
Explore fuser, a next-generation VDC software delivering 4D and 5D simulations from 3D models and schedules, enabling training for logistics and field workers, cost tracking, and model-based quantity takeoffs.
Load a Revit model into Fuzor, link additional Revit files, and synchronize linked models using the Fuzor plugin by launching Fuzor 2023 Virtual Design Construction and sending lines.
Discover how to switch to the app-based layout in Fuzor, customize the menu bar by dragging tools like the material library, and use navigation controls to toggle the navigation dialog.
Discover how to use free camera control within navigation controls, adjust DPI to 125%, pan, zoom, and rotate with keyboard and mouse, and use viewcube for precise views.
Learn to view from human perspective in the Fuzor training course using navigation controls, avatar movement, view angle, walk keys, and mini map features.
Learn to customize your avatar in the Fuzor virtual design training by opening the avatar customization panel, selecting different avatar modes, and adjusting logos, height, and speed.
Adjust time and weather in 4D design with the sun position slider and fixed sun position, changing city and wind intensity and direction to see shadows and water movement.
Click the icon to display the Fusor project panel. Save or save as to manage hidden objects with the section cut, then load or new to reset the scene.
Explore the settings menu in Fuzor, adjusting preferences like units, precision, rendering modes, lighting, and view options, plus hotkeys, to tailor project visuals and performance.
Learn to use box type and section cut by enabling section and showing the box, then adjust bounce point on the red line and drag blue arrows to view inside.
Master the plane type and section cut in Fuzor by enabling section, selecting plane, and using move and rotate tools to cut with four planes: horizontal, vertical, and line-to-surface alignments.
Learn to use level type in a section cut by enabling the section, selecting level type, and setting the height of level one to eight meters with a ground offset.
Save camera positions in saved views to quickly revisit perspectives while navigating a project, and export images with width, height, resolution, units, and time stamps.
Use terrain controls to generate terrain objects in the Fuzor model, adjust elevation, switch terrain types; apply ocean water via material library and tune speed, smoothness, alpha offset, and reflection.
Drag and drop a SketchUp model into Fuzor, select load options (spawn in location or as a family with coordinates), then move, rotate, place, or delete the model.
Explore five methods to locate off screen models: use mini map and home, GIS search with move and focus, saved views, avatar control, and view cube with free camera control.
Load schedules into Fuser from XML, CSV, or Excel formats, importing from Primavera P6, Microsoft Project, and Power Project while preserving WBS, predecessor links, calendars, and resources.
Edit columns in the 4D schedule to focus on name, duration, start, and end, hiding nonessential custom columns for a clearer 4D view.
Explore 4d column descriptions, including toggles between the 3d view and the five d cost graph, id mapping, filters, and duration with planned, actual, and baseline values.
Explore 4D settings to control simulation speed, durations, task scheduling, sun position, object visibility, Gantt behavior, WBS calculations, and caption overlays for a dynamic project timeline.
Explore visibility override and split geometry in Fuzor, mastering hide and show controls, 2D lines, hidden geometry, and cutting geometry to split slabs and roof in 4D simulation.
Explore object filters in 4d simulation to filter 3d objects with filter rules, highlight results, apply to tasks, and manage zones and structural framing, import and export.
Master box selection to quickly select multiple objects, using left-to-right and right-to-left dragging, with visibility override and isolate to focus on the second-floor columns, then add the selection.
Use all type current level to select all columns on the third floor in a 4D simulation, then add to a task or clear selections as needed.
Split tests in 4D simulation by creating three child tasks under the wall task, transfer links, and rename them as 1/F, 2/F, and 3/F (first, second, third floor).
Learn to split walls by level using split geometry level, create and apply a wall filter, and visualize levels with show levels while selecting walls.
Use data automation to create a parameter for objects, align level values with floors, and compare manual label creation with auto generation of level and zone parameters for walls.
Learn to use the find task tool to locate the task an object is assigned to among thousands. Click the column on the third floor, then use find task.
Learn to control 4d simulation speed with time controls, set playback duration from day one to last day, enable use duration, and pause or stop the sequence as needed.
Map scheduled tasks to object attributes using the 4D automation interface, creating mappings for foundations, floors, columns, framing, and walls with and/or conditions to activate.
Map the top floor to rebar, formwork, and concrete using category and level attributes, adding the same model to illustrate construction sequencing across three tasks.
