
This course provides an introduction to games, covering board and digital games, with recommended exercises to deepen learning. Engage via comments, contact our studio, and support the crowdfunding project.
Define a game as a voluntary experience built from four elements—goals, interactions, obstacles, and rules—and explore primary and secondary goals through examples like Mario, soccer, and tic tac toe.
Explore digital, analog, and gamification game types, from board and card games to educational and enterprise gamification, focusing on meaningful choices, balance, and engaging player emotions.
Learn how Udemy's course rating system works, why you are not obligated to rate, how ratings influence visibility and feedback, and how to contact support if needed.
Explore the game loop: how player actions trigger input, rules, and feedback within gravity, solid walls, and familiar control biases, shaping learning and gameplay.
Explore game arcs by identifying tension, relevance, confidence, and satisfaction to guide player progress and deliver rewarding endings.
Discover game design careers across design, arts, technology, and business, and learn how the game designer coordinates ideas, the design document and canvas, and prototyping for 2D or 3D games.
Explore game programming careers from block-based work to C, C++, and C#, using engines like Construct and Unity for rapid prototyping and full games, plus marketing and sales basics.
Explore the game industry across studios, indie projects, and publishers, detailing budgets, roles from generalists to specialists, and the importance of finishing games and building a strong portfolio.
Design games for multiple purposes, enabling interactive experiences that transform players' minds, bodies, and lives. Educational games teach math or behavior, track progress with data, and balance fun with learning.
Discover how to separate game elements into layers such as gui, entities, collision, background, ornaments, and foreground, and apply them to organize assets, interactions, and visuals in your game.
Explore how to design effective tutorials for board and video games, balancing explicit and implicit approaches to suit different audiences, ensuring clear rules, meaningful learning, and engaging gameplay.
discover how to find free game assets while avoiding copyright issues by exploring freelancer rights, royalty-free options, and various creative commons licenses, including CC0 and attribution licenses.
Master the game design document (gdd) as a flexible, versioned guide that defines scope, roles, and production areas, and leverage templates and the game design canvas for effective project management.
Learn to crowdfund from fans using platforms like Indiegogo, Kickstarter, and Catarse, with high quality video, compelling rewards, and clear use of funds through digital influencers and blogs.
Publish your game across major platforms by selecting goals and using the Play Store, App Store, and Steam Direct, noting fees, review times, and revenue potential.
Discover the top 10 game designer mistakes and learn to prototype early, test with players, collaborate in teams, publish small games first, and balance technology with a complete game experience.
Learn to structure a good game design canvas—a table of contents—to organize and develop your board and video game projects, with instructor guidance and peer support.
Explore the game design canvas, a core framework that structures your game from purpose to core design and gameplay, with red, yellow, and green sections guiding development.
Use a structured brainstorming process for game design: set a time limit, collect and vote on ideas, build word associations and phrases, then sketch and finalize concepts as a team.
Create a complete game within 30 days using a game design canvas to outline a beginning, middle, and end; test with players and document a menu, credits, sound, and art.
Apply kanban project management for game development with Trello boards by organizing tasks into to do, in progress, testing, and done, and collaborating with a team.
Explore how games serve multiple purposes—from transforming minds to teaching math—through engaging experiences. Design educational, data-driven games with clear goals, measurable outcomes, and in-game advertising.
Explore platforms for board and digital games, compare production costs, prototype with cards and 3d printing, and adapt for classroom gamification and various digital formats.
Explore how the number of players shapes game design. Balance single-player, co-operative and competitive multiplayer for local and online play, considering AI difficulty, turn order, and engagement.
Tailor your game to a target audience by age and region, then adapt language, visuals, and pricing for casual and hardcore players and types: killers, explorers, achievers, exploiters, and socializers.
Assess how level duration influences player experience by mapping average length, campaign timing, and match options for casual, hardcore, explorer, and achiever players.
Explore how game genres define components, balance, mechanics, and themes across board and video games, and mix or adapt features to design your own balanced game.
Mechanics describe how things work in a game, from jumping and shooting to level transitions, covering basic, extra, adapted, and mixed mechanics with examples.
Explore a classic storytelling formula: introduce the world, present a problem, assign a mission to save the world, and end with curiosity about the outcome.
Explore how aesthetics blend visuals, audio, language, and pace to evoke players' emotional responses, using styles from 3D to minimalist, adaptive menus, and impactful sound effects.
Explore how to define clear game goals by identifying the main goal—how to win—along with secondary, side, and personal goals that guide play and design.
Explore how players interact with board and video games through diverse inputs—from analog dice and dialogue to digital touch and motion—and how familiar control schemes reduce tutorials and widen accessibility.
Define clear, readable rules in a rulebook using icons and images, test them with situation examples, and implement conditional game logic to govern player actions.
THIS IS NOT A PROGRAMMING COURSE.
This course will teach you in details why each element of a game exists and how to assemble them in an engaging and fun way.
This is the most complete Game Design Course you can find, With over one hundred lessons, this course can turn a complete beginner into a Game Designer.
This course will teach you how to create Board Games and Digital Games from Scratch.
The Game Designer knows a little about every gaming area and a lot about how to group then together in a context that makes sense.
FIRST PART
In the first part of the course, you will be introduced to the basics of Game Design Theory , such as
What defines a Game and how they are made
Why games are made
What jobs you can get in the game industry and how it works
How to get free assets for your games
How to write a Game Design Document
SECOND PART
In the second part, you will learn how to create projects of games using a Game Design Canvas, so you can quickly organize your ideas and develop your project in a very efficient way.
THIRD AND FOURTH PART
Now you can choose if you want to focus on Digital or Board games.
In these sections, you’ll learn about
The history of Digital and Board Games since the first games until today
How to manage game projects using Kanban and Trello
What kind of elements and components are used in a game
How to create prototypes and validate your ideas
What is the best way of earning money with each type of project
How to balance a game using Math, Level Design and Progression Systems
How the players think and what they want with the psychology of players
How to publish your games
By the end of this course, you’ll be able to:
Analyse and rate existing games
Create and manage game projects from scratch
Choose the best types of mechanics, aesthetics and theme for each type of project.
Create prototypes quickly.
BONUSES
You’ll also be able to download the presentation used in this course and get acces to templates of:
Game Design Analysis Template: so you can practice your Game Designer Skills by rating games you already play.
Game Design Document Template: so you can organize your game rules and parts
Game Design Canvas Template: so you can clearly see how your game works using a table of contents.
By the end of some classes, I’ll challenge you to do some exercises, to help you learn better.
They are not mandatory, but they can make you become a better game designer.
This course will help you create a bionic eye, after your know how games are made, playing them will never be the same again.
Enroll Now and I See you in the course!