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Game Asset Creation with Houdini
Rating: 4.7 out of 5(449 ratings)
2,478 students

Game Asset Creation with Houdini

Season 2 - Procedural Buildings
Created byRichard Banks
Last updated 9/2018
English

What you'll learn

  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Course content

10 sections34 lectures7h 21m total length
  • Introduction - Hello and welcome to Season 2!11:00

    Create a modular procedural level design tool in Houdini that builds buildings from a single input curve, using a building builder asset, and preview in Unity with Houdini Engine.

  • Season 1 Recap2:47

    Revisit season one of game asset creation with Houdini, covering beginner concepts and the X-Com rifle asset, and set up season two with a plan for designing building assets.

  • Project Goals and Learning Outcomes8:42

    Create a parameterized, procedural building builder asset in Houdini for fast iteration and consistent art style. Prepare it for Unity deployment and explore curve-based workflows and system-driven design.

Requirements

  • Side FX Houdini 16

Description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

Who this course is for:

  • Houdini users, game developers, level designers, 3D artists