
Learn procedural game asset creation in Houdini using a texture atlas shuffler and geometry tools to build staircases and fire escapes, with parameter-driven updates to UVs and materials for Unity.
Use the uv shuffle tool to map each primitive to a random cell in a 5x5 texture atlas, enabling variety via a range node.
Use a wrangle to shuffle uvs for each primitive in Houdini, seeding randomness with the iteration detail and mapping to a five-by-five atlas with fit and rent to integers.
Create a drainpipe asset by sweeping geometry along a base curve, using primitives and joints, then distribute clamps with sampling and point groups for a modular pipe system.
Create a configurable drainpipe digital asset in Houdini, promoting parameters for length, peak, position, and clamps, and test it in Unity to enable infinite variation for level design.
Generate neat uv coordinates for a staircase asset in Houdini using for each connected piece, uv transforms, and uv layout to produce procedural tiled textures for game engines.
Package the staircase as a reusable Houdini digital asset by collapsing geometry into a subnet, exposing build mode, top edge, width, uprights, and a collision switch.
Learn how to build a procedural fire escape asset in Houdini with a parameter-driven build mode that exports to Unity via Houdini Engine, including width, height, uprights, and top-level attachments.
Shape the fire escape outer edge with a sweep node along a line, align to the base curve, and fix geometry using transform, attribute wrangle, and added vertices.
Create the fire escape collision geometry in Houdini, driven by parameters for Unity via the Houdini engine. Build a digital asset from the node network with simple parameterization.
Learn to create a series of procedural game ready assets in Houdini. This quirky selection of assets is supplementary to Game Asset Creation Season 02 available here on Udemy to create a library of procedural game assets to make varied level / world generation quick and fun. Think of this collection as the 'deleted scenes' of Season 02!
This course assumes a basic understanding of the core Houdini workflow (ideally you would have completed Game Asset Creation with Houdini Season 02 - although not essential). Assets provided include completed Digital Assets and texture maps, and every step is covered in detail.
In combination with my other courses you will have a procedural library of game ready environment assets ready to deploy in Unity with parametric control creating a near infinite variety using Houdini and Houdini Engine.
Think Procedural!