
Design a foam phone case with universal attachments using Fusion 360, and learn parametric modeling, 3D sketching, and movement mechanisms like hinges, sliders, and snap joints through a project-based approach.
Before we start, this lecture explains adjusting playback speed, downloading and opening models, and exporting Fusion 360 models as mesh or fusion files, including converting bodies to components to share.
Model a phone in Fusion 360 to design a foam case, using Apple's technical drawings or a mesh as a reference, then convert it to a solid with exact measurements.
learn to model a phone shell in Fusion 360 using Apple’s technical drawings, creating a precise iPhone-like profile with splines, constraints, mirroring, and a sweep-based curvature.
Learn to create a simple phone-case shell in Fusion 360 by thickening the outer shell, hollowing the phone, adding tolerances, and exploring screw and sliding-clip joining methods.
design a hinge phone case in Fusion 360 by defining parametric dimensions and tolerance. split the case, create the hinge, and assemble with joints to test motion.
Upgrade the hinge case by adding arms and knobs, mirroring features, and drilling holes for buttons, camera, charging, and speakers; apply 0.2 mm tolerance and test with a 3D printer.
Design and test a two-piece attachment clip for a back-of-phone case in Fusion 360, refining offsets, arm dimensions, and tolerances for a secure 3D-printed fit.
Design a back-of-phone grip in Fusion 360 using the create form tool, importing sketches as references, calibrating size, applying symmetry, subdividing faces, and refining curvature for 3D printing.
Finish the grip attachment for the phone case by lofting a smooth transition between clip and grip profiles with rails, then 3D print to test fit.
Design a tripod attachment for a phone case by creating three legs and a central body, using revolved, extruded, swept and lofted features in Fusion 360.
Refine and upgrade the phone case tripod by adding a leg stop and 45-degree base, test with a 3D printed prototype, and model joints and lofts in Fusion 360.
Render the phone case project in Fusion 360 by adjusting lighting and background, applying aluminum materials, and blue case with red attachments, then perform a 16 by 9 final render.
Learn to adapt phone case attachments for horizontal orientation, split and rejoin parts, and sweep transitional shapes, leveraging hinges, sliders, and screw holes in Fusion 360 for 3D printed designs.
This is a project based course in which you will learn a useful and valuable set of tools and techniques to bring your designs to the next level! This while creating fun (and even useful - see the intro video) 3D printable models for your phone.
The major skills you will learn are: how to replicate real life objects (like a phone) in 3D, how to then create 3D print parts to fit these real life objects precisely (like a phone case) and you will learn a variety of methods to design and implement movement and interaction between 3D print parts, through hinges, sliders, snap joints, click systems, etc.
Some slightly more advanced features within Fusion will also be used, like parametric modeling, surface modeling, 3D sketching and importing pictures or meshes to use as reference in your design.
Although this course best follows one of my beginner courses, I did add a link with free materials for beginners who want to try this course, to make the content available for as many people as possible. The link is embedded in the welcome message after you purchase the course. So, if you are a beginner and cannot wait to design your own amazing phone case, feel free to enroll in the course!