
Learn to rig game-ready characters in Maya for beginners, from optimizing models and creating joints with inverse kinematics to skinning, animation controls, and export-ready rigs for game engines.
Master object hierarchies in Maya, using the outliner, parenting, and pivot snapping to create rigs where a lid follows a box’s movements.
Create a leg joint chain in Maya using the create joints tool, x-ray view, and clean joint orientation to build a game-ready leg skeleton, prepping IK and FK integration.
Create the arm joints in top view with snap to projection center, set a preferred angle for the ik system, and zero out joint orientation for clean, aligned topology.
Add a shoulder protector joint to control its movement and prevent intersections, parent it to the clavicle, and enable sticky Ikee handle dynamics for natural clavicle-driven arm motion.
Learn how to bind a polygon mesh to a joint hierarchy in Maya, paint skin weights with the skin weight tool, and control deformation using bind skin options.
Start skinning early in Maya to keep the scene clean, let you select the skeleton, its joints, and vertices while evaluating deformations and avoiding clutter from animation controls and constraints.
Explore how the hammer skin weights tool in Maya smooths harsh deformations with one click, smoothing edges and refining vertex weights for organic character rigs.
Apply the components editor in Maya to assign vertex weights to the root and shoulder protector joints, correcting deformations of rigid objects like the stone and shoulder protector.
Refine head deformations in Maya by painting skin weights for the head, neck, eyes, and teeth, using the components editor and mirror skin weights to achieve smooth, accurate animations.
Isolate the pendulum stone’s influence by using the components editor to assign vertices to one and remove chest influence; test by rotating joints to verify clean deformations.
Create a global control in Maya by modeling a circle, adjusting vertices for shape, renaming for clarity, and applying color overrides to differentiate left, right, and center animation controls.
Create leg controls in Maya using circles shaped to the leg, align gizmo orientation to the object, reuse control vertices to adjust shape, and duplicate/mirror for other leg with color-coding.
Build the head and jaw controls in Maya by surrounding a circle around the head, aligning pivot points to the head joint, and shaping the jaw control for smooth movement.
Set up elbow and knee controls to drive twisting of leg and arm chains via virtual constraint. Achieve a clean pull vector constraint by correcting knee position with polygon tools.
learn to drive eye rotation with an aim constraint on left and right eye controls, preserving offset and using a global eye controller to avoid flipping when controls are close.
Add custom attributes in Maya to control movement, create a float translate X channel, and connect it with the connection editor for finger rig control.
Develop an inverse foot system in Maya by duplicating ankle and toe joints, reversing their parent order, and using reroute skeleton to keep the toes planted as the heel lifts.
Welcome to The ULTIMATE Guide on Game Character Rigging for Maya in 2026!
(( Side Note: Everything taught in this course is applicable to all Autodesk Maya versions ))
This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects.
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your character rigs to be used inside game engines. For this reason I've dedicated all my time and effort to build this thorough course about game character rigging in maya. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
Throughout this course we will be exploring all the basic principles of rigging from A to Z while learning the proper techniques to create efficient and flexible rigs ready to be animated inside any game engine of your choice with the most popular and powerful 3D art program, "Autodesk Maya"
As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create your entire characted rig optimized for game engines from scratch.
Beginner to the world of 3D Rigging and Game industry?
We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you'll be amazed at what you can achieve. We believe project-based learning is the best way to learn 3D Rigging for games inside Autodesk Maya.
Learn by doing real world projects!
This course is project-based, so you will applying your new skills immediately to real 3D models.
In this course, we will create a full character rig where you will learn the industry-standard methods for creating character rig for games that I have refined throughout my years of experience in the games industry.
The information is taught in a “big picture” way so that you can follow along with your own biped character models and learn as you create your own products. However, if you don't have your own model we provide the model shown in the tutorial.
We want to make the learning process easy to understand for you, covering all tools and concepts of rigging. All the project files will be included, as well as additional references and resources - you'll never get stuck!
The Best Part?
By the end of the course, you'll truly be inspired by your own skills, and confident in using Autodesk Maya.
On top of that, we're going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
All at your fingers tips instantly. This is what's also included in the package:
Up-to-date HD-quality videos, that are easy to search and reference
13+ hours of easy-to-follow tutorials
Additional animation and rigging lessons.
You will get full lifetime access for a single one-off fee
Downloadable project files for every step of the course (solutions included)
Premium support (Q&A) to help you as you take the course
Premium Support
I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy.
Additionally, you can benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
This course is for you if...
You want to gain a true and deep understanding of 3D RIgging and Animation as it relates to games.
You have been trying to learn Rigging in maya but: 1) still don't really understand Maya, or 2) still don't feel confident to rig you own characters
You already know 3d rigging basics but looking for more advanced topics. This course includes additional awesome and very useful techniques for optimizing your rigs for game engines!
You want to get started with 3d rigging and creating animations for games using maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!
Our 30-day 100% money-back guarantee!
Don’t believe me? I offer you a full money back guarantee within the first 30 days of purchasing the course.
I want you to be happy. If there's any reason you aren't enjoying the course, and getting what you expected, I'll refund your money.
So it's a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.
Ready to have fun?
If so, then start this adventure today, and join me and 10000+ other animators in the only 3D rigging course that you will ever need!
I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. The learning curve may be steep but it's just a curve and we can all get over it. Have fun along the way!!