
Model a futuristic vehicle in Maya using image planes, build the tire and tread instances, assemble the cockpit and hull, then subdivide to high poly and apply materials in KeyShot.
Concept a futuristic vehicle in Maya and KeyShot by modeling the tires first, detailing front and back tread variations, hubs, and the chassis, then export for final renders.
Create a futuristic tire in Maya by using array and instance duplications around a centered pivot, with extrudes, bevels, and edge loops for a realistic tread.
Finish the tire hub by shaping from inserts, extruding and beveling edges, adding loops for subdivision, then prepare the cockpit with a sphere and controlled extrusions.
Model the cockpit of a futuristic vehicle in Maya using extrude, edge and vertex welding, scaling, snapping, and iterative refinement to achieve clean, rounded geometry.
Model the main hull intake vents for a futuristic vehicle in Maya by extruding faces, adding edge loops, nonuniform scaling, and wireframe checks to shape a rounded wing vent system.
Add wings to a futuristic vehicle in Maya, extruding and snapping edges, welding vertices, and collapsing geometry for clean topology.
Create and refine the futuristic vehicle engine in Maya by modeling with cylinders, adding edge loops for hard edges, beveling, extruding, and using instance duplicates to duplicate components.
Learn to craft the under carriage of a futuristic vehicle in Maya by extruding and assembling front axles, bumper pieces, and side fins, then weld and refine geometry.
Explore creating the tire axles for a futuristic vehicle in Maya, using extrusion, scaling, lattice edits, and transparent materials to avoid engine interference.
Learn to craft a front bumper in Maya using box modeling, extrude operations, and edge loops, create a rubber bumper look, and prepare model for subdivision with good geometry.
Subdivide the model with edge work, export to KeyShot, and apply plastics, glass and metal materials while staging lighting and a parking garage backdrop for final renders.
Instructor Info
Stephen Wells is currently working as a Senior 3D Character Artist. He had over 20 years of experience in video game development, cinematic and commercials. As a lead artist, he had been responsible for creating a variety of assets both high poly and low poly for production using a wide range of software programs. His advice for students who want to make it in the industry is practice time management. He believes nothing is worse than missing a deadline/milestone as the project could literally get cancelled and you become unemployed. He believes in thinking of what you can do realistically, yet creatively, and do so in the amount of time given and give it 110%.
Course Info
In this course, you will learn how to build a professional futuristic vehicle. You will start out by 3d modeling in Maya using image planes references so that the vehicle will look good in all views. You will create the tires using instances of the threads which will allow you to work on one thread while affecting the other threads at the same time. You will construct the cockpit and the main hull area of the car using Maya's polygon editing tools, effectively applying loops where they are needed for a clean subdivision surface. You will then move on to building the under structure that will support the actual vehicle. You will build the axle, the wings, and add extra parts to the car to enhance the 3d model as a whole. Last, you will take the high res mesh inside Keyshot to add materials and create a nice rendered art piece for your portfolio.