
We will go over some basic and more nuanced Zbrush tricks, tips and techniques.
Mini robot creation to understand the overall workflow better
Concepting, reference gathering and idea generation video to help you if you are struggling with this stage
Main chunk of the tutorial. Going over the blockout stage in zbrush, itteration and brainstorming as we go along
Quickly generating lowres and UVs for later stages
Creating textures in Substance Painter 3D
Creating turntable render in Blender
Reflecting on what we learned and going over alternative texture variation creation
Going over Davinci Resolve to put the work together and do any post production
Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that's the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let's get started!If you have any questions, comments or feedback, please let me know in the comments below.
Programs used:
Zbrush
Substance 3D Painter
Blender
Content:
Beginners tricks, tips and techniques
Mini Robot Creation
Concept and Initial Ideas
Zbrush Blockout
Zbrush Low Res and UVs
Substance Painter 3D Texturing
Blender Turn-table
Final Thoughts and Texture Variation
Extra
UI used in the video
Hotkeys used in the video
Brushes used in the video
Some alphas maps