
Master surface design and t-spline sculpting in Fusion 360, using core surface tools: extrude, revolve, sweep, loft, and roll, and sculpt freeform models in the t-spline workspace.
Learn surface modeling in Fusion 360 to create zero-thickness surfaces and convert them to solids for mass properties, using tools like extrude, revolve, sweep, loft, and T-spline.
Learn to create surface extrusions in Fusion 360 by selecting sketch profiles, choosing offset or distance, and using two object, all, and taper angle options.
Create a revolve surface in Fusion360 by revolving open or closed profiles around an axis, using project axis and extent options to define angle and body or component output.
Learn to create sweep surfaces in Fusion360 by sweeping a profile along a path, using options like single path, path plus guide rail, and path plus guide surface.
Create complex loft surfaces in Fusion 360 by lofting multiple profiles with controllable end conditions, tangency, guide rails, and a center line for smooth transitions.
Create a patch surface in Fusion 360 to fill gaps and close open areas using boundary edges and loops, with group edge and continuity options for tangent or curvature.
Create a ruled surface by extending an edge at a set distance and angle, using normal, tangent, or user-defined direction options in Fusion 360.
Extend surface edges in Fusion 360 to lengthen gaps and refine shapes for trimming and stitching, using natural, perpendicular, tangent, free edge, and align edge options.
Explore the offset surface feature in Fusion 360 to create parallel surfaces at a defined distance, by selecting a surface or chain and entering the offset distance.
Trim surfaces in Fusion 360 with the trim tool to remove unwanted areas using intersecting geometry, including sketches as trimming tools for clean, precise shapes.
Stitch surfaces to join two surface bodies into one, enabling thickness for manufacturing and a smooth, continuous surface; then unstitch to separate them again, for precise surface control.
Learn to add thickness to a surface body using Fusion 360's thicken tool, converting it into a solid by selecting direction, applying a negative thickness, and creating a new body.
Model a computer mouse in Fusion 360 using t-splines, splines, sketches, arcs, and sweeps to create a solid with thickness, then refine the scroll wheel with extrude and fillet.
Design an earphone using t-spline surface modeling in Fusion 360, convert the model into a solid by adding thickness, and refine with revolve, loft, extrude, and pattern operations.
Explore discipline technology in Fusion 360 to sculpt free-form t-spline surfaces for complex organic shapes using primitives, form context, and manipulator handles.
Create a t-spline box primitive in Fusion 360 by defining length, width, and height, selecting a sketching plane, and using center-point or two-point methods.
Create a T-spline plane primitive by defining length and width, choosing a sketching plane, and using center or two point methods with optional mirror symmetry for freeform surfaces.
Create a t-spline cylinder by selecting the cylinder tool on a sketch plane, defining the center, diameter, and height, and adjusting symmetry before pressing ok.
Create a T-spline quadball primitive in Fusion 360 by setting the center, diameter, spans, and symmetry, using the quad ball tool for a smooth starting shape.
Create a disciplined t-spline sphere in Fusion 360 by defining its center point and diameter, selecting a plane, and adjusting longitude and latitude faces for controlled symmetry.
Create a disciplined torus in Fusion 360 using a T-spline torus primitive by defining center point, major diameter, and minor diameter, then adjust faces and symmetry before confirming.
Create a t-spline pipe in Fusion 360 by selecting a sketch or edge as the path and setting sections along it. Preview with box or smooth display for tubular modeling.
Learn to create a single t-spline face in Fusion 360 using the face tool, selecting planes, corners, and edge or chain options for precise, disciplined surface control.
Learn to create a disciplined t-spline extrude surface in Fusion 360 by extruding sketches or planar faces, adjusting distance, faces, and uniform or curvature options.
Create a t-spline revolve surface in Fusion 360 by selecting a profile and axis, choosing spacing and symmetry, yielding smooth, symmetrical radial forms like balls and knobs.
Create disciplined t-spline sweep surfaces in Fusion 360 by guiding a profile along a spline path, using a sketch or edge with perpendicular or parallel orientation for smooth, curved shapes.
Explore the loft surface tool in Fusion 360 to create smooth transitions. Use guiderails, center lines, and uniform or curvature spacing for complex freeform surfaces.
