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Full game character in Blender course - Moth Girl
Bestseller
Rating: 4.7 out of 5(292 ratings)
3,049 students

Full game character in Blender course - Moth Girl

Creating a game ready character with textures only in Blender! No other tools used.
Last updated 6/2025
English
English [Auto],

What you'll learn

  • Making a game character only with Blender
  • Sculpting and modelling a high poly in Blender
  • Retopology in Blender
  • UV mapping in Blender
  • Materials and shaders in Blender
  • Baking maps from high to low poly in Blender
  • Texture retouching in Blender
  • Base rig and pose in Blender

Course content

4 sections74 lectures49h 52m total length
  • Introduction3:55

    Begin with a high-poly character, craft a 25,000-triangle low-poly, then retopologize, uv map, bake two texture sets (normal, roughness, metallic, diffuse, ao), rig, pose, and render a turntable in Blender.

  • Blender setup for fast sculpting10:13

    Configure Blender 4.4 for fast sculpting by enabling input navigation, F2 add-ons, screencast keys, matcap, brush shortcuts, and quick favorites for sculpting and modifiers, then save resources.

  • Starting a female head from sphere28:20
  • Making a beautiful female face35:42

    Learn to sculpt a beautiful female face in Blender by refining eyes, nose, ears, lips, and cheeks with careful smoothing, symmetry, and brush techniques such as draw sharp and grab.

  • Important Checkpoints for your head sculpt20:52

    Follow a practical head-sculpt checklist to refine proportions, features, and silhouette in Blender, checking three-quarter views and adjusting eyes, nose, mouth, ears, neck, and jaw.

  • Sculpting the hair27:11

    Learn to sculpt stylized hair and refine facial proportions in Blender, using pinch, draw sharp, and clay strip brushes; plan volume, reference, and side profiles for a game character.

  • Making the torso and the legs38:30

    Explore modeling the torso and legs in Blender, using references and symmetry, and shaping anatomy from clavicle and sternum to pelvis, with emphasis on breasts, legs, and pose.

  • Sculpting arms and hands36:34

    Learn to build a heroic female knight’s arms and hands in Blender by using head-height proportions, duplicating blocks, adjusting pose to 45 degrees, and refining fingers, knuckles, wrists, and topology.

  • Assembling and adjusting the body41:51

    Refine a female Blender body by checking leg anatomy, straight inner leg, tapered lower leg, and smooth ankles, using mirror, remesh, and mindful polycount for a poised armor silhouette.

  • Making teeth and coloring the face27:22

    Create a slightly open mouth with teeth, color the face, use masking of the upper lip and symmetry to refine the vampire and canine teeth, and retopologize.

  • Eyelashes are essential22:51

    Create stylized eyelashes for a game character in Blender using mesh planes, extrusion, and mirroring for a low-poly look suited to mobile games, with eyeliner and brow tweaks.

  • Starting the Helmet 3D sketch31:48

    Starting the helmet 3d sketch, the instructor names parts, hides the hair, and frames a cool game-character helm around the head in blender, emphasizing concept over realism.

  • Torso armor 3D sketching38:36

    Learn step-by-step 3D sketching of torso armor and helmet in Blender, using multiple passes, sculpting with symmetry, and building armor, fabrics, low-poly UV textures for game characters.

  • Shoulder armor and skirt creating38:09

    Model shoulder armor and a skirt for a moth girl using a half-sphere shoulder with a border, applying symmetry, extrusion, sculpting, and modifiers toward a game-ready high-low poly workflow.

  • Making the elbow and knee armors32:07

    Craft elbow and knee armor for the Moth girl in blender, testing shoulder placement, symmetry, and extrusion while exploring low-poly and high-poly workflows, multires, and uv baking concepts.

  • Fixing the elbow, shoulder and knee armor36:55

    Model elbow, shoulder, and knee armor for a moth girl in Blender, comparing one-piece and outer-part elbow armor, and applying extrude, rotate, edge loops, and sculpting techniques.

  • Making the ears and tigh armor39:01

    Model the moth girl’s ears or wings from the front view, refine with sculpting and mirrors, then shape armor with mask and extrusions, using solidify for a game-ready mesh.

  • Making the feet armor and preparing the sword47:15

    Iterate on the legs and feet armor, smoothing and detailing knee armor, apply retopology and sculpting to shape the pieces, then extract and prepare a sword concept for later texturing.

  • Starting the sword modelling40:16

    Start sword modeling in Blender by building a blade from a plane, aligning orthographic views, extruding and beveling, and using a mirror modifier to shape the handle and guard.

  • Adding details to the sword40:49

    Learn to add sword details in Blender using geometry, duplicating and separating parts, extruding, scaling, and rotating to fit the moth wing, keeping low-poly design with mirror and solidify modifiers.

  • More details for the sword46:26

    Create a detailed sword in Blender, refining the guard and blade, adding a spiral handle with curve objects, using extrusions, mirror clipping, edge loops, and retopology.

