3D Game Character Creature - Full Complete Pipeline
What you'll learn
- Create a full body character suitable for games
- Understand the reasons behind retopologizing
- Design creatures in a logical and creative manner
- Create skin and eye textures
- Understand how to make clean production-ready topology
- Texture and light for presentation
Requirements
- Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal
Description
Instructor Info
Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.
Course Info
Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.
Who this course is for:
- Anyone who want to create an interesting character for games
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Course content
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Instructor
What is our mission? Why do we do what we do?
Our mission is to contribute to making dream jobs a reality so artists can live the life that they are meant to live using their gifts to entertain, to create smiles, to send a message and most importantly to inspire others at a global scale.
We provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student interaction are the key ingredients for providing a high quality learning system. With Victory3D, you will find a collection of affordable courses made by artists with experience working in Ubisoft, Blizzard, Gameloft, MPC, Double Negative and many more!