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Welcome to the course! Mitch gives you an overview of what you’ll be learning throughout this course.
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Lucy welcomes you to the course and gives you an overview of how to access community forums throughout this course.
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Explain what Audacity is, walk through the steps to install it.
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Section Intro
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A basic overview of the application and how to properly navigate around software.
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Walking through the process of acquiring a CC0 sound effect.
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Trimming off the start and the end of a clip in Audacity, and why this is important for game sound.
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Adding Normalize and Fade Out effects to our sound to make it game ready.
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Export our sound from Audacity for use in a game engine
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Section Intro
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A run-through of the various types of audio equipment you should know about, and what you need in order to complete this course. Microphones, audio interfaces, field recorders.
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Sift through what we recorded in the last lecture, and export 3-4 takes of each sound we recorded so that they’re ready to mix into a completed punch sound.
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Explain what Reaper is, why we’re using it instead of Audacity for this portion of the course, and walk through the steps to install it.
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A basic overview of Reaper, and explain how DAWs generally work.
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Making our raw audio files together into a punch sound in Reaper
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Roughly mixing our sound so we have a semi-final punch sound.
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Section Intro
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Determining which sound effects we need to create a sword sound that matches our video reference, and sourcing those sounds.
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Importing our video reference into Reaper so that we can use it to arrange our sounds in sync with it.
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Use an equalization effect (also known as EQ) to shape the characteristics of our sound elements.
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Utilize the ReaFIR plugin to reduce the noise found in some of our sound elements.
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Use a compression effect to control the dynamics our sound.
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Learn about how different pitches relate to each other.
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Enhance our sword sound by affecting the pitch of our sound elements.
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Learn how we can use reverb to give our sounds a sense of environment.
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Use delay to repeat a sound.
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Complete our sword sound mix.
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Export our sound from Reaper so that its ready to use in a game engine.
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Using what we now know about basic mixing techniques and effects, let’s improve our punch sound.
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Section intro
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Determining which sound effect we need to create our jetpack sound
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Arrange our sound elements so they’re ready to mix
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Utilize what we learned about mixing techniques in the last section to roughly shape our jetpack sound
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Learn about distortion
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Create sound effect elements that seamlessly loop, so we can use them as part of a looping finished sound.
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Section intro
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Collect the sound elements we’re going to need in order to create a laser sound.
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Learn how to use a synthesizer to create sound that never existed in real life.
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Learn about the flanger effect.
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Learn about the phaser effect.
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Learn about how we can automate values in Reaper
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Finish mixing and exporting our laser sound.
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Section intro
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Take a look at how we can import and playback the sounds we made in Unity
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Take a look at how we can import and playback the sounds we made in Unreal
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Take a look at how we can import and playback the sounds we made in Godot
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Course outro
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In this bonus lecture, the result of a student competition, we look at how to create a legendary magic spell sound. You can download the sound effect for use in your games, check out the resources!
Ready to turn the dial up on your game's audio?
Whether you’re tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we’ve got just the adventure for you!
Dive into the world of foley and audio processing without needing a PhD in sound engineering. We’re talking about getting down with DIY sounds that will have your games bursting with originality.
Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players' spines? We’ll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we’re doing lasers and jetpacks too—because who doesn’t love a good sci-fi vibe?
No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won’t break your brain. It’s all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.
And because we know you want to see your creations in action, we’ll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It’s one thing to make a cool sound; it’s another to hear it live in the environment it was made for.
You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.
But hey, if you’re ready to roll up your sleeves and make your own, all you need is your phone!
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So, are you ready to be the maestro of your game’s auditory realm? Let’s make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!