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Game Dev: BomberMan with Python, Pygame and Oop!
Rating: 4.5 out of 5(19 ratings)
200 students

Game Dev: BomberMan with Python, Pygame and Oop!

Develop a game using Python and Object oriented programming
Last updated 5/2024
English

What you'll learn

  • Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.
  • Expand your understanding and use of object oriented programming
  • Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges
  • Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.
  • Work on importing various modules into your program, as well as importing data between various python files
  • Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage
  • Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.
  • Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.

Course content

11 sections55 lectures11h 47m total length
  • Introduction1:41
  • BomberMan Class7:57
    1. Create game settings file

    2. Include settings variables

    3. Create BomberMan class

    4. Create BomberMan Class - __init__ method

    5. Create BomberMan Class - input method

    6. Create BomberMan Class - update method

    7. Create BomberMan Class - draw method

    8. Create BomberMan Class - rungame method

    9. If __name__=="__main__"

  • Assets Class8:22
    1. Create assets.py

    2. Create Assets - __init__ method

    3. Create Assets - load_sprite_sheet method

    4. Instantiate Assets class in BomberMan class

  • Game Class7:50
    1. Create game.py

    2. Create Game class

    3. Create Game - __init__ method

    4. Create Game - input method

    5. Create Game - update method

    6. Create Game - draw method

    7. Update Bomberman - init method

    8. Update Bomberman - input method

    9. Update Bomberman - update method

    10. Update Bomberman - draw method

Requirements

  • Basic understanding of Python Programming, ie- variables, lists, dictionaries, classes.
  • Basic understanding of importing modules, such as the pygame module
  • Already have the pygame module installed (comes with python)

Description

I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials.

Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.

They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.
Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.
Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game.

My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own.

I also find the old games from the 80's and 90's as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.

Who this course is for:

  • Beginner Python Developers and enthusiasts
  • Game Developers, Beginners and Hobbyists.