
Explore a four-part framework of industry standard game design tests, from theory refreshers on gamification and mechanics to escalating junior and mid-level challenges, with flexible practice and industry-entry strategies.
Master industry standard game design tests by learning design theory, practicing with six sections of questions, and applying tips to stand out in job interviews in a saturated market.
Explore the foundations of game design, covering mechanics, ingredients, genres, and player archetypes. Learn flowcharts, gamification concepts, and high-mid-low design thinking to prepare for AAA or indie jobs.
Explore high-level game basics, macro and micro loops, and how systems like economy, currency, and rewards drive engagement and gratification in live games.
Explore the core concept of game mechanics, including how rules govern play, how physical, mental, and control aspects create challenges, and how entities interact through actions like combat and timing.
Ingredients are interactive elements within a level, created by the game designer to drive gameplay; level designers mix them to balance difficulty, fun, and rhythm while catering to players.
Explore industry standard game genres from first person shooters to platformer games and sandbox. Learn how objectives and core mechanics like shooting, exploration, and combat shape each genre.
Explore the Bartle taxonomy of players—killers, achievers, socialisers, and explorers—and learn how to design games that cater to each persona and sustain engaging progression.
Discover how gamification incentivizes engagement in non-game contexts through game-style mechanics and the Arktos framework's eight intrinsic motivations, with progression, badges, leaderboards, and UGC ideas.
Flowcharts map gameplay actions, decisions, and consequences to reveal core loops, mechanics, and game architecture, using a dungeon scenario to illustrate exploring, fighting, loot, experience, and leveling up.
Explore freemium design in mobile games, covering metrics, retention, engagement, monetization, and hooks to share, within games as a service and on platforms.
Understand the importance of metrics, design clear dashboards, and use demographic segmentation to drive data-driven decisions in live ops and retention strategies.
Discover how retention measures time-based engagement from first use in the mobile market, using day-one, day-three, day-seven, and day-14 dashboards. Learn user-level and product-level retention with boolean indicators and examples.
Design retention graphs to quantify player longevity and understand how players interact with a product. Assess rules of the game, calendar-year benchmarks, patches, and monetization hooks to drive retention.
Explore engagement through session metrics and retention, and learn how net promoter score gauges loyalty, distinguishing promoters and detractors to inform monetization and lifetime value in mobile games.
Explore monetization metrics and ad strategies in mobile freemium games, including conversion, lifetime value, retention, net promoter score, and ad placement that preserves progression.
Define ARPU and lifetime value, compare daily and lifetime ARPU, and show how these monetization metrics guide data-driven decisions across paying user segments.
Unpack Veraldi and virality to drive organic game growth through invitations, sharing, and deep hooks. Use dashboards and the K factor to guide monetization and growth decisions.
Discover how to break into the industry by mastering research, networking, and marketing, plus crafting cold outreach, a professional workspace, compelling portfolio and resumes, a strong website, and LinkedIn.
Explore how researchers benchmark games by studying top titles and industry reviews from Metacritic, GameSpot, IGN, and more, then translate insights into your design vision.
Network with other game designers and join support groups to generate leads. Engage in conferences and game jams to build connections with artists, producers, programmers, and sound designers.
Market yourself by building a personal brand through a professional logo, portfolio, and social media reach (Facebook, LinkedIn, Twitter, Instagram), plus blogs and business cards.
Master cold calls by balancing proactivity with professionalism, sounding enthusiastic to hr, sharing a concise portfolio link, and staying direct to turn networking into opportunities.
Craft a compelling cover letter that introduces you, showcases your game design philosophy, and draws attention to your resume while aligning tone, honesty, and research with the target company.
Learn how to craft a standout game design portfolio with a practical template, select 3–5 projects, include playable builds, and present well-structured content across platforms to showcase your range.
Tailor your game design resume to the job using a keyword-driven format with a clear header. Include a portfolio link in pdf and keep it concise with relevant work experience.
Create a personal game design website to showcase your portfolio and resume with a simple, navigable layout. Emphasize your skills with logos, include PDFs, and keep content concise for recruiters.
Set up your LinkedIn profile, upload a photo and background, and craft an engaging about section and portfolio. Navigate jobs, endorsements, recommendations, and recruiter interactions to advance your design career.
Industry Standard Game Design Tests: The Ultimate Collection
Why this course is special
Shhh, it's a secret, so let's keep it between us.
Most AAA companies want to test what you know when applying for a position. These aptitude tests are never easy can be quite tricky without any practice. But throughout the years, I've done so many of these Tests for so many Different Positions, that I have a deep understanding of the types of questions for the different jobs they will ask. I want to share this with you. I want you to have the upper hand when applying for Jobs and Ace their test!
This course not only covers the basics of Game Design but also goes further as we look at how you can structure your Portfolio from Websites to Resume and Cover Letters. You will also see different types of industry-standard aptitude tests. With over 40 Questions and a huge range of Tests at your disposal, you will learn and be prepared for what AAA companies are looking for in a Game Designer.
This course will take you on a journey to not only practice but prepare yourself for interviews and how to effectively apply for jobs.
Broken into many sections, This course has 3 main categories:
Basic Learning
Here we look at the most basic fundamentals for Game and Economy Design. We need to start a level 1 before working our way up. If you are already knowledgeable on the fundamentals of Game Design, you can skip ahead and get into the real content of the course.
The Tests
The next section is the main chunk of the course. Here we set multiple Game and Economy Design tests that from real AAA companies. We break them doing into 3 sections. Junior, Mid-level, and Senior.
Breaking into the Industry
We take a look at what tools are at a Game Designer's disposal to break into the industry and start their careers right after finishing this course. We cover lots of topics such as Networking, Creating a Website, Portfolio work and much more!
Become an Industry Professional
This course will prepare and help you test your understanding of key game principle and be able to crush your next application
Certification of completion when finishing this course
When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.