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3ds Max + V-Ray 2022: Complete Course in 13 hrs
Rating: 4.0 out of 5(2 ratings)
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3ds Max + V-Ray 2022: Complete Course in 13 hrs

Master 3ds Max & V-Ray: Create photorealistic 3D renders with this 13-hour comprehensive course.
Last updated 9/2021
English

What you'll learn

  • Create your own arch viz project in the first 6 hours of the course to learn 3ds Max + V-Ray from the ground up.
  • Learn how to use 3ds Max and V-Ray, two industry-standard software products, to create.
  • Learn Vray materials, lighting and cameras.
  • Learn how to use 3ds Max and V-Ray, two industry-standard software products, to create.
  • By following along with the course projects, you may begin generating professional-looking 3D visualisations.
  • Content is updated on a regular basis.
  • Follow along with several projects using a professional workflow to advance your rendering skills.
  • Learn how to create textures and post-process your renderings using Photoshop.
  • Set the stage for a career in 3D visualisation by laying the groundwork.
  • Enhance your lighting, composition, and post-production abilities.
  • Jump into more complicated projects using the latest versions of the programme after learning the basics with the initial projects.
  • Update your expertise to reflect the most recent versions of the software.

Course content

4 sections68 lectures13h 29m total length
  • Demo Video6:07

    This is Demo Video

  • Introduction of 3ds max29:28

    3ds Max provides a comprehensive and adaptable toolkit for creating high-end designs with complete artistic flexibility.


    In games, create vast environments.


    View high-resolution architectural renderings


    Finely detailed interiors and things should be modelled.


    With animation and visual effects, bring characters and features to life.

  • Shapes and Lighting14:14

    An object made up of one or more splines is called a shape. A spline is a line or curve formed by a collection of vertices and connecting segments. You can reshape the line and make segments of it curved or straight by moving the vertices and adjusting their parameters. A form can be used as a foundation for other objects as well as a path for animation.


    The term spline is derived from the name of a thin strip of wood or metal used in architecture and ship design to create curves.


    These sections provide you a basic understanding of how to use lighting in 3ds Max.


    These are the general reasons for using light objects:


    To enhance the lighting of a scene.

    It's possible that the default illumination in viewports isn't bright enough, or that it doesn't illuminate all of a complicated object's faces.


    To provide reality to a scene by using realistic lighting effects.

    Guidelines for Lighting offers advice on how to make lighting appear more realistic.


    To add realism to a scene by having lights create shadows.

    Shadows can be cast by a variety of lighting. You can also choose whether or not an object casts or receives shadows. See Shadow Parameters for further information.


    In a scene, to cast projections.

    Various types

  • Lights and Cameras25:36

    Cameras show a sight from a specific perspective. In the actual world, camera items simulate still-image, motion picture, or video cameras.

    Default menu: Create panel > Cameras Alt menu: Objects menu > Cameras Create menu > Cameras

    You can use viewports to display the camera's point of view once you've created it. You may adjust the camera as if you were looking through its lens using a Camera viewport. Camera viewports are useful for both altering geometry and setting up a rendering scene. Multiple cameras can provide multiple perspectives on the same scene.


    Create a camera and animate its location if you want to animate the point of view. You might, for example,

  • Particle System19:58

    It's time to create the particle system itself now that you've set up the photos you wish to handle using a particle system.


    Set the stage for the lesson:


    Click (Open File) on the Quick Access toolbar, scroll to the scenesrenderingparticle trees folder, and then open ptrees basics.max.

    Note: If a box appears asking if you want to use the scene's Gamma And LUT settings, select Yes and click OK. Accept the scene units and click OK if a prompt asks if you want to use the scene units.

  • Auto Grid and Link15:10

    The second block was placed on top of the first using AutoGrid.


    When you use AutoGrid, a temporary construction plane is generated and activated depending on the normal of the face you initially clicked. This method is an alternative to first constructing the objects and then aligning them.


    When AutoGrid is enabled, you can use objects in an XRef scene as references.


    AutoGrid employs a temporary construction plane that is tangent to the face of the surface inferred by any smoothing present on the surface, not the actual face of the surface, if the Smooth option is enabled on the Parameters rollout of a parametric object.

    Tip: The Select And Place tool allows you to transfer exaggerated exaggerated exaggerated exaggerated exaggerated exaggerated ex


    By attaching two objects as child and parent with the Select and Link button, you may create their hierarchical connection.

    Select And Link > Main Toolbar

    You can link any item to the currently selected object (child) (parent).


    An object can be linked to a closed group. Instead of becoming a member of the group, the object becomes a kid of the group parent. To demonstrate that you've linked to the group, the entire group flashes.


