
Design a pokeball in Fusion 360 by building two bodies, applying a shell, offset planes, and press pull operations, then apply appearances and render.
Sketch a simple funnel in a vertical plane, offset the region, and revolve it. Add a small handle, project sketches, apply push/pull, add fillets, and adjust appearance.
Create a 3d vase by sketching in 3d space, lofting between a larger and a smaller rectangle, and defining rails to shape the form.
Welcome to the course of "Fusion 360 Design Concepts". In this course, you will learn about various 3D design concepts in Fusion 360 comprehensively. This course is taught by a Fusion 360 certified user & AutoDesk certified professional having 10+ years of design experience.
What is covered
10+ design (non-technical) concepts including Fidget spinner, Pokeball, Geometric planter, Diamond, Painter's pyramid etc. The idea behind creating this course came from feedback from several students who wanted some cool designs for a change. By taking this course, you will be able to brush up your knowledge of Fusion 360 & also learn a lot of new things.
Class Level - Beginner to Intermediate
If you are a complete beginner to Fusion 360, This class might not be for you. You need to have some fundamental knowledge of 2D Sketching & 3D modelling.
Pre-requisite Commands
Sketching commands like Circle,Rectangle,Arc,Polygon are used quite frequently along with the Project command which projects bodies & components to existing sketch. 3D modelling tools like extrude,revolve,shell,fillet are also frequently used. Construct toolbar for creating axis & planes & Inspect toolbar for measurements are of equal importance.
Each & every design & assembly is explained in a very simple language so that students from every region can understand. You can download corresponding .f3d files in resources.
Believe me,You will start creating your own design projects right after completing this class.
ENROLL NOW !!