
Learn how to set up and use game design documents, view a sample document with pages and feature previews, and improve team alignment through structured documentation and version control.
Explore how game design documentation organizes meetings, production planning, roadmaps, milestones, benchmarks, licenses, and feature briefs. Learn scalable structures for large and small teams.
Define game content pages in your game design document, detailing levels, enemies, NPCs, abilities, items, playable characters, and tutorialization, plus naming conventions and asset naming structures for consistency.
Define and lock core metrics in game design documentation, covering player size, move speed, jump limits, fall damage, and baseline weapon and enemy stats for consistent balancing.
Document user testing guidelines and data collection for game design. Compare AP testing, usability testing, accessibility testing, and appeals testing to guide design decisions and marketing planning.
Explore how to structure a complete game design document, including starter guides, department pages, and onboarding tips, with guidance on team responsibilities and playable builds.
Master best practices for game design documentation pages (GDD), including feature briefs with design goals, use cases, and technical implementation, plus Confluence structure and collaboration cues.
Explore design documentation through a bottle example, detailing double screw lids, see-through material, and spill secure spout. Apply these lessons to craft posters and use-case notes for sports-oriented products.
"Game Design Documentation" is an introductory class that explores how to create Game Design Documentation. Whether you’re interested in video games, tabletop games, mobile apps, or other interactive experiences, this class breaks down what makes them engaging, meaningful, and fun. No prior design or development experience is required.
The course examines how documentation can be used to properly communicate with a team and protocol information if necessary.
We also talk about why we want to set up documentation and how it can be used to directly benefit a complete development team.
The class also includes a few practice tasks for everyone to join in on or spectate as examples.
And of course, you are encouraged to follow along as we create a full example documentation, covering the overall structure and best practices to create individual pages.
By the end of the class, students will understand the fundamental principles of documentation, be able to analyse objects and features with a critical designer’s eye, and confidently communicate their own game ideas. This class is ideal for aspiring designers and anyone else interested in how interactions work under the hood.
This class is part of a set called "Game Design for Game Developers".