    The transformations (move, rotate, and scale) done to the parent are passed down to the kid, but the child's transformations have no effect on the parent. Use the Link Inheritance (Selected) Utility or us if you don't want the child to inherit the transformations.

  • Material Editor26:29

    3ds Max 2022 will be released on June 14th, 2021. View from within the product. The Slate Material Editing is a material editor interface that graphically displays the structure of materials as you develop and update them using nodes and wire. It's a replacement for Compact Material Editor. Material Editor flyout > Slate Material > Main toolbar

  • Editable Poly5:41

    The Edit Poly modification provides specific editing features for the selected object's vertex, edge, border, polygon, and element sub-object levels.


    > Modify panel > Modifier List > Object-Space Modifiers > Edit Poly > Create or pick an object.

    > Graphite Modeling Tools > Polygon Modeling panel > Create or pick an item. Apply Modify Polygons

    The default menu is: > Modifiers menu > Mesh Editing > Create or pick an object. Edit Polygons

    Alternate menu: Make a new item or choose one from the list. > Modifiers menu > Edit/Convert > Edit Poly

    Except for Vertex Color information, Subdivision Surface rollout, Weight and Crease sett, the Edit Poly modifier has most of the features of the parent Editable Poly object.

  • Angle Snap Toggle and Alignment5:22

    The Grid And Snap Settings dialog's Options panel allows you to customise snapping options.


    The default menu is: Grids and Snaps > Grid and Snap Settings > Grid and Snap Settings dialogue > Options panel > Tools menu > Grids and Snaps > Grid and Snap Settings

    Scene menu > Grids and Snaps > Alt menu: Options panel > Grid and Snap Settings > Grid and Snap Settings dialogue

    Default Toolbar > Snaps Toggle, Angle Snap Toggle, or Percent Snap Toggle > Right-click > Options panel > Grid and Snap Settings dialogue

  • Modifiers30:45

    The Optimize modification allows you to reduce an object's amount of faces and vertices. While keeping an acceptable image, this reduces the geometry and speeds up rendering. As you make each change, a Before/After readout offers you precise feedback on the reduction.


    > Modify panel > Modifier List > Select an object. Optimize

    The default menu is: Select an object, then go to the Modifiers menu, Mesh Editing, and then Optimize.

    Alternate menu: Choose an object. Geometry (Convert to Mesh) > Optimize > Modifiers menu

  • Skin11:43

    The Skin Wrap modification allows you to distort one or more objects. While Skin Wrap can be used for a variety of purposes, it's best used for animating a high-resolution object with a low-resolution one, such as a character mesh.

Requirements

  • You Should Know basic of Computer only
  • Windows 64-bit operating system
  • Internet and computer
  • Trial software can be downloaded and installed.
  • Computer literacy is required.
  • Knowledge of CAD, 3D software, photo editing, and art/illustration is advantageous but not required.
  • Prior expertise in a design sector is beneficial, but not required.

Description

Modelling: updates to key modifiers The foremost modifications in 3ds Max 2022 are iterative updates to the software’s modelling tools. The famous Smart Extrude gadget brought in 3ds Max 2021.2 receives new [Shift]-drag operations to mechanically sew extruded geometry to any a part of a mesh it touches, and to reduce via the mesh entirely. Several of the important thing modifiers have additionally been updated, with the Slice modifier getting a Radial slice option. Holes created with the aid of using slice operations also can now be capped mechanically.

       The Symmetry modifier adds support for numerous symmetry planes in a single operation, as well as the ability to replicate and repeat geometry around the gizmo's centre point.


The Relax modifier now has a new Maintain Volume option to help preserve the original shape when removing tiny surface detail — for example, to clean up raw 3D scan data.




The Extrude Modifier's interactive performance has been enhanced by "up to 100x," while AutoSmooth's performance has been "substantially" improved.


V-Ray® for 3ds Max is a rendering programme that has been used in the real world. It is the go-to option for artists and designers across the 3D industries because of its adaptability and ability to handle any style of project — from enormous, dynamic scenes with thousands of lights to an exquisite still life.

Who this course is for:

  • This course for both beginner and expert
  • Professionals in the design field who want to study 3D
  • Students of architecture
  • Users of SketchUp who want to improve their skills should read this.
  • Anyone with a passing interest in three-dimensional graphics
  • Rendering is a skill that many draughtsmen want to learn.
  • Architects
  • Users of 3ds MGamers that desire to learn how to model their own game assets in 3ds Max (particularly architectural elements).ax who wish to learn how to use Vray should take this course.