
Begin your Fusion 360 journey with a beginner introduction, download lesson files, follow along on Windows or Mac, and complete the course for a certificate of completion.
Learn how fusion 360 integrates cad cam in a cloud-based, cross-platform workflow, saving files to the cloud, managing projects, exporting locally, and sharing with version history.
Explore the Fusion 360 user interface, including the quick access toolbar, data panel, file tabs, and design workspace, plus the shortcut panel and timeline.
Navigate Fusion 360 with a three-button mouse to pan and orbit, use the view cube, set the home view, and switch between orthographic and perspective views while zooming.
Discover how to customize Fusion 360 through preferences, including setting default design units, graphics and display options, design history, drawing standards, and material defaults for new drawings.
Learn to select objects in Fusion 360 with window and crossing window methods, plus browser selections and filters for bodies, faces, edges, and paint or free form.
Fusion 360's parametric nature automatically updates sketches, bodies, and assemblies as you edit dimensions, demonstrating the power of parametric design.
Follow the exercise to set millimeter units, set dimension precision to two decimal places, angle precision to one decimal place, and enable shaded with visible edges, anti-aliasing, and ground shadows.
Fusion 360, a cloud-based update, changes the user interface: sketch tools in the sketch environment, constraints in the toolbar, and rearranged file tabs and quick access, plus surface workspace tab.
Create basic sketches in Fusion 360 by selecting a model workspace plane, using the line tool, and applying dimensional and geometric constraints to produce a fully constrained sketch.
Learn to create rectangles and circles in Fusion 360 using two-point, center, and three-point rectangle tools, plus tangent circle types, with dimensional and geometric constraints for fully constrained sketches.
Learn how to apply geometric constraints in Fusion 360 sketches, including horizontal, vertical, perpendicular, parallel, coincident, tangent, concentric, midpoint, fix, curvature, equal, symmetric, and linear constraints.
Learn how to use Fusion 360's trim, extend, and offset tools in the sketch environment to trim excess geometry, extend lines to boundaries, and create accurate offsets with chain selection.
Master fillet and mirror tools in fusion 360 to round vertices with adjustable radii and generate mirrored geometry from a selected line, improving sketch accuracy and efficiency.
Master creating arcs and ellipses in Fusion 360 sketches using three-point, center point, and tangent arcs; center ellipses at origin and adjust with the d key.
Practice exercise guides you through building a fully constrained two-dimensional sketch in Fusion 360, using circles, concentric circles, rectangles, dimensioning, offsets, fillets, tangents, and midpoint constraints.
Learn to create 3D primitive solids in Fusion 360—box, cylinder, sphere, torus, coil, and pipe—using the Create panel, and apply boolean operations.
Explore how to use the extrude tool in Fusion 360: create sketches, set height, offset, and taper, control direction, cuts, joins, new bodies, and chain faces.
Create a closed 2d profile on the yz plane, then use the revolve tool with the z axis to produce a full 360-degree solid, defaulting to a new body.
Explore using Fusion 360 fillet and chamfer tools to create rounded edges and beveled corners, including radius, variable radius, chord length, tangent chain, and between faces options.
Fusion 360's shell, mirror, and draft tools teach thickening solids, creating hollows, mirroring features and bodies, and applying draft angles for mold release with practical examples.
Explore the press pool tool in Fusion 360, a versatile modifier that combines offset, extrude, and scale to modify existing features or create new offsets on planes and edges.
Explore creating shapes in Fusion 360 with the sweep tool, using profiles, paths, and guide rails, including twist angles and full extents for door-handle like objects.
Explore the loft tool in Fusion 360 to connect rectangular and ellipse profiles across planes using guide rails and centerlines, generating shapes from sketches, planes, and the project tool.
Move and copy bodies, faces, and features in Fusion 360 using the move tool, gizmo alignment, axis and plane constraints, and point-to-point options for precise modeling.
Perform a practice exercise in Fusion 360 to sketch concentric circles, apply dimensions and constraints, create a tangent relation, trim, mirror, and extrude to join and cut a final part.
Explore polygon creation in Fusion 360 by constructing circumscribed and inscribed polygons and edge-length polygons from the sketch panel, using center, radius, and side count.
