
An introduction to the Clickteam Fusion 2.5 crash course!
Get yourself acquainted with the Fusion 2.5 interface!
An overview of the most common objects we will be using throughout this course and Fusion 2.5
A quick rundown of how you can create Active objects at runtime
Learn how to add dynamic backdrop objects at runtime
Here is a quick lesson on how to use the built-in timer in Fusion 2.5
A quick look at Flags (Booleans) in Clickteam Fusion 2.5
In this lecture we cover how to create an unlimited amount of objects in just one single event.
In this video lecture, we look over how you can build basic expressions inside the expression editor.
Learn how to use the Left$, Right$ and Mid$ Sub-String Functions built in to Clickteam Fusion 2.5
Learn how to quickly convert numbers into strings and strings into numbers with Str$() and Val()
In this lecture, you will learn how to create a "mini score" object when the player collides with an object. This "mini score" will move up off the screen and fade at the same time.
In this video lecture you will learn how to create and use the Parallax Effect in Clickteam Fusion 2.5, useful mostly for platformers.
In this video lecture you will learn how to create an "after-image" effect. It's like a player "trail" effect. Usually given to exaggerate the speed of a player.
Learn how to spawn random enemies from a pool of available enemies.
Learn how to use Video and Chroma-Keying out a green screen for a nice, visual effect!
Let's take a look at how we can design and develop a good, simple rain effect for a platformer game in Fusion 2.5
In this video lecture, I show you my method of achieving a successful Parent-Child relationship inside Clickteam Fusion 2.5 that is 100% concrete and done in just a couple of events.
In this video lecture, you will learn how to use the Parent and Child system more. Such as deleting the parent, ensuring Fusion deletes the correct child objects that belong to that parent.
A quick look at how you can spread an ID value through all the instances of a given object, in Fusion 2.5.
Learn a basic way of using the ID for each instance to perform actions in Fusion 2.5
In this video lecture you will learn all about the Random and RRandom functions. You will also learn about seeds in Clickteam Fusion 2.5.
Only One Action When Event Loops is a condition that everybody should know about!
Learn how to use Fusion's built-in timer to Restrict Events from happening until every X
Learn how to "fire" or "trigger" events after a specified delay in Fusion 2.5
Learn how to shift away from the Built-in Timer in Fusion 2.5 and build your OWN timer!
Learn how to adapt your own frame-timer to use every X seconds (or minutes/hours or even frames)
Check out the Window Object (Extension) in Clickteam Fusion 2.5
In this video lecture you will learn how to use the GET object to communicate with an online API and retrieve results based on information you sent.
See how you can use the powerful File-Folder object to copy files from one destination to another (and loop through the folder, creating a visual file-list).
Just take a look at how easy it is to stream live radio into a desktop app developed with Fusion 2.5 (ActiveX)
Taking a look at the Android Properties for your game/app setups.
In this lecture we will take a look at how the Fusion runtime works and how a fastloop works.
Another example showing you what a fastloop is and how it works in Fusion 2.5
The most basic approach I could think of to explain and show what a fastloop is in Fusion 2.5
An introduction to the String Tokenizer and splitting strings.
Part 1 of creating an avatar builder. You will primarily learn in this video, how to construct an avatar builder.
Part 2 of the Avatar Builder. Learn how to Save and Load the data back and forth.
INI Files are a very fast and efficient way of storing data for your game/app on players devices or computers.
Check out how to create a robust profile/save selection screen for your games. Completely cross-platform compatible. You must ensure you have checked out the prior fastloops and string tokenizer tutorials to make sense of this.
Let's take a look at designing a quiz editor.
In this lecture, I will show you how to design a quiz app, based off the quiz editor we developed prior. However, I want you to continue using this MFA and develop the two sequences that should follow: Detecting a Correct or Incorrect Answer, Adding Points and Proceeding to the next question.
Let's conclude what we have learn in this Clickteam Fusion 2.5 course
Want to get to grips with designing and coding your own games and apps with Clickteam Fusion 2.5 in no-time at all? This course is for you. This is a no-nonsense crash course in Clickteam Fusion 2.5! Get ahead of the current range of people learning this awesome and powerful development tool with this crash course designed for beginners, intermediates and advanced!
In this game development course you will learn a lot of cool Game Development concepts and a lot of Game Design concepts but will also learn how to implement these concepts into your very own games that you design and develop with Clickteam Fusion 2.5. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.
This course has been designed to be understandable by anyone including beginners intermediates and advanced users, artists and programmers alike who wish to expand their knowledge of game design and game development with Clickteam Fusion 2.5.
By the end of this crash course you will have developed the ability to:
Enroll right now and get instant access to this course and get started immediately!
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