
Welcome to the course!
Meet Diego, your course instructor, who will guide you through the world of praxeology and its application in game design.
Learn about Diego’s background in game design, working with companies like Ubisoft, Techland Stormind and Caracal Games, and why he’s passionate about understanding human behavior in games.
In this video, we’ll walk you through the entire course structure and help you understand the objectives that will guide your learning. Here’s what you’ll find in this video:
Course Structure Overview
Get a clear breakdown of how the course is organized, from introductory concepts to practical applications.
Understand the flow of each section, including:
Introduction to Game Design and Decision-Making
Exploring Praxeology
Applying Praxeology in Game Design
Final Recap and Next Steps
In this video, we’ll explore the concept of game design by diving into the idea that gaming is not a fixed definition, but rather a state of mind. Here's what you’ll learn:
Gaming as a State of Mind
Discover why there is no single definition of a "game" – gaming is an experience and a mindset, not just a set of rules.
Game Designers as Behavior Architects
Learn about the role of game designers as creators who craft experiences that influence player behavior.
Understand how designers use gaming elements—rules, challenges, rewards, and feedback—to suggest behavior and create specific emotional responses in players.
Creating Emotional Responses
Explore how game designers are essentially emotional engineers, using design to evoke feelings like excitement, fear, or pride.
In this video, we’ll dive into the meaning of praxeology, the study of human decision-making and purposeful action—while also discussing the risks of deductive science and must-read books on the topic.
Understanding Praxeology
Multiple Definitions: Explore different definitions of praxeology and how it applies to game design and player behavior.
The Core Idea: Praxeology focuses on how and why humans make decisions, providing a logical framework for understanding choices.
The Risks of Deductive Science
When theory meets reality: Deductive reasoning builds logical conclusions from axioms, but what happens when those assumptions are flawed?
The Balance: A mix of theory and practical observation is key to designing games that truly engage players.
Essential Books to Deepen Your Knowledge
Get recommendations on must-read books that will help you master praxeology and apply it effectively in game design.
What is an Axiom?
A self-evident truth: An axiom is a statement so fundamental that it doesn’t require proof—it serves as the foundation for an entire framework.
In praxeology, axioms help us analyze human choices logically, making them essential for game design.
Axiom 1: Humans Act Purposefully
Humans always act with a purpose—every choice is made to achieve a goal, whether conscious or subconscious.
Implications for Game Design:
Players always have a reason for their in-game decisions.
Game mechanics should be designed to align with purposeful action, making choices feel meaningful.
How This Axiom Shapes Player Behavior
Understanding player motivation: Why do players engage with certain mechanics?
Designing for intent: Every game element should encourage deliberate and rewarding choices.
Anticipating player action: Game designers can craft experiences that guide player behavior naturally.
Axiom 5: Action Comes from Discomfort
People act because they are dissatisfied with their current state.
Desire, frustration, or a goal gap pushes players to take action.
Without uneasiness, there is no motivation to move forward.
Implications for Game Design
The role of challenge: If a game is too easy or gives instant gratification, players lose interest.
Creating player goals: Every mechanic should push players to reduce uneasiness—leveling up, completing a quest, or solving a puzzle.
The pain-pleasure cycle: Struggle followed by reward (e.g., defeating a boss after multiple attempts) creates engaging loops.
How to Design for Uneasiness
Progression systems: XP, upgrades, and unlocks give players a reason to keep going.
Frustration as a feature: Games like Dark Souls thrive on making players uncomfortable, yet driven.
Meaningful failure: Losing must feel like a lesson, not a punishment—players should see a clear path to improvement.
Axiom: Subjective Rationality
People always act in a way that makes sense to them at that moment, based on their knowledge, beliefs, and priorities.
There is no "irrational" action—even if a choice seems foolish or random, it follows internal logic.
Perception shapes decision-making—players act on what they think is true, not necessarily what is true.
?Implications for Game Design
Understanding player psychology: Why do players make "bad" decisions? Because they believe it's their best option at that moment.
Designing engaging choices: Players should feel that every decision is valid, even if some are more optimal.
AI and NPC behavior: Enemies and characters should act with believable logic, not just random actions.
How to Apply This in Games
Hidden knowledge & decision traps: Players may make "wrong" choices because they lack full information (e.g., branching narratives, moral dilemmas).
Diverse playstyles: Let players define what "rational" means—stealth, aggression, diplomacy.
Axiom: Value is Subjective
No universal value: What is meaningful to one player may be worthless to another.
Players prioritize different goals based on personal experiences, playstyles, and emotions.
Game design must account for diverse motivations—some players seek competition, others storytelling, others mastery.
Implications for Game Design
Why some players grind for hours while others skip content: Players assign value differently!
Choices and rewards should feel meaningful to different types of players.
Emergent gameplay: Allowing player agency creates deeper engagement by letting them define their own goals.
How to Design for Subjective Value
Multiple progression paths: Give players freedom in how they engage with the game.
Diverse reward systems: Some players love cosmetics, others prefer power-ups or lore.