Create a pipe primitive in Fusion 360’s form workspace using a front plane sketch, constraints, and dimensions, set millimeter units, and save as tutorial one.
Edit a t-spline surface with the edit form tool to translate, rotate, and scale selected faces, edges, or vertices using manipulator handles.
Learn to add new faces to a t-spline surface with the Edit Form tool, using the alt/option key to extend geometry and manipulate via handles.
Learn to edit t-spline surface edges with a driving curve using the edit by curve tool, adjusting degree, control points, and distribution for precise sculpting.
Learn to insert an edge into a t-spline surface with the insert edge tool, setting distance, 0 to 1 in, insertion mode, and side, or drag the manipulator to place.
Learn to subdivide a single face on a disciplined t-spline surface using the subdivide tool, selecting faces, and adjusting length and width faces to create multiple faces.
Insert an edge by specifying two points on a t-spline surface, using the insert point tool from the modify dropdown in the form context tab, and previewing the edge before applying.
Learn to merge boundary edges on a t-spline surface with the Merge Edge tool. Select two edge sets, ensure keep crease is off, then confirm to merge.
Create a bridge in Fusion 360 to smoothly connect two edge or face sets on t-spline surfaces, guided by a sketch curve with rotation, twist, flip, and preview options.
Learn to fill holes or open patches on a t-spline surface using the fill hole tool, choosing reduced star, fill star, or collapse modes with edge selection and crease options.
Learn to erase and fill a part of a T-Spline surface in Fusion 360 using the erase and fill tool, selecting faces and choosing fill options to close gaps.
Learn to weld vertices on a t-spline surface using the weld vertices tool, enabling vertex-to-vertex, vertex-to-midpoint, and tolerance-based joining with multiple selections.
Learn how to disconnect edges on a t-spline surface using the unweld edge tool, selecting single edges or loops (with Ctrl or Command) and separating their connected vertices.
Add mirror symmetry to a t-spline surface in Fusion 360 by selecting two opposite faces with the mirror internal tool and confirming the symmetry line.
Learn to add circular symmetry to a t-spline surface using the circular internal tool in the Form Context tab, selecting a specified number of faces for symmetry.
Learn to mirror a t-spline surface in Fusion 360 with the mirror duplicate tool, selecting a plane and using the world option to weld faces within a tolerance.
Remove mirror or circular symmetry from a t-spline surface in Autodesk Fusion 360 using the Clear Symmetry tool. Open the symmetry dropdown, select the surface body, and confirm removal.
Learn to add offset thickness to a t-spline surface using the thicken tool in Fusion 360, choosing sharp, soft, or no edge options for open or closed surfaces.
Learn to edit and modify surfaces in Fusion 360 using surface tools and t-spline sculpting to create a car wheel, including thickening and merging t-spline bodies.
Design a carbody in Fusion360 using t-spline and surface modeling tools, setting millimeter units, building and tweaking forms from planes, translating and removing faces, and saving the finished outer body.
Unlock the full potential of Autodesk Fusion 360 by mastering the powerful techniques of surface design and T-Spline sculpting in this comprehensive, hands-on course. Whether you’re a complete beginner or someone with some Fusion 360 experience, this course will equip you with the skills needed to model complex, organic, and visually compelling shapes used in industries like product design, industrial design, and mechanical engineering.
The course begins with the fundamentals of surface modeling, where you'll learn to use tools like extrude, revolve, sweep, loft, patch, ruled surface, offset, trim, and stitch. Through easy-to-follow exercises and real-world projects, you'll develop the ability to create smooth and precise surface bodies that are often impossible to achieve with solid modeling alone.
Then, you’ll transition into the world of T-Spline sculpting—Fusion 360’s powerful toolset for designing freeform, organic shapes. You’ll create and edit T-Spline primitives, explore sculpting workflows using the Edit Form tool, and learn how to insert edges, bridge surfaces, create symmetry, and manipulate faces and vertices with precision. The course also covers converting sculpted bodies to solid forms and adding thickness for prototyping and production.
Whether you're designing consumer products, artistic models, or prototypes, this course provides the practical knowledge and creative techniques needed to turn your ideas into professional-quality 3D models.