Learn to create splines in Fusion 360 by attaching a canvas image and calibrating size. Compare fit point and control point splines, then adjust tangency and curvature with green handles.
Break a single spline into multiple segments using the break tool, then create reference points with the point tool and refine the spline via spline fit point in Fusion 360.
Learn to create versatile slots in Fusion 360 with the slot tool and multiple constraint options, and explore conic curves: circle, ellipse, parabola, hyperbola, controlled by the row value.
Learn to add and format text in Fusion 360 with the text tool, choose fonts, flip directions, and use the sketch scale tool to resize sketches precisely.
Learn to create circular and rectangular patterns in Fusion 360, using center point and object selection, adjusting quantity and symmetry, then apply patterns to a plate.
Learn to use user parameters in Fusion 360 to drive a parametric two-plate drawing. Define plate length, width, height, and clearance, then update the model by changing values.
Create a hexagonal hole pattern inside a bucket model built by revolve, using the array tool for hex holes, then apply rectangular and circular patterns, extrude cuts, and fillets.
Master how to create and position construction planes in Fusion 360, including offset, angle, tangent and mid planes, and planes along paths.
Explore construction axis and construction points in Fusion 360, with axes through cylinder, cone, or torus, via two planes, two points, edges, and points at vertices and plane intersections.
Learn to measure drawings in Fusion 360 using the inspect panel and measure tool, switch units, set precision, and analyze arcs, lines, surfaces, and center of mass.
Explore interference and section analysis in Fusion 360 using a multi-component assembly of plates and bolts, compute interferences, and visualize sections with default planes and adjustable colors.
Explore g0 to g3 surface continuity in fusion 360 by building simple spline patches, analyzing curvature with curvature comb, and achieving g1 and g2 transitions, and finally g3 smoothness.
Learn zebra analysis in Fusion 360 to assess surface continuity, including G1 and G2 transitions, then apply draft analysis for injection molding draft angles.
Practice exercise teaches building a hollow pipe joint in Fusion 360 using sketch, construction planes, circles, extrude and extrude cut, and feature tools.
Master Fusion 360 boolean operations by learning how to combine, subtract, and intersect two solids using the combine tool, managing target and tool bodies, and creating new components.
learn to reinforce 3D parts with rib and web tools in Fusion 360 by creating stiffeners and ribs through sketches, depth, thickness, and direction controls.
Create holes in Fusion 360 using the hole tool, setting diameter and depth for single or multiple holes via references and exploring simple, counterbore, countersink, and tapped options.
Explore how to create internal and external threads in Fusion 360 by sketching features, applying cosmetic or modeled threads, adjusting pitch, class, and offsets, and controlling the full-length option.
Explore creating rectangular, circular, and path patterns in Fusion 360, including patterning holes or features along rectangles, circles, and defined paths with options like spacing, extent, suppression, and axis setup.
Explore the scale tool in Fusion 360, set a base point, and use uniform or non-uniform scale factors. Then apply replace face to imprint a target face for organic shapes.
Master face, body, and silhouette split tools in Fusion 360, splitting faces with a split phase, and dividing bodies with split body and silhouette split.
Model an M12 bolt and nut in Fusion 360 by sketching circles, extruding a shaft, adding a circumscribed polygon cap, splitting and combining bodies, and applying threads.
Explore boundary fill in Fusion 360's modeling and surfacing to create a new body from a mold, using intersecting tools and a top plane, and check the volume.
Learn how to extract 2D sketches from 3D models in Fusion 360 using project and project to surface tools, including planes, edges, and reference bodies.
Learn how to include 3d geometry to extract edges and combine sketches, then apply the intersect tool to create precise intersection curves on planes and bodies for reference sketches.
Learn to create intersection curves with the intersection curve tool on sketches and faces, producing a three-dimensional sketch that combines an ellipse and a spline on perpendicular planes.
Master the align tool in Fusion 360 to position bodies and components, merge midpoints and planes, flip and angle parts, and prep assemblies before applying joints.
Learn how to apply physical materials and appearances in Fusion 360, adjust density and mass, and create custom materials with textures for components or faces.
Learn to add decals in Fusion 360 by selecting an image and a face, adjust rotation, scale, and opacity, and use transparent pngs to avoid white backgrounds on curved surfaces.
