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Prospering at Game Conventions and Conferences

If you've never been to a game convention or conference, the prospect may be daunting. Here's practical advice.
Rating: 3.9 out of 53.9 (9 ratings)
10,079 students
Created by Lewis Pulsipher
Last updated 10/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • What people do at cons
  • How to save money going to cons
  • Descriptions of some specific conventions and conferences

Requirements

  • No materials, no prequisites

Description

"Game conventions and conferences" is for typical hobby game players and for game designers. Conventions (where people play games, mostly tabletop games) and conferences (where people talk about creating video games) are common and attendance is growing. They vary in size from dozens of attendess to more than 50,000. There's probably one or more within a hundred miles of you.

In this course I talk about what people do at cons and how you can save money when attending, and I describe several specific cons in the southeastern and midwestern USA: GenCon, WBC, Origins, East Coast Game Conference, and PrezCon.

There are no requirements or prerequisites for the course.

This course is likely to slowly grow over time.

Lewis Pulsipher

Who this course is for:

  • Anyone who's thinking about attending a game convention or conference

Course content

5 sections • 26 lectures • 2h 30m total length

  • Preview06:19
  • Preview01:41

  • PrezCon, a regional boardgaming tournament con
    03:53
  • East Coast Game Conference, a regional video game conference
    04:48
  • World Boardgaming Championships (WBC), the national boardgame tournament con
    06:34
  • Preview03:37
  • Preview03:20
  • GenCon, a national "story game" convention - and largest game-related worldwide
    06:13
  • WBC and GenCon 2016
    09:28
  • Origins, a national general tabletop gaming con
    03:07
  • UK Game Expo 2016
    05:11
  • Preview09:39
  • DixieCon, a regional mini-convention
    02:50
  • SwampCon, a "local" multi-media convention
    02:58

  • Travel: Car or Plane?
    04:29
  • Saving Money (Conventions can be expensive)
    07:12
  • Preview04:22
  • What can game cons do for a game designer?
    04:03
  • Preview06:00
  • Lew's Odyssey - Two weeks away from home at conventions
    09:33
  • Cosplay (Costumes)
    02:37
  • Virtual (Online) Conventions and Conferences
    03:31

  • CosPlay at UK Game Expo 2016
    05:30
  • Why I wrote my Game Design book
    08:24
  • What makes my Game Design book unusual or unique
    04:40

  • "Bonus Lecture" - Lew's online courses and information sources
    20 pages

Instructor

Lewis Pulsipher
Commercially Published Game Designer, College Teacher
Lewis Pulsipher
  • 3.9 Instructor Rating
  • 243 Reviews
  • 19,180 Students
  • 11 Courses

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years of part-time graduate teaching experience.

His book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland) focuses on practical advice for beginning game designers, about how you actually create and complete game designs. He also contributed to the books "Tabletop: Analog Game Design," "Hobby Games: the 100 Best," "Family Games: the 100 Best." His game design blog has been active since 2004, and he is a contributor and "expert blogger" on Gamasutra, the #1 site for professional video game developers.

His latest published game is the 2011 reissue with additions of "Dragon Rage," originally published in 1982. Three new versions of Britannia, including a 90-120 minute version and a diceless version, are forthcoming, as well as several other games from Worthington Publishing and others. His Viking adventure game "Sea Kings" was published by Worthington in August 2015, and the video game "Lew Pulsipher's Doomstar" on Steam in September 2016.

Lew has a Ph.D. in military and diplomatic history from Duke University, from ancient days when degrees in media, computer networking, or game design did not exist--nor did IBM PCs. In 2012 he was a speaker at the East Coast Game Conference, PrezCon, Origins Game Fair, and World Boardgaming Championships. Long ago he was contributing editor for White Dwarf and Dragon magazines, and publisher of various game fanzines. In 2013 he was Industry Insider Guest of Honor at GenCon, and in 2014 is again speaker at the ECGC.

Game design blog and teach game design blogs are on blogspot

"Expert blogger", Gamasutra

former contributing editor, White Dwarf, Dragon, Space Gamer, etc.

former publisher, Supernova, Blood and Iron, Sweep of History, etc.


"Always do right--this will gratify some and astonish the rest." --Mark Twain

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