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Design3D & AnimationGame Art

Game Asset Creation with Houdini

Season 2 - Procedural Buildings
Rating: 4.6 out of 54.6 (383 ratings)
1,918 students
Created by Richard Banks
Last updated 9/2018
English
English [Auto]

What you'll learn

  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Requirements

  • Side FX Houdini 16

Description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

Who this course is for:

  • Houdini users, game developers, level designers, 3D artists

Instructor

Richard Banks
Lecturer in Games Technical Art
Richard Banks
  • 4.7 Instructor Rating
  • 1,092 Reviews
  • 11,975 Students
  • 4 Courses

Hi I'm Richard, 


I'm a Lecturer in Games Technical Art and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Unreal, Maya and Substance Designer

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