Learn how to insert external files into Fusion 360, import SolidWorks and STL meshes, manage links, and convert mesh data to Brep for editing.
Explore Fusion 360's component library by inserting McMaster-Carr or manufacturer parts, then import 3D models in STEP or IGES and place them in assemblies.
Apply pet plastic to the bottle body, abs plastic to the cap, a transparent phenolic or amber appearance, and the source cat logo as a decal in Fusion 360.
Compare top down and bottom up assembly in Fusion 360: top down creates new parts inside the assembly from a reference, while bottom up uses predesigned parts dragged into assembly.
Convert bodies into components to enable assemblies in Fusion 360, then create blank components from sketches or bodies and assemble bolt, rivet, and plate as separate components.
Upload backhoe components to a new Fusion 360 data panel folder, save the main assembly, and drag and drop parts into place using the triad to position and rotate.
Create a revolute joint in Fusion 360 by using the joint tool in the assemble panel, selecting two faces, snapping midpoints, and rotating about the z axis.
Add a cylindrical joint between two hydraulic cylinders in Fusion 360, configure revolute and to-and-fro slider motions, and align midpoints for accurate, constrained motion.
Learn to install hydraulic pistons inside cylinders and configure a slider joint for to-and-fro motion. Use snap and axis adjustments to align piston faces and midpoints for precise motion.
Add a second moving arm to a backhoe loader, connect shafts and cylinders with revolute joints between two faces using snap points, then apply cylindrical motion to animate the arm.
Fusion 360 beginners course teaches creating a rigid joint between two components by defining a joint origin from a user sketch, aligning midpoints, and breaking links.
Finish the backhoe assembly by adding revolute joints between the pin and slot and between the piston and cylinder. Adjust angles and set joint limits to ensure smooth, realistic motion.
Configure joint limits (minimum and maximum) for slider and revolute joints in a Fusion 360 assembly to ensure motion stays within defined bounds.
Ground the rack to restrict movement, then add two planar joints to make two planes coplanar and enable the rack gear to slide along the slot.
Explains how to use Fusion 360 contact sets to link gears and racks with revolute and planar joints, enabling all contacts, with cautions about heavy computation in complex assemblies.
Assemble a ball and socket joint in Fusion 360 by connecting the ball, stud, and socket with an as built joint, rigid motion, and a contact set to simulate movement.
Ground the pin, set revolute joints, and configure a pin-slot mechanism with cylindrical and simple joints; test motion with custom direction and enforce limits or contact to bound the slot.
Build and animate a dustbin assembly in Fusion 360, using revolute joints, mid plane alignment, and joint limits to simulate opening and closing with accurate constraints.
Learn to create a 2d drawing from a Fusion 360 component, save a linked drawing, set template, units, sheet size, and add projected and isometric views.
Change the angle of projection in Fusion 360 by adjusting annotation settings, preferences, and drawing templates to switch between first and third angle projections with ASME standards.
Add center lines between parallel or intersecting lines to establish midpoints, place center marks on circles or arcs, and use edge extension and center mark patterns for hole arrays.
Modify dimensions in Fusion 360 by double-clicking a dimension to open the dimension panel, adjust precision and alternate units (inches to millimeters) with symbols, and customize global settings.
Learn to add text and leader notes in Fusion 360, adjust size and formatting, insert symbols, and apply feature control frames with datum identifiers for geometric tolerances.
Create section and detail views in Fusion 360 by selecting a parent view, drawing section lines, placing the section, and adding a scaled, dynamic detail view.
Upload an assembly, convert it to an exploded view in Fusion 360's animation workspace, adjust component positions at marks, add tray lines for pistons, and save the result for drawing.
Create a two-dimensional drawing from the exploded assembly with a layout, use a shaded northeast isometric view, and place the bill of materials.
In the Fusion 360 beginners course, this lecture covers adding components to drawings, creating component layouts, setting orientation and scale, generating projected views, and updating balloons and bill of materials.
Create a custom Fusion 360 drawing template from scratch, choose ASME or ISO, set units, sheet size, precision, fonts, title blocks and logos, then save for reuse with placeholders.
