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Game Asset Creation With Houdini
Rating: 4.7 out of 5(209 ratings)
12,007 students

Game Asset Creation With Houdini

Season 2.5
Created byRichard Banks
Last updated 2/2019
English
English [Auto],

What you'll learn

  • Learn to create a series of procedural game assets in Houdini

Course content

5 sections38 lectures6h 35m total length
  • Introduction5:39

    Learn procedural game asset creation in Houdini using a texture atlas shuffler and geometry tools to build staircases and fire escapes, with parameter-driven updates to UVs and materials for Unity.

  • Learning Outcomes6:32

    Learn how to build reusable, procedurally generated game assets in Houdini for Unity, with fast iteration, a consistent art style, and built-in randomization.

  • Installing Digital Assets7:17

    Install Disney digital asset in Houdini by placing it in the hdi folder and installing from the asset library; copy texture maps and create a building footprint with grid snapping.

  • Common Nodes in Use20:22

    this lecture covers common houdini nodes such as add, up, and attribute wrangle, and demonstrates using point expressions, point functions, and group range to build procedural geometry.

Requirements

  • A basic understanding of Houdini and its interface

Description

Learn to create a series of procedural game ready assets in Houdini. This quirky selection of assets is supplementary to Game Asset Creation Season 02 available here on Udemy to create a library of procedural game assets to make varied level / world generation quick and fun. Think of this collection as the 'deleted scenes' of Season 02!


This course assumes a basic understanding of the core Houdini workflow (ideally you would have completed Game Asset Creation with Houdini Season 02 - although not essential). Assets provided include completed Digital Assets and texture maps, and every step is covered in detail.


In combination with my other courses you will have a procedural library of game ready environment assets ready to deploy in Unity with parametric control creating a near infinite variety using Houdini and Houdini Engine.


Think Procedural!

Who this course is for:

  • Houdini users, 3D artists, Level Designers, Game Developers looking to learn more about Houdini's powerful procedural workflow