Fundamentals of Augmented Reality & Virtual Reality (101)
What you'll learn
- Understand the fundamental concepts of Augmented Reality (AR) and Virtual Reality (VR).
- Recognize the differences between AR and VR and their applications across various industries.
- Gain knowledge of the underlying technologies driving AR and VR experiences.
- Explore the role of hardware components such as sensors, displays, and tracking systems in creating immersive environments.
- Familiarize yourself with popular development platforms and tools used for creating AR and VR content.
- Develop the skills to navigate and utilize development environments for building interactive experiences.
- Learn principles of designing user interfaces in AR and VR environments.
- Develop an understanding of interaction techniques and ergonomic considerations for effective user engagement.
- Acquire skills in 3D modeling and content creation for immersive experiences in AR and VR.
- Explore methods of optimizing and adapting content for different devices and platforms.
- Discover the synergies between AI, machine learning, and AR/VR technologies.
- Learn how to incorporate AI-driven functionalities like object recognition and adaptive interactions into AR and VR applications.
- Basic skills of 3D modeling and ideas of VR and AR
Fundamentals of Augmented Reality & Virtual Reality (101)
In today's rapidly evolving technological landscape, two terms have gained substantial prominence: Augmented Reality (AR) and Virtual Reality (VR). These immersive technologies have transformed the way we perceive and interact with the digital and physical worlds, offering experiences that were once thought to be confined to the realms of science fiction. This fundamental course will provide you with a comprehensive introduction to the fundamental concepts of Augmented Reality and Virtual Reality.
Understanding Augmented Reality (AR)
Augmented Reality is a technology that blends digital content with the real world, enhancing our perception of reality by overlaying computer-generated information onto our immediate surroundings. Unlike Virtual Reality, which creates an entirely simulated environment, AR integrates digital elements seamlessly into our existing physical environment. This integration is often experienced through devices such as smartphones, tablets, smart glasses, and heads-up displays.
Key Components of Augmented Reality:
Real-World View: AR starts with the real-world view captured by the device's camera, serving as the canvas onto which digital content is overlaid.
Computer Vision: This technology enables the AR system to understand and interpret the environment. It recognizes objects, surfaces, and their spatial relationships, allowing digital content to be placed accurately.
Content Overlay: Digital content, such as 3D models, images, text, and videos, is superimposed onto the real-world view based on the device's understanding of the environment.
User Interaction: AR applications often allow users to interact with the overlaid content. This interaction can include gestures, voice commands, and touch inputs.
Applications of Augmented Reality:
Gaming: AR gaming apps like Pokémon Go have gained immense popularity by placing virtual characters and objects in the real world for players to interact with.
Retail: AR can enhance the shopping experience by enabling customers to visualize products in their real environment before making a purchase.
Education: AR is transforming education by bringing abstract concepts to life. It allows students to interact with 3D models, historical reconstructions, and more.
Healthcare: Medical professionals use AR for tasks like surgical navigation, where relevant data is projected onto the surgeon's field of view.
Understanding Virtual Reality (VR)
Virtual Reality, on the other hand, transports users into entirely simulated environments, effectively replacing the physical world with a digital one. VR is typically experienced through specialized headsets that completely immerse users in a computer-generated reality, isolating them from their actual surroundings.
Key Components of Virtual Reality:
Headset: VR headsets contain displays that cover the user's field of view and sensors that track head movements to adjust the displayed environment accordingly.
Immersive Environment: VR environments are computer-generated and can simulate real-world settings or entirely fantastical worlds, limited only by the imagination of the creators.
Motion Tracking: Sensors track not only head movements but also hand and body movements, allowing users to interact with the virtual world.
Stereoscopic 3D: VR provides a sense of depth and scale by presenting slightly different images to each eye, mimicking how our eyes perceive the real world.
Applications of Virtual Reality:
Gaming: VR gaming offers an unparalleled level of immersion, placing players directly within the game world.
Training and Simulations: Industries such as aviation, military, and medicine use VR to create realistic training scenarios.
Therapy and Rehabilitation: VR is employed as a therapeutic tool for phobias, PTSD treatment, and physical rehabilitation.
Virtual Tourism: Users can virtually explore distant locations and historical periods, opening up new possibilities for travel and education.
The Blurring Line Between AR and VR:
As technology advances, the boundary between AR and VR is becoming increasingly blurred. Mixed Reality (MR) combines elements of both, seamlessly integrating digital content into the real world while allowing interactions. This technology holds the potential to revolutionize fields like design, collaboration, and entertainment.
In conclusion, Augmented Reality and Virtual Reality are two transformative technologies that offer unique ways to interact with digital information and immerse ourselves in new realities. Whether it's enhancing our surroundings with digital overlays or completely immersing ourselves in virtual worlds, AR and VR are shaping the future of human experience in countless domains. As these technologies continue to evolve, their impact on industries and society as a whole is only set to grow.
