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Game Design Concept Art Intro: Digital Environment Drawing
Rating: 4.2 out of 5(76 ratings)
531 students

Game Design Concept Art Intro: Digital Environment Drawing

Blender, SketchUp, Fundamentals, Workflow, Sketching, Photoshop, Reference Research, Concept Game Development, 2D, 3D
Created byClass Creatives
Last updated 11/2025
English

What you'll learn

  • Project setup and best practices before starting your sketch
  • Photoshop walk through for drawing and painting including, tools, brushes, hotkeys, and other settings
  • Perspective Grids using Sketchup and Blender
  • Informative sketching techniques
  • Design sketching workflows
  • Understanding of space layout and purpose of 3/4 cutout designs
  • Modular designs and breakouts
  • How to refine sketches
  • Basic Perspective overviews of: 1pt, 2pt, and 3pt
  • Setting up Environment Perspective
  • Generating Interior Layout in Perspective

Course content

13 sections47 lectures3h 32m total length
  • Purpose of 3/4 Cutaways4:57

    ¾ cutaways are a concept art method used to showcase the interior design with an emphasis on layout and spacing. In this type of concept art design philosophy and thinking will be on full display, because you are forced to make a functional design that can easily be translated and built by the 3D artist.


    We will go over basic topics like research, design sketching and thinking, perspective, and by the end you will have an interior environment space laid out.


  • Course Setup | Industry Software0:11

    Industry standard software: Adobe Creative
    Industry standard template: Envato Elements

  • What Is Concept Art?6:42

    The job of the concept artist is to visually communicate elements of the IP (intellectual property). They are used to help pitch a project, and also to visualize the look and feel of the game.


    Being a problem solver is a key element to being a successful concept artist. Often, concept artists must create designs that are believable. Even if the mechanics of the functions are faked they must at least pass an eye test, so no defying physics or creating totally out of this world designs. Follow real world reference to make a design believable and relatable. Then you can stretch the boundaries of the design for entertainment purposes, to make it fun to look at and explore.


Requirements

  • No prior knowledge of Photoshop, Blender, Skethup, or Drawing needed.
  • All concepts taught can be applied to any drawing process of user's choice, this is simply a professional's workflow who currently working in the game design industry at a top tier studio

Description

Hi there!

Welcome, and thanks for choosing Game Design Concept Art Intro: Digital Environment Drawing!

In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity.

The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.

What students are saying about this game design digital drawing course:

"Incredibly useful and high quality course, providing you with industry standard workflows and techniques. Concise and to the point." - Daniela Draganova

"Nice workflow. Exactly what I was looking for" - Mark Ojar


We will cover the following core skill sets:


  • Philosophies and mindset of a concept artist

  • Generating ideas for narrative design

  • Reference Studying

  • Photoshop Basics

  • Design principles

  • Design Sketching

  • Linear Perspective

  • Space layout design including floor plans


Some of these topics could be courses by themselves so we will look at methods concept artists use to “hack” things like perspective. The most important rules for creating entertaining sound designs will be covered but we will not go in depth over all of the design principles. As for PhotoShop, we will go over the basics needed for this course, with the end goal of a layout sketch in mind. Tools and tips will be covered throughout the course and future ones as needed.

***NOTE This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Photoshop for the majority of this course, and SketchUp and/or Blender for perspective aids


Why Learn From Class Creatives?

Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.

Outside of games, Reide has used his creative talents and design first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer -- for companies such as SalesForce -- , and an illustrator for board games and even disc golf stamps.


Who This Course is For:

From beginners interested in learning about concept art and what it takes to make it into the industry, to professional concept artists looking to learn more fundamental design.

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard game design concept art work flows from start to finish.

Please remember, if this is your first time creating concept art, environment art, or digital drawing, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Who this course is for:

  • Anyone who loves to draw or sketch
  • Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup
  • Anyone with a passion for learning game development
  • Anyone who wants the ability to create assets for games
  • Anyone interested in Environment Art
  • Competency using a computer