  • Arms armor and detailing the helmet44:34

    Develop and refine the moth girl’s arm armor and helmet in blender, using cylinders, sculpt mode, masking, and solidify, then adjust proportions and plan high-poly baking steps.

  • Refining the torso armor 3D sketch32:45

    Refine the torso armor in a 3d sketch within Blender, adjusting hinges, borders, and negative shapes, while color-tuning the body and preparing for high-poly detailing.

  • Retopo cleaning the helmet geometry40:18

    Retopo the helmet geometry in Blender by masking, starting from a plane, extruding and bridging to quads, and refining edge sharpness with mirror, solidify, and subdivision for a clean silhouette.

  • Working more on the helmet high poly45:48

    Refine the helmet high poly in Blender by extruding, duplicating, and shaping polygons, applying solidify, subdivision, and mirror modifiers, and exploring sculpt and edit modes.

  • Ears and starting the armor refinement47:29

    Adjust the model and enable overlays and screencast keys, then refine the ears with sculpting and multi-resolution. Refine armor topology with edge loops, masking, and extrusion for a clean bake.

  • Armor refinement at its best38:15

    Hone the moth girl's armor in Blender by refining polygons, applying subdivision and solidify modifiers, sculpting and crease sharpening, and using curves and retopology for a smooth, detailed finish.

  • More body armor refinement work48:06

    Continue refining the torso armor in Blender with extrusion, edge loops, and sculpting to fit the body, then apply solidify, sharpen creases, and fix symmetry for a game-ready finish.

  • Finishing the front body armor48:04

    Finish the front body armor in Blender by refining edge flow, crease, and thickness, using edge loops, extrudes, mask extract, solidify, and mirror for high-to-low baking.

  • Defining the back torso armor44:51

    Define the moth girl's back torso armor in Blender, smoothing and inflating the orange areas, aligning a two-piece back with the front, and shaping curved back details with bezier curves.

  • Finishing the torso armor high poly44:02

    Finish the torso armor high poly by connecting back pieces with edge loops, shaping thickness, and sharpening edges for a bake-ready low-poly game asset.

  • Shoulder neck armor refinement41:48

    Refine shoulder neck armor in Blender by adjusting topology and edge loops, then apply multi-resolution subdivision for a polished high-poly look.

  • Skirt armor making43:15

    Learn to create skirt armor in blender by building inner neck armor and belt, refining with edge loops and creases, and using solidify and subdivision modifiers for a game-ready result.

  • Refining the thigh armor33:45

    Refine the moth girl thigh armor in Blender by sculpting in sculpt mode, managing the mirror and solidify modifiers, and adding edge loops for high-poly detail.

  • Making the knee armor high poly45:41

    Develop a high-poly knee armor using precise polygon modeling, edge loops, and crease techniques with solidify and subdivision surfaces, leveraging symmetry and UV-ready prep for baking.

  • Refining the lower leg34:01

    Refine the knee armor by applying subdivision surfaces and solidify modifiers, create clean edge data with creases, and retopologize for a precise gold-accented finish.

  • Lower leg refinement part 231:53

    Refine the lower leg of the moth girl by applying the solidify modifier, sharpening edges, narrowing forms, and adding borders, then use remeshing and multiresolution to optimize the game-ready mesh.

  • Feet armor33:46

    Separate the foot armor pieces, extrude the shapes, and apply solidify and subdivision surface to create durable armor. Add rivets, sharpen edges, and bake considerations for a game-ready finish.

  • Finishing the arms35:09

    Enhance the arms by refining the feet armor with extra edge loops, precise extrudes, and sharpened creases, then apply subdivision surface and edge data to achieve clear, realistic armor.

  • Making the wings51:25

    Refine the moth girl wings in Blender, using edit mode, edge loops, and curves, with solidify and subdivision for squarish geometry, then paint vertex colors and unwrap UVs.

  • Drawing the front skirt34:50
  • Refining the sword high poly45:55

    Refine the sword high poly in Blender by adding subdivision surface, crease edge loops, and mirror modifier, while sculpting with inflate and deflate brushes and adjusting masks and cavities.

  • Finishing the sword high poly53:31

    Learn to finish a sword high poly in Blender by adding edge loops, creases, and subdivision surface, applying solidify and mirror modifiers, fixing gaps, and preparing UVs.

  • Refining the hair and face43:50

    Refine the hair and face and adjust the neck size, then prepare for low-poly retopology, baking, and UV mapping to deliver a polished portfolio character.

Requirements

  • Some knowledhe of Blender is required

Description

A game character made entirely in Blender, only with free addons?


This sounds like a wet dream right? But its true. This course is exactly that!


Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.


My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.

I have worked in the game industry for 15 years and have made numerous 3D characters for many games.

Тhe nice Moth Knight concept is from Ilsu Jang


In this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.

When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it :).

After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too.

Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.

We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.

At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.


This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.

Beginners should first try my Absolute beginners blender courses, and then attempt this madness :).




Who this course is for:

  • Intermediate and advanced course for game 3D character creation in Blender