
Game Designing for Environments Using ZBrush4 R8
Please note apart from the 1 Metre Cube I have not added any download this was on purpose and it is essential you create your own terrain from scratch!!
If you get stuck please Join my Closed Facebook group or Message me through Udemy!
Game Designing for Environments Using ZBrush4 R8
Lets gather reference for our project.
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Saving references
2. Scaling inside Maya (Please note you can bypass this step as Unity works by numeric inputs rather than real world scaling)
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. How much default grid space does a 1 metre cube take up in ZBrush
2. Importing our 1 metre cube exported from Maya
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets model our first rock using the cube as our base
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will create a lower poly model from the high geo
2. We will project detail onto the lower resolution rock from the higher
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will check the scale and could change this in Maya we will use GOZ again to do this
2. Unwrapping our low poly rock
3. Checking the UVs with a texture map
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets use spotlight to apply a texture
2. We can now use cavity masking to create a darker area in the recesses of our model
3. I also want to show you how to get this into Photoshop to check texturing inside here which will give you a better result as its not using vertex painting which is what you are painting with inside ZBrush (polypainting)
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will use both ZBrush and Photoshop to combine passes to a texture map compositing inside Photoshop
2. I will show you how to create an alpha from a texture and then mask by that alpha to drive detail straight from the texture to the model
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will export direct from ZBrush and discuss problems with flipped Vs
2. I will show you how to edit a texture for a colour tint in Photoshop
3. We will open up and apply the exported maps inside Marmoset Toolbag3
Game Designing for Environments Using ZBrush4 R8
Or first venture into substance painter in this we will use the rock we created and I will show you how to export out the texture and how to bake our maps from low to high inside substance
During this lecture we will discuss the following points:
1. Export for substance Painter
2. Export maps from Substance to Marmoset Toolbag 3
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets take a look at tiling and how it can help us this will be the first time we have jumped into Unity this is a demo only for you guys to watch
Game Designing for Environments Using ZBrush4 R8
Not that I do a great job here but the point I think is made by using a Photoshop and creating a tileable texture
During this lecture we will discuss the following points:
1. Create a tile inside Photoshop and apply to a plane in Unity
Game Designing for Environments Using ZBrush4 R8
Now we will grab some tileable texture available online via Google! a point to remember make sure your not breaking any copyright violations by using anything online unless you have paid for it for commercial use!!!!
During this lecture we will discuss the following points:
1. lets check out some textures already created online and try a few inside Unity
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will create a tileable texture inside ZBrush using wrap mode
2. We will export the maps out and into Unity to test
Game Designing for Environments Using ZBrush4 R8
OK during this lecture I just want to show you a few things with the tiling and discuss our next phase, we have covered tiling so it should be clear what you can achieve with very little texture space.
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Using the techniques we have already covered I am doing a quick timelapse of the modelling process
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets create the low poly version
2. Lets UV unwrap by poly group
Game Designing for Environments Using ZBrush4 R8
In this lecture I will export the maps and bring it into Unity where will will set it up
During this lecture we will discuss the following points:
1. Exporting maps direct from ZBrush
2.Creatign additional maps from ZBrush
3.Create and add the material inside Unity
This lecture is to show you how we can bypass Substance painter if we want to
Game Designing for Environments Using ZBrush4 R8
OK so we have covered the basics lets move on to the final project a whole terrain!
During this lecture we will discuss the following points:
1. Blocking in Our shapes
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Further refinements
2.Timelapse
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets create a low poly version
2. Now we will break the model up into polygroups
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will Dynamesh our blocks
2. We will create a new ground and project details from the high poly ground parts
Game Designing for Environments Using ZBrush4 R8
Part 1
During this lecture we will discuss the following points:
1. Adding to the terrain
2. Terrain Cleanup
Game Designing for Environments Using ZBrush4 R8
Part 2
During this lecture we will discuss the following points:
1. Adding to the terrain
2. Terrain Cleanup
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets prepare our low res versions of the terrain blocks
Game Designing for Environments Using ZBrush4 R8
In this lecture I will show you how you can export direct from ZBrush each terrain block, we will then do the export and map merge to Substance in the next lecture!
During this lecture we will discuss the following points:
1. Exporting and UV unwrap in and out of ZBrush
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets create one UV texture Map for all out tools, ready to take into Substance Painter!
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Now I will show you how to export the low res and high res geometry out of ZBrush to Substance Painter
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets import into Substance
2.We will make sure the imports is on one material texture set, rather than individual Materials per subtool!
Game Designing for Environments Using ZBrush4 R8
To make sure all export options are covered I am going to show you another approach to the export and import from ZBrush to Substance with this new approach you will see how you can still use ZBrush to produce different maps in Substance from ZBrush polypaint data
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets lay down a base texture inside Substance Painter
Game Designing for Environments Using ZBrush4 R8
Part 1
During this lecture we will discuss the following points:
1. Adding roughness or spec to the texture with control maps
Game Designing for Environments Using ZBrush4 R8
Part 2
During this lecture we will discuss the following points:
1. More control over roughness and spec
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Now we have created our texture inside Substance lets export this out of Substance Painter
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets set up the Unity project and get our assets into the project
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets setup our material to apply to our terrain
Game Designing for Environments Using ZBrush4 R8
to really make our terrain pop we are going to apply noise generated from a normal material inside ZBrush
During this lecture we will discuss the following points:
1. Adding secondary Normal noise map (optional)
Game Designing for Environments Using ZBrush4 R8
Colliders are used to stop our characters and assets dropping through the scene here we will add one and also create a camera that moves around.
During this lecture we will discuss the following points:
1. Create a first person
2. Create a collider
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. We will add a Skybox to our scene
2. We will grab a FREE Skybox from Unitys Asset Store
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Lets add some additonal Rocks to our Scene
Game Designing for Environments Using ZBrush4 R8
During this lecture we will discuss the following points:
1. Adding mist using the particle system inside Unity
This brings us to the end of the course we have now created a full set and you are loaded with techniques to produce your own environments, following the methods I taught you and a little experimentation and you should be able to produce any environment for Game you like!!!
I would like to thank you for supporting me and my courses your support means I can spend more time creating great content for you. Check out my Bonus lecture and join my Facebook groups for great free content and help and advice as well as a wicked community of like minded creatives just like you!!!
COME AND JOIN THE FUN ON MY CLOSED FACEBOOK GROUP
For help and a community to talk to, I offer this to help my students get the most from my courses and to engage likeminded people in creativity, this is a place you can share your renders and receive critiques to help you move forward with your modelling, riggin and rendering.
VISIT: https://www.facebook.com/groups/2090968914457947 and Join the fun!
You will also see on my YouTube channel I offer and often create help videos for my students for FREE visit and subscribe to my YouTube channel!
VISIT: https://www.youtube.com/channel/UC0J-Dc48vLXlNLTXp8NAXgA
I am excited to welcome you to this indepth course on modelling an environments for game.
During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.
So let me give you a break down of all the exciting stuff we are going to do together:
Misc
ZBrush
And More...
Maya
We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!
Substance Painter
And More...
Marmoset Toolbag 3
You do not require this program for the course
Unity
And More...
This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer!
I really hope you enjoy the course and hope to see you soon.