
Explore Fusion 360 spacecraft design concepts, emphasizing initial design methods and multi-body techniques with split body, mirror, and symmetry strategies for fast, modifiable concepts.
Model a concept spacecraft by sketching a center rectangle on the xz plane, extruding, and lofting profiles to form the main body, then refine with a cut.
Create a spacecraft engine with sketching, extruding a cylinder, center rectangle, and blades, then move, project edges, and thicken.
Detail the front engine of a spacecraft by sketching lines, projecting edges, extruding and thickening parts, and using circular patterns, a sphere and ring, and a cut operation.
Design circular detail patterns on a spacecraft model in Fusion 360 by sketching on planes, using boolean cuts, offsets, and fillets, then apply circular feature patterns for the wing.
Detail a spacecraft wing in Fusion 360 by sketching on planes, offsetting edges, extruding and cutting, thickening surfaces, and using split face on a cylindrical surface to create fins.
Detail the left wing connect by combining the target body, removing volume interference, then sketch, extrude, and thicken features, and mirror the braces to model the top parts.
Organize parts by creating a left wing group and moving bodies into it, then model the tail wing with sketches, extrude, offsets, constraints, and a mirror to the opposite side.
model louvers for a spacecraft by sketching profiles, extruding, thickening surfaces, and applying a rectangular pattern and projection to align edges.
Detail the exhaust side of a spacecraft in Fusion 360 by creating groups, sketches, rectangles and arcs, applying offsets and radii, equal radii constraints, and extruding with a taper.
Design a spacecraft exhaust pipe in Fusion 360 by sketching a path, creating circular and rectangular profiles, and sweeping, extruding, and filleting for a finished model.
Detail the spacecraft side door by sketching, offsetting edges, extruding profiles, and applying fillets, then create parallel lines for the door shape.
Sketch a circle on a reference plane, constrain its center to the origin, and revolve a multi-line profile to create the dome on a spacecraft model in Fusion 360.
Detail the Fusion 360 spacecraft dome by editing profile sketches, offsetting faces, thickening surfaces, splitting the body, and using circular patterns and revolve operations to add exterior features.
Build a dome top with top pegs by sketching circles and lines, applying equal and midpoint constraints, extruding, thickening, and adding fillets and chamfers.
Detail the front intake by sketching on faces, offsetting edges, extruding profiles, and applying drafts, then pattern vertical sheets, patch surfaces, and thickening before mirroring for symmetry.
Detail the side exhaust by sketching on selected faces, trimming arcs and lines, then extruding a boundary to add thickness, followed by rectangular pattern, isolate, and fillet refinements.
Detail the spacecraft back door in Fusion 360 by creating sketches, offsets, and symmetry constraints, then extrude and trim features to shape the back pipe.
Create the back pipe detail in Fusion 360 by building a construction plane, sketching with lines and rectangles, applying constraints and offset, and sweeping a circle along a path.
Create and refine the cockpit glass panels by renaming and grouping bodies, using extrude, split, shell operations, and precise offsets to form glass panel top and side.
Learn to mirror faces in Fusion 360 by creating sketches and offsets, splitting and joining bodies, and aligning mirrored features for a spacecraft design.
Apply a mirror to spacecraft bodies using the y z plane, enable the top view window selection, and click ok to reveal the mirrored dome top.
In addition to having a Udemy Certificate of Completion you will also be receiving an Autodesk Certificate of Course Completion once you have completed created your own spacecraft**. (Offer is good until 28th of July 2018.**)
In this Fusion 360 course, you will learn how to create a concept spacecraft, while showcasing the speed and efficiency of this popular software in the concept stage of product design.
Some of the key takeaways are:
• We will model all the parts and components for our product concept
• Creating feature and body patterns
• Add or remove materials thru press pull command
• Usage of surfacing tools such as patch, offset, extrude and stitch
• Splitting a body into components
• Mirror and Symmetry strategies
• Follow along with highly detailed light to moderate instruction.
As you progress through the course, you will also learn how to split a body into components and develop mirror and symmetry strategies to streamline the design process. With highly detailed light to moderate instruction, you will be able to follow along and gain a thorough understanding of the tools and techniques used in Fusion 360.
By the end of the course, you will realize the importance of sketches and the various tools available in the patch workspace and modify tools in the model workspace. Most importantly, you will gain the confidence to create your own concept spacecraft in Fusion 360, using the skills and knowledge gained throughout the course. Whether you are new to product design or are looking to expand your skills in Fusion 360, this course offers valuable insights and hands-on experience that will help you create better designs more efficiently.