
Model a wooden bar stool in 3ds max using an eye-based workflow. Use cylinders and edit poly with open subdiv to maintain sharpness, then copy and align legs with symmetry.
Learn to model a thin office chair in 3ds Max using box-based and spline techniques, extrusion, fillet, boolean subtraction, symmetry, turbosmooth, and retopology to achieve a plush material look.
Model a rotating table in 3ds max using splines and lathe, then set up a reference image, apply materials, and refine topology with turbosmooth.
Model a small table in 3ds Max from a box using symmetry and data channel previews, with open subdiv, auto crease weights, loops, and turbosmooth for crisp edges.
Model a small table in 3ds Max from start to finish, mastering curved surfaces, separate components, symmetry, and edge loops with techniques like shell, set flow, creases, subdivision, and snapping.
Apply the same modeling techniques to a new object: a small table, using polygon selection and edge bridging to build the model.
Model a small table using established 3ds Max techniques, applying the same polygon selection and edge bridging methods demonstrated in prior videos.
Apply familiar modeling techniques in 3ds Max to create a dining table with chairs. Use the same methods as previous videos to model a different furniture object.
Model a dining table with chairs in 3ds Max from start to finish, demonstrating fundamentals of furniture modeling.
Master leather couch modeling in 3DS Max by starting from a box, using symmetry and open subdiv, then refine with loops and extrudes for lifelike curvature and bump details.
Model a basic leather couch by breaking it into fundamental components, using the same techniques, and applying symmetry modifiers to continue the design.
Create realistic pillows in 3ds Max using cloth modifier and poly cloth, adjusting gravity and pressure, enabling self-collision, and applying smoothing to form natural folds.
Explore using poly cloth in 3ds Max to quickly puff up furniture, create realistic wrinkled fabric, and simulate cloth with gravity off, self-collision, and pressure for fast, lifelike cushions.
Start with a base box and use loops, division, and symmetry to model a leather couch and its pillows, then refine with poly cloth and turbosmooth.
Refine the leather couch model by detaching components, centering pivots with the zero hotkey, widening pillows, and applying PhD adjustments to lift edges for a stronger shadow.
Learn a procedural method in 3ds Max to eliminate clipping on couches using volume select with soft selection, push, and turbosmooth, then refine with relax and falloff adjustments.
Model a light brown leather chair in 3ds Max from a base box, using a reference image and prioritizing the armrest, then refine with inset, smoothing groups, and turbosmooth.
Create tiling stitch textures and bake them into height and displacement maps for 3ds Max, then generate normal and opacity maps for versatile stitching workflows.
Demonstrates a physical stitching technique in 3ds max, placing stitches as objects on a poly cloth, with clones and path alignment to fit, noting holes may not render up close.
Master floating stitches by applying opacity and normal maps with a V-Ray material, then convert to editable spline, weld vertices, and use paths to create complex stitch patterns.
Learn to create and apply displacement and alpha textures for stitching in 3ds max, bake textures, set up UV channels, and fine-tune tiling and color masks for realistic leather stitching.
Create a diamond pattern by baking height maps, normals, and displacement maps, adjust cage height and max height, and apply a composite mask to blend blue leather and gold materials.
Set up a basic render in 3ds Max with V-Ray, tuning image sampler, max render time, and Nvidia AI denoiser for fast, clean furniture renders.
Render a realistic leather couch in 3ds Max using a basic V-Ray material, and tune diffuse color, reflections, glossiness, Fresnel effects, and bump maps with UVW mapping and subtle tiling.
Render a table with chairs using V-Ray plane materials, opacity falloff, and HDRi lighting. Use advanced wood presets with correct axis orientation and roughness to achieve realistic grain and reflections.
Master the rendering of a complex couch by applying leather, dark metal, and reflective materials. Use triplanar projection and bump, glossiness, and UV maps to blend textures.
Introducing the Ultimate Furniture Modeling Course! With this course you have access to time-tested, production-proven skills and tools that will allow you to efficiently model a wide variety of furniture, ranging from stools, chairs, tables, luxury entertainment chairs, leather couches, and more, as well as quickly create and apply realistic procedural V-Ray materials for fast rendering and presentation.
This course is 100% 3DS Max. No Zbrush, Marvelous Designer, or Substance Painter required! You will learn all kinds of effective tools and tricks to solve issues, such as:
- Snapping with axis constraints
- Cloth simulation
- Procedural avoidance of clipping and adding detail
- Using splines
- A variety of ways to add stitches
- Procedural material creation
- Creating tiling texture maps
And more.
The videos are not fast-forwarded and most of the them are commentated by me in real time but in a few videos I stay quiet as I am doing the same steps explained in previous videos. I also display the hotkeys used in the bottom right corner, and I provide the hotkeys I use in Max.
This course is intended both for complete beginners as well as advanced users who want to add more workflows and techniques to their repertoire with a tested, no-nonsense approach to modeling. No matter what your background or goal, you'll improve your modeling with this course where the information is presented in a clear and concise manner and more tools are added gradually so you won't get overwhelmed.
Ultimate Furniture Modeling Guide. Simple. Effective. Comprehensive. I hope to see you there!