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30-Day Money-Back Guarantee

This course includes:

  • 14.5 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design Game Design zBrush

3D Game Character Creature - Full Complete Pipeline

Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal
Rating: 4.3 out of 54.3 (222 ratings)
1,815 students
Created by Victory3D LLC
Last updated 2/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create a full body character suitable for games
  • Understand the reasons behind retopologizing
  • Design creatures in a logical and creative manner
  • Create skin and eye textures
  • Understand how to make clean production-ready topology
  • Texture and light for presentation

Requirements

  • Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal

Description

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info 

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Who this course is for:

  • Anyone who want to create an interesting character for games

Featured review

Tiago Sousa
Tiago Sousa
90 courses
11 reviews
Rating: 5.0 out of 5a year ago
Engaging tutor,knows his stuff. Smooth tutorial,it is not those cringy ones where a vídeo seems like an eternity, guy is funny and on point, delivers great tips and its like you're by his side,plus best UV explanation out there.Zbrush wise, great anatomy explanation, it is not a beginners guide. Would like to see more workflow tips on zbrush modelling and subdiv levels though

Course content

3 sections • 51 lectures • 14h 17m total length

  • Preview00:49

  • Preview16:59
  • Proportions and Base Mesh
    21:22
  • Torso
    22:30
  • Arms
    23:12
  • Legs
    23:01
  • Head
    17:22
  • Design Adjustments
    12:26
  • Head Details Part 1
    22:15
  • Head Details Part 2
    22:01
  • Torso Details
    16:43
  • Back Details
    10:51
  • Light Test
    06:06
  • Arms Details
    22:07
  • Hands Details
    15:57
  • Feet Details
    12:34
  • Micro Details
    18:11
  • Character Details
    12:51
  • Marmoset Quickview
    14:57

  • Preview01:37
  • Retopology Intro
    15:00
  • Retopology Tools
    18:11
  • Retopology Torso
    17:26
  • Retopology Face Main Loops
    21:23
  • Retopology Face Main Details
    18:21
  • Retopology Head
    04:01
  • Retopology Neck
    23:27
  • Retopology Back
    14:27
  • Retopology Legs
    21:38
  • Retopology Legs Details
    13:26
  • Retopology Feet
    22:12
  • Retopology Forearm Fingers
    17:00
  • Retopology Hands
    20:48
  • Retopology Final Steps
    11:43
  • UVs Part 1
    19:42
  • UVs Part 2
    15:16
  • UVs Part 3
    24:53
  • UVs Cleanup
    10:37
  • Normal Map and Baking
    19:58
  • Useful Maps and Initial Colors
    17:56
  • Color Layering Part 1
    21:30
  • Color Layering Part 2
    20:52
  • Color Details and Fake SSS
    17:45
  • Glossiness
    19:55
  • Color Details
    22:29
  • TrueSSS and Final Details
    17:03
  • Eye Texturing
    20:10
  • Marmoset Material Setup
    15:02
  • Light Setup
    13:21
  • Photoshop Post Production
    20:50
  • Final Video
    07:20

Instructor

Victory3D LLC
Dedicated to Transforming The Way Artists Create
Victory3D LLC
  • 4.5 Instructor Rating
  • 3,059 Reviews
  • 14,834 Students
  • 38 Courses

What is our mission? Why do we do what we do? 

Our mission is to contribute to making dream jobs a reality so artists can live the life that they are meant to live using their gifts to entertain, to create smiles, to send a message and most importantly to inspire others at a global scale.

We provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that  industry experience, effective teaching, and student interaction are the key ingredients for providing a high quality learning system. With Victory3D, you will find a collection of affordable courses made by artists with experience working in Ubisoft, Blizzard, Gameloft, MPC, Double Negative and many more! 


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