
Create a Blender blockout by defining the floor, setting width and height, then sculpting with cubes and cylinders, inset edges, and bridging loops for a preliminary layout.
Create a quick blockout of a futuristic fuse box, pipes, and a ventilation shaft in Blender, refine with flat faces and duplicates, then set the doorway as the style benchmark.
Create a futuristic wall section in Blender by building a metal grid and bolts. Apply edits with bevel modifiers and multi resolution steps, refine placement, and prepare textures.
turn a high poly into a low poly by selectively deleting edges, optimizing geometry, detaching blocks, and snapping while duplicating parts into a new collection to streamline the workflow.
Master UV unwrapping of futuristic game assets in blender by marking seams, unwrapping, and organizing island layouts for clean texture mapping, scale optimization, and seamless alignment.
Start by crafting a texture for the door in Substance Painter, bake maps, and paint normal details like panels, bolts, and dots using height-driven normals and masking techniques.
Add normal map details to the back door of the futuristic sci-fi game environment in Blender, refining hinges, bolts, height maps, and curvature for believable PBR visuals.
apply extra normal map details to all meshes, fix flipped normals from painter exports, adjust ao and material settings, and refine doors, bolts, and panels for a cohesive futuristic environment.
Set up a directional light and balance shadows to highlight the door model. Texture the door with panel metal, adjust roughness and dullness, and export 2k aoe textures for preview.
Refine the door texture in this final chapter by applying micro normal and height maps, curvature, and Sobel effects, and export reusable smart materials.
Balance the scene and polish materials for a futuristic sci-fi Blender environment by tweaking bloom, chromatic aberration, screen space reflections, occlusion, roughness, metallics, color grading, and subtle fog.
Improve floor texture alignment in Blender by adjusting height, rotation, and tiling to reduce mismatches, exporting and re-importing textures, and preparing panels and signs for a futuristic environment.
Refine the back door texture in a futuristic sci-fi Blender environment by using masks, anchor points, and fill layers to clean details, adjust lights, and export polished textures.
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hey everyone, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies Ubisoft. Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don’t worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.
In this course, we will go through the entire pipeline of creating a game-ready environment.
The major topics we will be covering are:
High Poly to Low Poly Modeling using Blender
Proper UV unwrapping in Blender
Baking maps in Marmoset Toolbag
Detailing & Texturing in Substance Painter
Scene setup, lighting, & post effects in Unreal Engine
By the end of this course, you will be able to create a clean and amazing futuristic game environment.
Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine.
If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene. If you are serious about elevating your skills, sign up for this course, at Victory3D.