Learn to create and modify title blocks in AutoCAD and Fusion 360, using attributes, proper units, origin placement, logo integration, and automatic drawing information.
Create smart templates in Fusion 360 to automate assembly drawings. Automatically generate cover sheets, exploded views, bill of materials, and component views with placeholders and adjustable scale.
Export your Fusion 360 drawing to PDF or DWG, selecting all sheets, current sheet, or a range, then share via cloud with view links and optional password protection for collaboration.
Fusion 360's rendering workspace turns a boring model into a photo-realistic render using the in canvas render tool, with renders saved as jpeg, png, or tiff.
Apply physical materials to bodies to affect mass density, while using appearance to control the visual finish. Distinguish physical material from appearance and manage overrides without changing physical properties.
Apply appearances to object bodies by dragging materials such as steel satin, abs plastic, and clear glass, edit colors, and apply stainless steel polished and black matte plastic to components.
apply advanced materials in fusion 360 by targeting interior faces with chrome, leather, and plastic finishes, add a lit bulb, and manage appearances with face-based material assignments.
Apply scene environments from the environment library, adjust background, brightness, ground plane, reflections, focal length, exposure, depth of field, and camera perspective for realistic renders.
Apply decals in Fusion 360 by inserting logos and stickers, adjusting orientation, scale, and position, and using perspective views and chain faces settings for a realistic camera-ready model.
Learn to render your Fusion 360 model locally with in canvas render and desktop local renderers, tuning presets, resolution, and iterations, and save PNG or JPEG outputs.
Learn cloud rendering in Fusion 360 via Autodesk servers using the cloud renderer, manage cloud credits, post-process images, and create turntable animations with video or HTML exports.
Learn to use texture map controls in Fusion 360 to fix seams and align leather and wood appearances by choosing projection types, adjusting direction and axis, and moving textures.
Create and modify appearances in Fusion 360 by applying granite and wood textures, adjusting scale, rotation, roughness, and reflectance for realistic materials.
Create a custom wood material in Fusion 360 using wood pattern, opacity, roughness, bump maps, and a cut-out map, then adjust 500 by 500 samples and apply to the model.
Import the loader arm into Fusion 360, apply metallic yellow and dark gray paints, add a decal, adjust size and placement, and render the final image in canvas.
This course is for an absolute beginner in Fusion 360 who has never worked with this software before and wants to learn everything about Fusion 360 right from scratch.
These are the major highlights of the course
A comprehensive course with nearly 15 hours of video lectures
Ten Fusion 360 quick tips included
All lesson files available for download
Self-assessment quizzes and practice drawings at the end of sections
Constantly updated course to keep up with Fusion 360 updates
Taught by Autodesk certified professional
Quick responses from the instructor for course-related questions
Autogenerated closed captioning (provided by Udemy)
What's in this course?
This course currently contains comprehensive video lectures of Modeling, Assembly, Drawing, Rendering and Animation workspaces with all the tools and commands explained with real-life drawings, parts and assemblies.
At the end of every section, there is a self-assessment Quiz containing 5 or more questions to assess your performance of in the section. Almost every section ahs a practice drawing at the end which is related to the tools taught in the current section.
This course is made with a beginner in mind, so if you have never worked with Fusion 360 then also you will find the lectures easy to follow. This course is the same for Windows as well as Mac users, so no matter what your operating system is you can use this course for learning.
Project Oriented Course
This course is project-oriented where you will learn to use the tools and features using real word parts and objects and also the practice drawings are kept as close to real-world as possible to make you feel comfortable in applying the skills learned here in your work.
Instructor support for questions
What can be more frustrating than not understanding a tool and finding no answer rated to it anywhere on the internet? Well, with this course you need not worry about finding answers to your questions as you can post your questions directly in the Q&A section and get quick responses from the instructor or you can also directly message the instructor for asking your course-related questions.
As an instructor, I try to answer each and every question as soon as possible.
Also if you ever feel that this course is not for you, you can ask for a full refund within 30 days of enrollment.
So let's get started, I am waiting for you in the course.
Pre-requisites
You need to have access to Fusion 360 software for this course. You can get free student version of Fusion 360 (if eligible) and free startup edition (again, if eligible) as well. Check with the software vendor for the software license.