
In this Game Asset Crash Course for Blender lecture, you will learn how to navigate Blender's interface and 3D space.
In this Game Asset Crash Course for Blender lecture, you will learn how to select objects in Blender, how to use the gizmo to manipulate objects in 3D, and what is the difference between global Vs. local coordinates.
In this Game Asset Crash Course for Blender lecture, you will learn what a mesh is, how to create a new object, and Object mode Vs. edit mode.
In this Game Asset Crash Course for Blender lecture, you will learn:
How to effectively use hot keys to move, rotate and scale objects.
To quickly navigate between edit and object mode.
In this Game Asset Crash Course for Blender lecture, you will learn the 3 fundamental tools in 3D modeling: Inserting edge loops, extruding, and merging.
In this Game Asset Crash Course for Blender lecture, you will learn how to add a new image plane, how to set-up an image reference, and how to keep poly count low without compromising quality.
In this Game Asset Crash Course for Blender lecture, you will learn how to add another cylinder to build the blade, how to save time by using a modifier to mirror image, and how to hide an image plane.
In this Game Asset Crash Course for Blender lecture, you will learn what is topology, the difference between good and bad topology, how to use modifiers to add thickness, and how to use wireframe mode.
In this Game Asset Crash Course for Blender lecture, you will learn adding Vs. applying modifiers, how to use proportional editing, how to merge two objects, and what is non-manifold geometry and how to get rid of it.
In this Game Asset Crash Course for Blender lecture, you will learn how to add more geometry for details on blade and how to use shortcut to end on single vertex to create point.
In this Game Asset Crash Course for Blender lecture, you will learn how to close a mesh, how to turn hard shading into smooth shading, and how to use the edge split modifier.
In this Game Asset Crash Course for Blender lecture you will learn how to create perfect topology everytime.
In this Game Asset Crash Course lecture, we'll go over the process that we'll be using to create our high resolution models and create clean bevels for the axe.
In this Game Asset Crash Course for Blender lecture you will begin creating the high resolution mesh for your 3D model.
In this Game Asset Crash Course for Blender lecture you will continue working on the high resolution model for your 3D mesh.
In this Game Asset Crash Course for Blender lecture you will learn how UVs work and get a firm foundation on how to unwrap UVs.
In this Game Asset Crash Course for Blender lecture you will begin cutting the seams to your 3D model so that you can unwrap the UVs and start the texturing process.
In this Game Asset Crash Course for Blender lecture you will learn how to unwrap the blade of the axe.
In this Game Asset Crash Course for Blender lecture, we'll go over the fundamentals of what normal maps are, how they work, and what they're used for.
In this Game Asset Crash Course for Blender lecture you will prepare the axe model for baking.
In this Game Asset Crash Course for Blender lecture you will the Cycles render engine to bake a normal map based on our high resolution model.
In this Game Asset Crash Course for Blender lecture you will discover common baking errors when 3D modeling and texturing.
In this Game Asset Crash Course for Blender lecture you will get an overview of 3D-Coat and how to import our model for texture painting.
In this Game Asset Crash Course for Blender lecture you will learn what Smart Materials are and how we can use them for quick texturing.
In this Game Asset Crash Course for Blender lecture you will learn how to create your own smart materials.
In this Game Asset Crash Course for Blender lecture you will finish your 3D texture for you model.
In this Game Asset Crash Course for Blender lecture you will export your 3D model from Blender to Unity, the number one game engine.
In this Game Asset Crash Course for Blender lecture, we'll go over how to export the Axe model to Unreal Engine 4 and how to set up our textures in the engine.
This course has been updated to use Blender 2.8
Get up to speed on the techniques and pipelines used to create high quality, AAA ready game assets!
This online course will teach you how to use Blender and 3D-Coat to create a PRACTICAL REAL WORLD project for your game asset ideas!
Do you want to learn 3d modeling, texturing, and rendering, but don't know where to begin?
Have you spent time and energy Googling Blender tutorials online, only to find out that it never covers exactly what you need?
Do your 3D renders look plain and boring, and you want to know how to take your 3D models to the next level?
If you answered yes to any of these questions, you're in the right place!
I know it can be frustrating watching other people post gorgeous looking renders and game assets online, while always wondering how they did it. You can spend hours or even days trying to find the right tutorial online to recreate a 3D asset. Even then they don't always cover the complete pipeline from start to finish.
That's why we created this course - to teach people just like you how to easily get started with Blender.
This course has been specifically designed with you in mind and we have developed a system to allow you to learn just what you need to know, only when you need it.
Have fun while learning! Learn by actually doing!
After enrolling in this course, you'll be taken through a complete project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!
Downloadable project files make it easy to follow along and practice.
The best part about a course like this is that you won't waste time learning tools and functions inside of Blender that you will never use. Most courses will tell you about every little part of the program, which is daunting to most people.
Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat will show you the necessary tools as you apply them.
This course will cover every aspect of:
Blender and 3D-Coat's Interface and How to Navigate It
3D Modeling Your Very First 3D Game Asset
UV Unwrapping and Understanding How UVs Work
How Normals Work and How to Bake Textures Into Your Model
Texturing Your Game Asset with Smart Materials
Exporting Your Model to Unity, the Number One Game Engine
and so much more!
Whether you want to create game assets just for fun, or you work in a production studio and need this information done right this instant, this course is for you. We will guide you every step of the way and are here to make sure you succeed in your ventures. We are always available to answer any messages, discussions, questions, or feedback that you have.
Get a Certificate of Completion when you finish the course!
With our 30-Day 100% money back guarantee, there's no reason hesitate!
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