Map floors, columns, walls, and ceilings using a custom counter within the 4d automation workflow. Leverage task filters and expert ai to assign objects to matching tasks.
Map 3D objects to schedule tasks using a custom counter for the category attribute and the level attribute with the double dollar sign function to derive tile and floor numbers.
Import a 4D knowledge database XML file to auto‑generate sequences, reapply green mappings, and create new mappings for unmapped objects, while exporting mappings to grow a confidential, in‑house knowledge base.
Auto assign objects to tasks using object custom parameters and a schedule column. In 4D simulation, filter by id, task name, or custom values, such as curtain wall id 10.
Apply animation styles to structural framing and tasks, adjust directions and order, use stagger and reveal features, and animate together for the demolish existing building task and expand from center.
Learn to apply and customize color highlights across tasks, objects, and filters in 4D simulation, including alpha transparency, master override, multi-task selection, and animation adjustments.
Learn to add temporary equipment from the content library and place protective barriers and paths, then edit and extend paths with new nodes and stack scaffolding in 4D simulation.
Load a SketchUp model into Fuzor from the 3D warehouse, place them via family placement, and adjust position with move and rotate tools before simulating a 4d timeline.
Create and customize 3D location markers in Fuser to label columns across floors, toggle visibility during a fly-through, and adjust font, color, animation, and 3D space display.
Learn to create and customize 4D simulation videos by setting playback duration, auto-generating cinematic fly-throughs, and exporting as mp4 or fmp, with a frame-based timeline of nodes, captions, and annotations.
Learn to include construction data in high-definition screenshots by toggling egress paths, pins, tasks or graphs, dates, and planned-versus-actual views, while 4D timing controls object visibility.
Update a 4D schedule by loading a schedule XML and merging imported tasks with the current schedule. Use append, overwrite, or merge by ID to preserve object assignments during updates.
Update the 3d models by reloading the imported SketchUp or Revit data in Fuser using the cache file, then choose between Fuser, Revit, or both before finishing.
Learn to create a Fuzor schedule using two methods: model-based and task-based, defining calendars, durations, and predecessor links for structural tasks.
Calculate task duration from BIM data using the 4D simulation and calculated duration column, then create a rate of work entry for concrete (1.5 m³) and compare hours to plan.
Enable auto generated keyframe animation for mobile crane LTM 1070 to move framing pieces using micro mode and staging tasks, then schedule and preview on June 25, 8 a.m.–5 p.m.
Learn to create a two-vehicle animation in 4D simulation, syncing truck and crane actions with staging tasks, linked paths, and grabs to move beams.
Create and synchronize a three-vehicle animation (long bed truck, forklift, crawler crane) to move structural framing beams into place, using a 4D simulation app with staging and construction tasks.
Create a tandem animation with two crawler cranes picking up and installing a beam using staging tasks, keyframes, manual release, and a chain of predecessors in a 4D simulation.
Learn how schedule updates align microtasks with macro tasks, import updated XML, and merge by ID, then see microtask dates auto-adjust and how to relink them.
Place a tower crane on the site and create height animations rising with the building, using the 4d simulation app and multitrack to save, clone, and schedule three tasks.
Master multi-track animations for a concrete pump and mixer in Fuzor, using animation linked paths, auto-generated keyframes, and equipment task scheduling.
Demonstrates creating synchronized crane and truck animations in a 4D simulation using multitrack workflows, staging tasks, animation linked paths, keyframes, and timing alignment for two beam pickups.
Export multitrack animations to build a reusable library of fuser vehicle animation files, then import them into another fuser project and apply them to a tower crane from content library.
Toggle gravity to place objects in mid-air and animate the helicopter with per-frame controls and HC_rot_head adjustments, then reposition a crane and use the split geometry interface to cut floors.
Animate a bolt and clamp by dismantling the imported model, creating a selection set, and keyframing pivot rotation in sequence animation, then add to a 4d timeline with reverse playback.
Learn to create a crane animation from an FBX model using selection sets and keyframes to move the trolley, drop the hook and wire rope, and rotate the boom.
Animate a mobile crane from a SketchUp model by creating selection sets, applying keyframes, and adjusting pivots and outriggers for a complete sequence in Fuser.
Create formwork animation using sequence animation and fly through to visualize a concrete structure rising floor by floor, with keyframes, multi-track sequencing, and demolition tasks aligned to the timeline.
