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Furniture Modeling Masterclass: 3DS Max Start to Finish
Rating: 4.6 out of 5(20 ratings)
199 students

Furniture Modeling Masterclass: 3DS Max Start to Finish

Model stunning furniture in 3DS Max using pro techniques in snapping, cloth dynamics, material creation, and detailing.
Created byArrimus 3D
Last updated 10/2025
English
English [Auto],

What you'll learn

  • Model any furniture piece with confidence — from stools to luxury sofas — using professional, production-proven 3DS Max workflows.
  • Overcome common modeling challenges using snapping, axis constraints, and smart, non-destructive detailing methods.
  • Create realistic, procedural V-Ray materials that render beautifully without relying on external tools like Substance or ZBrush.
  • Add lifelike surface detail with cloth simulation, stitching techniques, and spline modeling to achieve true realism.

Course content

2 sections26 lectures8h 20m total length
  • Wooden Stool - Modeling18:50

    Model a wooden bar stool in 3ds max using an eye-based workflow. Use cylinders and edit poly with open subdiv to maintain sharpness, then copy and align legs with symmetry.

  • Thin Chair - Modeling15:16

    Learn to model a thin office chair in 3ds Max using box-based and spline techniques, extrusion, fillet, boolean subtraction, symmetry, turbosmooth, and retopology to achieve a plush material look.

  • Rotating Table - Modeling29:12

    Model a rotating table in 3ds max using splines and lathe, then set up a reference image, apply materials, and refine topology with turbosmooth.

  • Small Table 1 - Modeling26:16

    Model a small table in 3ds Max from a box using symmetry and data channel previews, with open subdiv, auto crease weights, loops, and turbosmooth for crisp edges.

  • Small Table 2 - Modeling15:48

    Model a small table in 3ds Max from start to finish, mastering curved surfaces, separate components, symmetry, and edge loops with techniques like shell, set flow, creases, subdivision, and snapping.

  • Small Table 3 - Modeling11:55

    Apply the same modeling techniques to a new object: a small table, using polygon selection and edge bridging to build the model.

  • Small Table 4 - Modeling15:14

    Model a small table using established 3ds Max techniques, applying the same polygon selection and edge bridging methods demonstrated in prior videos.

  • Dining Table with Chairs 1 - Modeling23:02

    Apply familiar modeling techniques in 3ds Max to create a dining table with chairs. Use the same methods as previous videos to model a different furniture object.

  • Dining Table with Chairs 2 - Modeling23:09

    Model a dining table with chairs in 3ds Max from start to finish, demonstrating fundamentals of furniture modeling.

  • Leather Couch 1 - Modeling22:47

    Master leather couch modeling in 3DS Max by starting from a box, using symmetry and open subdiv, then refine with loops and extrudes for lifelike curvature and bump details.

  • Leather Couch 2 - Modeling22:25

    Model a basic leather couch by breaking it into fundamental components, using the same techniques, and applying symmetry modifiers to continue the design.

  • Pillows20:09

    Create realistic pillows in 3ds Max using cloth modifier and poly cloth, adjusting gravity and pressure, enabling self-collision, and applying smoothing to form natural folds.

  • Polycloth for Realistic Furniture Look16:30

    Explore using poly cloth in 3ds Max to quickly puff up furniture, create realistic wrinkled fabric, and simulate cloth with gravity off, self-collision, and pressure for fast, lifelike cushions.

  • Leather Couch 3 - Modeling 136:11

    Start with a base box and use loops, division, and symmetry to model a leather couch and its pillows, then refine with poly cloth and turbosmooth.

  • Leather Couch 3 - Modeling 223:50

    Refine the leather couch model by detaching components, centering pivots with the zero hotkey, widening pillows, and applying PhD adjustments to lift edges for a stronger shadow.

  • Avoid Clipping Procedurally7:54

    Learn a procedural method in 3ds Max to eliminate clipping on couches using volume select with soft selection, push, and turbosmooth, then refine with relax and falloff adjustments.

  • Light Brown Leather Chair - Modeling 121:27

    Model a light brown leather chair in 3ds Max from a base box, using a reference image and prioritizing the armrest, then refine with inset, smoothing groups, and turbosmooth.

  • Modeling and Baking Stitch Maps19:22

    Create tiling stitch textures and bake them into height and displacement maps for 3ds Max, then generate normal and opacity maps for versatile stitching workflows.

  • Geometry Stitches6:41

    Demonstrates a physical stitching technique in 3ds max, placing stitches as objects on a poly cloth, with clones and path alignment to fit, noting holes may not render up close.

  • Floating Stitches8:21

    Master floating stitches by applying opacity and normal maps with a V-Ray material, then convert to editable spline, weld vertices, and use paths to create complex stitch patterns.

  • Modeling, Baking, and Applying a Tiling Stitch Map22:46

    Learn to create and apply displacement and alpha textures for stitching in 3ds max, bake textures, set up UV channels, and fine-tune tiling and color masks for realistic leather stitching.

  • Modeling and Baking Diamond Pattern20:55

    Create a diamond pattern by baking height maps, normals, and displacement maps, adjust cage height and max height, and apply a composite mask to blend blue leather and gold materials.

Requirements

  • No modeling or texturing experience required. Everything is show.

Description

Introducing the Ultimate Furniture Modeling Course! With this course you have access to time-tested, production-proven skills and tools that will allow you to efficiently model a wide variety of furniture, ranging from stools, chairs, tables, luxury entertainment chairs, leather couches, and more, as well as quickly create and apply realistic procedural V-Ray materials for fast rendering and presentation.


This course is 100% 3DS Max. No Zbrush, Marvelous Designer, or Substance Painter required! You will learn all kinds of effective tools and tricks to solve issues, such as:


- Snapping with axis constraints

- Cloth simulation

- Procedural avoidance of clipping and adding detail

- Using splines

- A variety of ways to add stitches

- Procedural material creation

- Creating tiling texture maps

And more.


The videos are not fast-forwarded and most of the them are commentated by me in real time but in a few videos I stay quiet as I am doing the same steps explained in previous videos. I also display the hotkeys used in the bottom right corner, and I provide the hotkeys I use in Max.


This course is intended both for complete beginners as well as advanced users who want to add more workflows and techniques to their repertoire with a tested, no-nonsense approach to modeling. No matter what your background or goal, you'll improve your modeling with this course where the information is presented in a clear and concise manner and more tools are added gradually so you won't get overwhelmed.


Ultimate Furniture Modeling Guide. Simple. Effective. Comprehensive. I hope to see you there!

Who this course is for:

  • Total beginners and advanced users who want to learn production-ready techniques for high-end furniture modeling.