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Full game character in Blender course - Moth Girl
Bestseller
Rating: 4.7 out of 5(275 ratings)
2,543 students

Full game character in Blender course - Moth Girl

Creating a game ready character with textures only in Blender! No other tools used.
Last updated 6/2025
English

What you'll learn

  • Making a game character only with Blender
  • Sculpting and modelling a high poly in Blender
  • Retopology in Blender
  • UV mapping in Blender
  • Materials and shaders in Blender
  • Baking maps from high to low poly in Blender
  • Texture retouching in Blender
  • Base rig and pose in Blender

Course content

4 sections74 lectures49h 52m total length
  • Introduction3:55
  • Blender setup for fast sculpting10:13
  • Starting a female head from sphere28:20
  • Making a beautiful female face35:42
  • Important Checkpoints for your head sculpt20:52
  • Sculpting the hair27:11
  • Making the torso and the legs38:30
  • Sculpting arms and hands36:34
  • Assembling and adjusting the body41:51
  • Making teeth and coloring the face27:22
  • Eyelashes are essential22:51
  • Starting the Helmet 3D sketch31:48
  • Torso armor 3D sketching38:36
  • Shoulder armor and skirt creating38:09
  • Making the elbow and knee armors32:07
  • Fixing the elbow, shoulder and knee armor36:55
  • Making the ears and tigh armor39:01
  • Making the feet armor and preparing the sword47:15
  • Starting the sword modelling40:16
  • Adding details to the sword40:49
  • More details for the sword46:26
  • Arms armor and detailing the helmet44:34
  • Refining the torso armor 3D sketch32:45
  • Retopo cleaning the helmet geometry40:18
  • Working more on the helmet high poly45:48

    Refine the helmet high poly in Blender by extruding, duplicating, and shaping polygons, applying solidify, subdivision, and mirror modifiers, and exploring sculpt and edit modes.

  • Ears and starting the armor refinement47:29
  • Armor refinement at its best38:15
  • More body armor refinement work48:06
  • Finishing the front body armor48:04
  • Defining the back torso armor44:51
  • Finishing the torso armor high poly44:02
  • Shoulder neck armor refinement41:48
  • Skirt armor making43:15
  • Refining the thigh armor33:45
  • Making the knee armor high poly45:41
  • Refining the lower leg34:01
  • Lower leg refinement part 231:53
  • Feet armor33:46
  • Finishing the arms35:09
  • Making the wings51:25
  • Drawing the front skirt34:50
  • Refining the sword high poly45:55
  • Finishing the sword high poly53:31
  • Refining the hair and face43:50

Requirements

  • Some knowledhe of Blender is required

Description

A game character made entirely in Blender, only with free addons?


This sounds like a wet dream right? But its true. This course is exactly that!


Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.


My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.

I have worked in the game industry for 15 years and have made numerous 3D characters for many games.

Тhe nice Moth Knight concept is from Ilsu Jang


In this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.

When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it :).

After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too.

Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.

We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.

At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.


This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.

Beginners should first try my Absolute beginners blender courses, and then attempt this madness :).




Who this course is for:

  • Intermediate and advanced course for game 3D character creation in Blender