Learn to create exploded diagrams in the sequence animation app with 3D settings, origin adjustment, and auto labeling, then craft fly-through videos using 4D timing and marker visibility.
Apply the construction site's surrounding landscape by loading an Infraworks model as landscape in Fuzor, exporting to FBX, loading into the cache, and placing it with specific coordinates.
Move the Infraworks model with move and rotate tools, enable Adjust Pivot to center it, fit inside the rectangular box, and preserve the 8.1 Revit cache for GIS loaded objects.
Add and animate construction workers on the second floor using 4D simulation and the content library. Create paths with pedestrians, assign temporary tasks, and set dates for the task.
Learn how to add normal pedestrians in Fuzor by creating a path, selecting casual informal pedestrians, and adjusting auto population, speed, and position randomness before repopulating.
Learn to add vehicle paths in Fuzor by creating lanes, setting widths, reversing directions, and auto populating traffic with configurable randomness.
Learn how to create a street line of trees using foliage online, place and adjust trees on a path with spacing, height, rotation, and randomness settings.
Learn to add foliage along a defined area and path, adjusting spacing and randomness. Place different tree types and set path settings for height, direction, and high quality renders.
Learn how to add multiple logos to equipment, including vertical and horizontal banners on a tower crane, using Fuzor logo assets, scaling and moving, with media path adjustments.
Change the third floor wall material to a PBR texture from the material library, applying albedo, normal, roughness, metalness, and height maps with 0.5 scale and alignment.
Learn to add substance materials in fuzor by creating a mud material, loading textures automatically from a folder, applying a dirt map, and using tiling mitigation to reduce repetition.
Learn to replace the entrance roof with a net by creating a new material, applying an albedo texture, adjusting cutouts for transparency, and setting the render color.
Learn to make the concrete flow by loading the pump into fuser, using specific coordinates on the third floor, and enabling cement wet with UV 100 and scroll speed 0.1.
Export and import materials by using the material library, save all or save selected materials via presets, and import CHM libraries by loading and choosing overwrite or new only.
Explore advanced video editing tool sets, using cut nodes to transition between camera positions, set keyframes, add or delete frames, and adjust timing for slower cinematic previews.
Learn how to apply the transparency render to a wall in fuzor, revealing structures behind it by adjusting visibility and managing keyframe nodes.
Learn to make selected walls transparent in Fuzor using selection sets, flythrough visibility, and keyframes to create a transparent, wireframe sequence for cinematic previews.
Learn to create and manage saved views for a flythrough video by saving camera angles, setting keyframes and cut nodes, and assembling three view segments for an airport cinematic preview.
Learn to set up night lighting in fuzor by enabling realistic render mode and night-only lights, then create three wall lights and adjust their intensity and temperature.
Learn to filter tasks in Fuzor using look ahead, activity codes, and custom filters to show only tasks of interest, with include overlap, WBS tasks, and PDF export.
Learn to compare planned versus actual schedules in 4D simulation, highlight early and late activities, and create side-by-side fly-through and baseline comparisons for project control.
Explore the five d cost graph in 4d simulation, load, import, export costs, and map via column mapping, then compare planned, actual, and earned values with line and bar graphs.
Learn to generate a selection report from 4D models using the task report, export a filtered CSV compatible with Power BI, and customize columns, dates, and file naming.
Fuzor is the next generation VDC software for the construction. High quality 4D and 5D simulations created in Fuzor win projects and ensure project delivery on-time and on-budget. Fuzor is capable of combining large 3D models, point cloud data and the project schedule to simulate the construction methodology and produces detailed method statements. It is specifically designed to create training material to better prepare your logistics and field workers for the jobsite. For effective project control and management, Fuzor provides the planned and actual schedule, cost tracking and model-based quantity take-offs in 4D construction sequence simulations and reports.
For AEC professionals, Fuzor provides an Integrated Design Platform that delivers seamless workflow with our patented and gold medal award winning bi-directional Live Link technology. Combine your Revit, Sketchup, FBX and other file types in Fuzor to experience your full model in 2D, 3D, VR, AR, C.A.V.E., and HoloLens.
The objective of this course is for professionals who are interested in developing a career in VDC (Virtual Design Construction) and IDD (Integrated Digital Delivery). It equips the attendees with the essential skillsets and knowledge in applying the latest 4D VDC software, Fuzor. Upon completion of the course, participants shall meet the requirements of working in VDC and IDD related positions in the AEC industry.