
Learn to improve your Fusion 360 design skills for 3D printing through a series of fun 3D projects, starting with simple designs and advancing to more advanced modeling techniques.
Fusion 360's updated user interface reorganizes tools into design, create, and modify menus, clarifies sketch versus 3D modes, and moves the 3D print option to tools for a streamlined workflow.
Design a ring spinner by sketching a circle for a 22.1 mm hole, offsetting to form the outer ring, then extruding to seven millimeters.
Learn to create a circular pattern in Fusion 360 and preview the ring. Adjust extrusions, modify channels, and apply rubber appearance for a customizable, printable fidget spinner.
Design a three-ring fidget spinner in Fusion 360 for 3d printing by sketching circles, extruding, and using move/copy or rectangular pattern to create and combine three bodies.
Sketch a half-profile and revolve it to create finger pads for a fidget spinner, aligning to a 22 mm bearing and using constraints and dimensions.
design a batman themed fidget spinner in fusion 360 for 3d printing by sketching half, applying offsets, constraints, mirroring, and extruding 7 mm, then fillet edges for a smooth finish.
design a three-sided hex nut spinner for 3d printing in fusion 360 by sketching a 22.1 mm circle offset 3 mm and a 12.6 mm hex hole.
Design a triple hollow spinner with concentric constraints, offsets, and equal constraints to create three arms; extrude to 7 mm, apply circular pattern, and combine into one part.
Design a parametric spinner in Fusion 360 for 3D printing that uses coins as weights and updates with coin diameter and arm count via user parameters.
Explore parametric design in fusion 360 by creating adjustable quoin diameter, arm distance, offset, thickness, and tolerance, updating sketches live, combining arms into one body, and previewing printer tolerances.
Design a gear spinner in fusion 360 for 3d printing by importing gears from McMaster-Carr and refining bearings, sides, and finger pads.
Verify gear dimensions in fusion 360 by sketching outer and pitch diameters and converting units, then scale to 30 mm outer diameter and re-extrude a 22.1 mm bearing circle.
Measure gear thickness, apply non-uniform z-scale 1.008 for a flush fit, then set 28.2 mm pitch diameter with 0.4 mm tolerance to mesh three gears at 120 degrees.
Save the project and name the side component, then sketch on the xy plane to fit bearing, create arcs and offsets, and extrude plus mirror to form the geared spinner.
Use the section analysis tool to measure distances, move a bearing 1 millimeter before mirroring, and create three bearings with a circular pattern from McMaster-Carr components.
Design a finger pad gear component in Fusion 360 for a 3D printed fidget spinner, using sketches, extrusions, joins, mirror, and section analysis to verify fit.
Apply materials to the fidget spinner model, experimenting with chrome bearings, red aluminum, and glassy blue finishes. Set lighting, environment, and render settings for a final image.
apply the skills from fusion 360 for 3d printing to your own designs, rate the course, print your certificate, and explore the additional resources on the website.
This course is an excellent sequel to the Designing For 3D Printing with Fusion 360 course by Vladimir Mariano. We apply powerful design tools and techniques to model 7 fidget spinners that can be 3d printed. We explore circular and rectangular patterns, take advantage of user defined parameters to quickly and efficiently modify our designs and learn how to import and modify models from McMaster-Carr.
The objective of this course is to help you improve your Fusion 360 design skills through series of fun 3d printable projects. We warm up with a few simpole designs and then quickly move on to some advance modeling techniques.
By the end of the course you will have gained an arsenal of new tools and techniques to help you tackle your next brilliant idea.