Meaningful decision-making: Every choice should feel valuable based on the player’s perspective.
Axiom: All Actions Take Time
Every decision unfolds in time—there’s no instant action without a process.
Time is a cost: Players must choose how to spend their in-game time, just like in real life.
Game design must respect pacing, ensuring that every second a player spends feels meaningful and engaging.
?Implications for Game Design
Waiting is part of the experience: Resource gathering, cooldowns, and level progression add weight to player choices.
The illusion of speed: Fast-paced games are often designed to feel rapid while still respecting time-based decision-making.
How to Design with Time in Mind
Short vs. long-term decisions: Players should balance immediate rewards vs. future benefits.
Axiom: Uncertainty Shapes Decision-Making
No action guarantees a fixed outcome—every choice involves risk and unpredictability.
Game design must balance control vs. randomness, ensuring outcomes feel fair yet unpredictable.
?Implications for Game Design
Skill vs. luck balance: Some games rely on player mastery, while others embrace randomness (e.g., roguelikes).
Player agency vs. surprise: The best games give players meaningful choices, but also unexpected consequences.
?How to Design for Uncertainty
Risk vs. reward mechanics: The thrill of gambling mechanics, high-risk playstyles, and clutch moments.
Axiom: Diminishing Value of Additional Units
The more of something you have, the less valuable each additional unit becomes.
Players prioritize scarce resources—the first health potion is crucial, the tenth is just convenience.
Diminishing returns create meaningful decisions in both real life and games.
?Implications for Game Design
Balancing rewards & scarcity: Too many resources make a game boring; too few make it frustrating.
Why grinding feels less rewarding: The first level-up is exciting, but the 100th? Less so.
Inventory & economy systems: Players instinctively value rare items more, shaping trading, crafting, and progression.
How to Use Marginal Utility in Games
Escalating resource costs: Skills, upgrades, and power-ups should cost more over time to keep choices interesting.
Temporary vs. permanent gains: Gold, potions, and XP lose value over time—new mechanics should refresh the experience.
Player motivation loops: Keep players chasing new, more valuable rewards instead of hoarding redundant ones.
Axiom: Humans Are Creators
People don’t just consume; they also create and transform.
Production turns raw resources into valuable goods (e.g., wood → tools, knowledge → inventions).
Work and effort are essential to generating value.
Implications for Game Design
Crafting and economy systems: Players should create value through crafting, trading, and skill progression.
Base-building & automation: Games with construction, management, and automation tap into the joy of production.
Progression & mastery: The ability to transform effort into power, skills, or achievements keeps players engaged.
How to Apply This in Games
Resource management: Make materials more valuable when processed (e.g., raw ore vs. refined metal).
Skill trees & professions: Let players specialize and produce unique advantages.
Player-driven economies: Multiplayer games thrive when players create and trade rather than just consume.
Praxeology Framework Overview
The Praxeology Framework helps us understand human decision-making and purposeful behavior, breaking it down into key components:
Perceived/Imposed Uneasiness – A person experiences a need or discomfort that motivates action.
Time Evaluation – They assess whether acting now is better than waiting.
Scale of Values – The person ranks possible actions based on personal preferences and priorities.
Condition to Act – A decision threshold is reached, prompting action.
Evaluation Based on Marginal Utility – The person considers the relative benefits of each choice.
Rationalization – They justify the action, balancing production, land, and uncertainty.
Purposeful Behavior – The individual takes action with intent, completing the decision-making process.
This framework explains why people act the way they do in games, where players respond to challenges, rewards, and constraints using similar reasoning.
Goodbye & Thank You! ?
Congratulations! You've completed the course!
A Big Thank You for your time and participation.
I hope this course has given you valuable insights into praxeology and game design.
Keep applying these principles and refining your understanding of decision-making.
If you enjoyed the course, feel free to leave a review or reach out for discussions!
Good luck with your future projects, and happy designing! ??
Master Game Design & Decision-Making with Praxeology!
Want to create engaging, immersive games that captivate players? Struggling to understand how players make decisions? Looking for a powerful framework to shape player behavior?
This practical and insightful course dives deep into game design and human decision-making using Praxeology the science of human action!
What You'll Learn:
The Fundamentals of Game Design Understand what makes a game truly engaging. Why There Is No Single Definition of a Game – Learn how gaming is a state of mind! How Praxeology Applies to Game Design Use logical frameworks to predict player choices. The Axioms of Human Action Discover the principles guiding every in-game decision. How to Influence Player Behavior Design games that evoke strong emotional responses.
Who Is This Course For?
Game Designers Master decision-making mechanics and player psychology. Developers & Indie Creators Build games that truly resonate with players. UX & Behavioral Designers – Apply game theory to enhance user engagement. Marketers & Monetization Experts Understand how players think to increase retention.
Why This Course?
Short & Impactful – Designed for practical learning with real applications. No Fluff, Just Value Straight to the point with powerful insights. Expert Instructor Learn from an experienced game consultant.
Start using praxeology to design better games today! Enroll now!