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Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)
Rating: 4.3 out of 5(32 ratings)
365 students

Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)

We will touch on every stage going from ideation and concept to the final turntable render. By professional artist.
Created byJonas Roscinas
Last updated 10/2023
English

What you'll learn

  • Working quickly in Zbrush
  • Concepting and thinking about mechanical design
  • Texturing in Substance Painter
  • Rendering in Blender

Course content

1 section9 lectures4h 13m total length
  • 01 Beginners Tricks Tips Techniques28:15

    We will go over some basic and more nuanced Zbrush tricks, tips and techniques.

  • 02 Mini Robot Creation14:09

    Mini robot creation to understand the overall workflow better

  • 03 Concept and initial ideas23:22

    Concepting, reference gathering and idea generation video to help you if you are struggling with this stage

  • 04 Zbrush Blockout1:26:58

    Main chunk of the tutorial. Going over the blockout stage in zbrush, itteration and brainstorming as we go along

  • 05 Zbrush LowRes UVs22:18

    Quickly generating lowres and UVs for later stages

  • 06 Substance Painter 3D52:45

    Creating textures in Substance Painter 3D

  • 07 Blender20:24

    Creating turntable render in Blender

  • 08 Final Thoughts and Texture Variation3:21

    Reflecting on what we learned and going over alternative texture variation creation

  • 09 Post Production2:05

    Going over Davinci Resolve to put the work together and do any post production

Requirements

  • Some basic knowledge of Zbrush, Blender and Painter3D

Description

Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that's the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let's get started!If you have any questions, comments or feedback, please let me know in the comments below.

Programs used:

  • Zbrush

  • Substance 3D Painter

  • Blender

Content:

  1. Beginners tricks, tips and techniques

  2. Mini Robot Creation

  3. Concept and Initial Ideas

  4. Zbrush Blockout

  5. Zbrush Low Res and UVs

  6. Substance Painter 3D Texturing

  7. Blender Turn-table

  8. Final Thoughts and Texture Variation

Extra

  • UI used in the video

  • Hotkeys used in the video

  • Brushes used in the video

  • Some alphas maps

Who this course is for:

  • Beginner/Intermediate users of Zbrush, Painter 3d and Blender