In this master course I would like to teach the 5 major topics:
1. Introduction to AR and VR
2. Core Technologies
3. AR & VR Development Platforms
4. User Interface and Interaction Design
5. Modeling and Content Creation
5. Integration of AI and machine learning in AR and VR
Who this course is for:
- All UG and PG Business, Information Technology, Computer science and digital media students
- Interested students to learn about the concepts of Fundamentals of Augmented Reality & Virtual Reality (101)
Achievements on Udemy (UDEMY BUSINESS BEST SELLER) :
"274,000 Students + 1.70 Million Enrollments + 206 Countries + 184 Courses of Business, General Management, IT, Software and Systems, Education and Media Studies"
Credentials and Qualifications of Dr. José:
Dr. José possesses an impressive array of qualifications that reflect his dedication to a diverse range of fields. In 2019, he earned a Ph.D. in Entrepreneurship & Business Management, showcasing his commitment to advancing the understanding of business dynamics. His M.Phil. in Business & General Management demonstrates a foundation of comprehensive management knowledge.
With a 2015 Masters in Financial Markets, he exhibits expertise in the complexities of financial systems. Moreover, his 2013 Masters in Information Technology equips him with a technological edge. Complementing these, his 2011 Masters in Human Resource Management (MBA) highlights his skills in organizational dynamics. Notably, his 2009 Bachelors in Mathematics underscores his analytical prowess, and his 2006 Diploma in Teacher Education showcases his commitment to education. This unique blend of qualifications positions Dr. José as a versatile and well-rounded professional.
Teaching Experience :
Award Winning Researcher and Professor Dr. José is a Senior Researcher, Professor and subject matter expert of Business, IT, Systems and Media Studies at UTEL University, Universidad Centro Panamericano de Estudios Superiores - México, IBS-BFSU (International Business School - Beijing Foreign Studies University) China and Honorary and Visiting Professor of NGCEF Australia, ISCIP Canada and Judge of Research center for the Internationalization of companies from emerging economics (I-CEE) & Global Forum on Business Case Study who is an accomplished expert on digital transformation and innovation featuring large enterprises and strategies of startups in digital platform ecosystems.
Instructional Design and Curriculum Development Experience :
He Designed and Developed more than 5 Specialized Post Graduate Master Degree course for International Business School - Beijing Foreign Studies University (IBS - BFSU). His core expertise is in the area of corporate entrepreneurship, organizational innovation, and learning. Dr. José has a rich mix of teaching and industry experience (More than 15+ Years) working as a business and IT consultant to over 20 very successful start-up businesses along with strategic planning, Digital and IT management support for Global clients. He designed, developed and hosted more than 200+ Corporate Business Websites since 2007 and received more than 10 awards for his enormous graphic and web design works.
Interests of Teaching Topics :
He has conducted, handled and supervised more than 10,000 students since 2007 and major training sessions for UG, PG Master Degree graduates covering Entrepreneurship Development, Business Management, Human Resource Management and Development, Marketing, Digital Marketing, Finance and Financial Markets, Economics, Statistics, Education, Psychology, Leadership and Personal Development, Multimedia, Information Technology, IEEE Domains, Software Certification Courses of Microsoft, Oracle, IBM, Cisco, Amazon, SAP, Salesforce and Network Security and Cloud Systems. Regular Keynote Speaker of AEIC China and Whither Our Economies (WoE) Lithuania and currently he is guiding 5 Ph.D. Scholars for Business Administration, Computer Science and IT Domains.
Certifications, Research and Publications :
He is an International Faculty and completed more than 30+ Software, IT and Business Certifications which Includes Brainbench, Adobe, Autodesk, Microsoft, Amazon AWS, IBM Statistics 101, Cisco Network Academy, Kaya Connect London, Cornerstone OnDemand Foundation, Google, UNICEF and UNESCO.
He is an Editor of Science Direct PLAS Journal (Project Leadership & Society) and certified reviewer of Elsevier, Clarivate, Wiley, Science Direct, Springer Nature and IOP Publishers. He published more than 50 research and review articles and 8-12 solo-authored full case studies have been published under his name along with 4 Book chapters and numerous book reviews for international independent book publishers in Germany. He has published more than 10 Research Articles in the WoS & Scopus Listings. Google Scholar Citation 70+ and Research Gate Score is 248 with 44+ Citation,50000+ reads with 27 Research Recommendations as well as European Alliance for Innovation (EAI) Score is 16.
Honors’ and Awards :
Top funding project writer Dr. José received, Top Researcher Award 2019-2023, Best Ph.D. Thesis Award 2018, Distinguished Young Scientist 2017, University Topper (2011-2012), 7 Times received the FCB - Faculty Competency Building Award (2011-2018) and Mr. Perfect Award at 2008.
International Memberships and Activities:
He is having 35+ International academic and professional bodies’ memberships around the world which Includes IEEE, Oulu Entrepreneurship Society - Finland, Middle East Research Institute, International Entrepreneurs Association, Africa Society of Association Executives (AfSAE), Association of Strategic Marketing, National Science Teaching Association, ISPIM - International Society for Professional Innovation Management, ITPA - Information Technology Professionals Association and IAENG - Society of Operations Research and He is serving as a volunteer for Scopus, Web of Science and ABDC Indexed journal’s editorial and reviewer board member for more than 30+ Journals and reviewed 200+ articles since 2019.