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Game Dev Creative: How to Create your own Cities in Unity
New
2 students
Last updated 5/2026
English

What you'll learn

  • Create your own City from Scratch
  • A very intuitive step-by-step approach
  • City ready to use even in night illumination
  • Tricks to make it look really good

Course content

1 section12 lectures2h 35m total length
  • Presentation18:54
  • Creating the Project8:44
  • Prefab World Builder Setup10:03
  • Preparing the Palette29:41
  • Shortcuts and Base Workflow8:31
  • City Layout and Base18:25
  • Adding Buildings4:12
  • Adding Life with Trees11:50
  • Sidewalks and Pathways6:31
  • Adding Cars7:29
  • Adding Lights12:07
  • Making it Look Good!18:59

Requirements

  • Beginner in Unity Engine!

Description

Creating believable cities in Unity doesn’t have to be slow, technical, or overwhelming.


You’ll have a complete city scene and, more importantly, a clear mental model of how to approach environment creation quickly and efficiently.


In this course, you’ll learn a simple, fast, and intuitive workflow to build complete city environments from scratch, focusing entirely on practical execution, not theory. In just around 2 hours, you’ll go from an empty scene to a living, stylized city using a clear step-by-step process you can reuse in your own projects.


To accelerate the workflow, we’ll use Prefab World Builder:  a powerful tool that makes level design incredibly fast and enjoyable. But more importantly, you’ll understand the core strategies behind the workflow, so you can apply the same concepts even without the plugin.

Instead of long explanations, this course is built around doing. Every lesson is focused on applying a technique immediately and seeing real results.


The Complete City Creation Workflow:

We start by setting up the project and preparing the environment so everything is ready to go. From there, you’ll learn how to organize your assets into an efficient palette and use a set of simple shortcuts that will drastically speed up your workflow.

Once the foundation is ready, we move into shaping the city itself, blocking the layout, defining the base structure, and then quickly populating it with buildings while maintaining visual consistency.


No complex systems. No unnecessary theory.
Just a workflow that works.

If your goal is to create more and overthink less, this course will get you there.

Who this course is for:

  • Beginners
  • Developers
  • Artists
  • Game Designers