Game Asset Creation with Blender 2.8 & Substance Painter
4.7 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
74 students enrolled

Game Asset Creation with Blender 2.8 & Substance Painter

Learn how to model, texture and render a high quality game asset using Blender, Substance Painter & Marmoset Toolbag
4.7 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
74 students enrolled
Created by Denis Culic
Last updated 1/2020
English
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 4.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • How to create Low and High poly version of asset inside Blender.
  • UV Unwraping in Blender.
  • Baking normal map in Substance Painter.
  • PBR texturing techniques in Substance Painter.
  • Rendering the asset in Iray ( Substance Painter ) .
  • Importing and rendering the asset inside Marmoset Toolbag ( Video & Images ).
  • Compositing & Post Production of the render in Photoshop.
Requirements
  • As this course is designed for beginners - intermediate artists the only requirments are:
  • Basic knowledge of Blender ( Interface, Navigation Tools )
  • Willing to learn
Description

The main principle in creating a game asset is to preserve maximum level of details at the minimum polygon count. In this course you will learn how to preserve details in your low poly without adding more polygons.

In order your model to look realistic it requires a highquality texture, together we will create 3 Physically based rendering (PBR) textures for our asset, which can be later exported to an game engine. The look of your model also depends on the engine it is rendered in. We are going to render our asset inside Iray ( Substance painter integrated render engine ) and also inside Marmoset Toolbag. These render engines supports Real-Time Rendering and this is the place where our PBR textured game asset is going to shine !

In order to make you familiar with the entire workflow of creating a game asset, we will create together an M24 Antitank grenade used in WWII. This is going to be the model on which you will learn, practice every step and all the techniques required to create a high quality game asset from idea to its visualization !

Who this course is for:
  • This course is designed for students who want to learn how to create assets for video games.
Course content
Expand all 36 lectures 04:29:25
+ Chapter 2 - Low Poly modeling
5 lectures 42:23
2.1 - Handle Modeling
07:56
2.2 - Eplosives Pack Modeling
06:49
2.3 - Wire Modeling
09:23
2.4 - Wire Array
14:35
+ Chapter 3 - High Poly Modeling
5 lectures 35:32
3.0 - Main Explosive high poly modeling
07:44
3.1 - Finishing the main explosive high poly
04:53
3.2 - Explosive Pack high poly modeling
09:19
3.3 - Handle High Poly modeling
07:58
3.4 - Wire high poly modeling
05:38
+ Chapter 4 - UV Unwraping
8 lectures 53:25
4.1 - Transfering UV Map to similar objects
05:05
4.2 - Main Explosive Part and Handle UV unwraping
05:25
4.3 - Wire UV unwraping
07:38
4.4 - Applying UV Checker
04:49
4.5 - UV Layout arrange
06:46
4.6 - Finishing UV Layout
11:24
4.7 - Exporting objects from Blender
06:44
+ Chapter 5 - Texturing inside Substance Painter
8 lectures 01:11:41
5.0- Importing the Low Poly and baking maps
08:34
5.1 - Creating material for each part of the mesh
09:35
5.2 - Creating Alpha Texture inside photoshop
11:11
5.3 - Texturing explosive pack
08:25
5.4 - Finishing the texture for explosive pack
10:57
5.5 - Texturing the handle
07:49
5.6 - Finishing the wood texture for the handle
09:24
5.7 - Texturing the wire and exporting Texture Maps
05:46
+ Chapter 6 - Rendering inside Substance Painter
2 lectures 16:07
6.0 - Exploring Render settings and getting first render shot
08:35
6.1 - Rendering close shots
07:32
+ Chapter 7 -Rendering inside Marmoset Toolbag
4 lectures 30:46
7.0 Importing the Asset and Textures inside Marmoset Toolbag
07:18
7.1 - Adjusting the turntable and camera settings
10:01
7.2 - Getting first render shots
06:48
7.3 - Continue rendering our asset
06:39
+ Compositing renders inside Photoshop
1 lecture 11:57
Compositing renders inside Photoshop
11:57