
Learn surface modeling in Fusion 360 to create zero-thickness surfaces and convert them to solids for mass properties, using tools like extrude, revolve, sweep, loft, and T-spline.
Create a revolve surface in Fusion360 by revolving open or closed profiles around an axis, using project axis and extent options to define angle and body or component output.
Learn to create sweep surfaces in Fusion360 by sweeping a profile along a path, using options like single path, path plus guide rail, and path plus guide surface.
Create complex loft surfaces in Fusion 360 by lofting multiple profiles with controllable end conditions, tangency, guide rails, and a center line for smooth transitions.
Create a T-spline plane primitive by defining length and width, choosing a sketching plane, and using center or two point methods with optional mirror symmetry for freeform surfaces.
Create a disciplined t-spline sphere in Fusion 360 by defining its center point and diameter, selecting a plane, and adjusting longitude and latitude faces for controlled symmetry.
Learn to create a disciplined t-spline extrude surface in Fusion 360 by extruding sketches or planar faces, adjusting distance, faces, and uniform or curvature options.
Learn to add new faces to a t-spline surface with the Edit Form tool, using the alt/option key to extend geometry and manipulate via handles.
Learn to insert an edge into a t-spline surface with the insert edge tool, setting distance, 0 to 1 in, insertion mode, and side, or drag the manipulator to place.
Learn to erase and fill a part of a T-Spline surface in Fusion 360 using the erase and fill tool, selecting faces and choosing fill options to close gaps.
Add mirror symmetry to a t-spline surface in Fusion 360 by selecting two opposite faces with the mirror internal tool and confirming the symmetry line.
Learn to add circular symmetry to a t-spline surface using the circular internal tool in the Form Context tab, selecting a specified number of faces for symmetry.
Remove mirror or circular symmetry from a t-spline surface in Autodesk Fusion 360 using the Clear Symmetry tool. Open the symmetry dropdown, select the surface body, and confirm removal.
Learn to add offset thickness to a t-spline surface using the thicken tool in Fusion 360, choosing sharp, soft, or no edge options for open or closed surfaces.
Unlock the full potential of Autodesk Fusion 360 by mastering the powerful techniques of surface design and T-Spline sculpting in this comprehensive, hands-on course. Whether you’re a complete beginner or someone with some Fusion 360 experience, this course will equip you with the skills needed to model complex, organic, and visually compelling shapes used in industries like product design, industrial design, and mechanical engineering.
The course begins with the fundamentals of surface modeling, where you'll learn to use tools like extrude, revolve, sweep, loft, patch, ruled surface, offset, trim, and stitch. Through easy-to-follow exercises and real-world projects, you'll develop the ability to create smooth and precise surface bodies that are often impossible to achieve with solid modeling alone.
Then, you’ll transition into the world of T-Spline sculpting—Fusion 360’s powerful toolset for designing freeform, organic shapes. You’ll create and edit T-Spline primitives, explore sculpting workflows using the Edit Form tool, and learn how to insert edges, bridge surfaces, create symmetry, and manipulate faces and vertices with precision. The course also covers converting sculpted bodies to solid forms and adding thickness for prototyping and production.
Whether you're designing consumer products, artistic models, or prototypes, this course provides the practical knowledge and creative techniques needed to turn your ideas into professional-quality 3D models.