What you'll learn
- Create a game ready asset using Houdini's procedural workflow
Requirements
- Side FX Houdini 16
Description
Create a game ready asset from start to finish in Houdini. Learn Houdini's powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini's powerful procedural tools.
Who this course is for:
- Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers
Instructor
Lecturer in Games Technical Art
Hi I'm Richard,
I'm a Lecturer in Games Technical Art and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Unreal, Maya and Substance Designer