
Download Fusion 360 here.
https://www.anrdoezrs.net/links/8134627/type/dlg/https://www.autodesk.com/products/fusion-360/free-trial
Fusion 360: model the slots by creating a reference sketch with midpoints, symmetry constraints, and dimensional definitions, then perform an extrude cut up to a selected face.
Learn to sketch the skeleton for the assembly handle in fusion 360 by creating reference lines, applying perpendicular and coincident constraints, using construction lines, and ensuring the sketch is defined.
Apply the combine tool to cut a hole in the slider using the pin as the tool body, after editing Sketch7 and Extrude6.
Turn bodies into components and ground the base to remove degrees of freedom, then copy, paste, and arrange sliders and pins to build the assembly.
Apply a slider joint in Fusion 360 by assigning joints to the slider and base, using a construction line as reference path, and configuring the motion type to slider.
Explore the application of joints in Fusion 360 by capturing positions, using joint origins, and creating revolute and slider joints to assemble a pin, handle, and sliders.
Refine the assembly by activating and isolating components, adding fillets (radius 1 and 5), extruding to height 70, and defining joints to animate the Rev5 model.
Export components individually from a Fusion 360 assembly by right-clicking and exporting base, handle, slider, and pin to a local folder, preserving names for future reassembly.
Celebrate completing Fusion 360 assembly from scratch and commit to ongoing learning, then explore more courses and join the Fusion 360 group for continued updates.
Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user-friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, Fusion 360: Assembly from Scratch, you're going to learn everything you need to know to quickly get started on building assemblies from the ground up. Instructor Jomarc will initially take you to building skeleton sketches and then move up to creating multi-bodies. Learn how sketches and constraints links to assembly joints. Find out how to turn bodies into components and make revisions to existing components. Finally, discover how to apply joints to make your assembly dynamic.
Mechanical assembly is the process of putting parts and components together to make a complete product or perform a function.
In this Fusion 360 course:
We will model all the parts and components need for the assembly.
Apply bottom-up assembly techniques.
Turn solid bodies into components
Create skeleton sketches..
Make revisions to an existing component.
Apply joints to create a dynamic assembly
Understand how sketches relates to assembly joints.
Follow along with highly detailed light to moderate instruction.
Downloadable exercise files included in every lesson with begin and end state for you to seamlessly follow along.
By the end of this course, you will realize the importance of sketches, constraints, multiple bodies and how it relates to assembly joints. Most importantly gain the confidence to create an assembly from scratch.
About Jomarc.
Jomarc E. Baquiran is a passionate mechanical design engineer and technology evangelist.
One of Jomarc's top missions is to influence and inspire our youth to take up STEAM related professions.
In addition, he is an Autodesk Expert Elite, Autodesk Certified Instructor, Fusion 360 Certified User, LinkedIn Advocate, BIM Advocate and an Adobe Education Trainer.