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Game Design Documentation - GDD
Rating: 5.0 out of 5(1 rating)
108 students

Game Design Documentation - GDD

Good Design is like a Magic Trick. Use Psychology and Analytical skills to Level Up!
Created byPhilipp Stenger
Last updated 5/2026
English
English [Auto],

What you'll learn

  • Fundamental design principles
  • Critical thinking
  • Game Design Documentation
  • How to communicate features to a team

Course content

2 sections10 lectures2h 33m total length
  • Game Design Documentation 123:59
  • Game Design Documentation 214:27
  • Game Design Documentation 325:09

    Explore how game design documentation organizes meetings, production planning, roadmaps, milestones, benchmarks, licenses, and feature briefs. Learn scalable structures for large and small teams.

  • Game Design Documentation 412:34

    Define game content pages in your game design document, detailing levels, enemies, NPCs, abilities, items, playable characters, and tutorialization, plus naming conventions and asset naming structures for consistency.

  • Game Design Documentation 512:46

    Define and lock core metrics in game design documentation, covering player size, move speed, jump limits, fall damage, and baseline weapon and enemy stats for consistent balancing.

  • Game Design Documentation 615:43

    Document user testing guidelines and data collection for game design. Compare AP testing, usability testing, accessibility testing, and appeals testing to guide design decisions and marketing planning.

  • Game Design Documentation 712:29
  • Game Design Documentation 812:49
  • Game Design Documentation 914:05

Requirements

  • Whatever you need to watch the videos

Description

"Game Design Documentation" is an introductory class that explores how to create Game Design Documentation. Whether you’re interested in video games, tabletop games, mobile apps, or other interactive experiences, this class breaks down what makes them engaging, meaningful, and fun. No prior design or development experience is required.

The course examines how documentation can be used to properly communicate with a team and protocol information if necessary.

We also talk about why we want to set up documentation and how it can be used to directly benefit a complete development team.

The class also includes a few practice tasks for everyone to join in on or spectate as examples.
And of course, you are encouraged to follow along as we create a full example documentation, covering the overall structure and best practices to create individual pages.

By the end of the class, students will understand the fundamental principles of documentation, be able to analyse objects and features with a critical designer’s eye, and confidently communicate their own game ideas. This class is ideal for aspiring designers and anyone else interested in how interactions work under the hood.

This class is part of a set called "Game Design for Game Developers".

Who this course is for:

  • Designers
  • Game Designers
  • Developers