
Learn how to download and install blender from blender.org, select the latest version (2.9x), and get started with a simple, step-by-step setup.
Navigate the Blender interface with the mouse, switch views with number pad shortcuts, and add, move, duplicate, rename, and organize objects into collections, toggling object and edit modes.
Learn to import a downloaded FBX file into Blender using the file menu, delete unwanted objects, adjust the scene, and rename the default to prepare your project.
Assign materials to an imported FBX file by editing preferences, creating wall materials, and applying colors via material properties. Use the material library to apply glass to windows.
Set up and customize materials for imported FBX files in Blender from a Revit workflow, applying glass textures, adjusting metallic, roughness, and window frame details.
Apply materials to an imported FBX file in Blender, including glass for windows and frames, and isolate and assign materials to individual parts using edit mode.
Apply textures and materials in Blender to transform white surfaces into dark walls, map textures on the ground and roof, and create new materials for a cohesive final render.
Import a pbr roof texture by pulling in image textures, including albedo, roughness or gloss maps, and a normal map, then adjust in the viewport to preview the roof material.
Master applying PBR materials across a roof in Blender, adjusting strength and roughness, renaming sections, and previewing changes in shading view to ensure consistent texture across all parts.
Explore applying a wet road PBR material in Blender, adjusting diffuse texture, roughness, and normal maps on floor and road planes for realistic, glossy surfaces.
Learn how to append .blend files into Blender to bring in external trees and objects, position and scale them, and assemble a simple scene.
Set up scene lighting in Blender using environment textures and HDRI options, test multiple Hajari files, adjust background and reflections, and render a final image in the chosen render mode.
Switch from the default Revit camera to Blender's camera, then position and rotate it with middle-mouse navigation and set exact x, y, z coordinates.
Configure the camera in blender, select the camera, enter location and rotation values, and switch to camera view. Then apply textures to scene groups and adjust scale.
Append a vehicle collection from a file into the Blender scene, then place and scale cars to match floor proportions and adjust the camera view.
Set up the exterior environment in Blender by placing a plane as sky, applying a cloud texture and a sky image, and adjusting its position behind trees.
Learn to import lamps, set up area and point lights, adjust rotation and emission direction toward the ground, and duplicate lights to illuminate scenes for camera angles in Blender 2.9x.
Place lamps in the scene, duplicate them with shift d, and position lights to shape illumination. Navigate the user interface to toggle lights on or off and refine final interiors.
Open Blender, delete the default scene, import a 3D file, create a roof collection, hide ceiling elements, adjust the interior view, and save your work.
Learn to set up and place a camera in a Blender interior scene, adjust position, angle, and focal length, and apply practical camera settings for living room and dining areas.
Append the couch collection from the downloaded living room file, create a couch collection, hide unused items, and position and duplicate furniture using G, X, Y, Z in front view.
from revit to blender 2.9x from scratch shows how to duplicate appended objects, set up pbr materials with roughness and normal maps, and position furniture in a living room scene.
append a PBR texture to a roof in blender, assign albedo, roughness, and normal maps from your texture folder, and preview changes in the shading viewport.
Apply the pbr texture to every roof part after selecting all roof sections, then adjust the texture scale and roughness and preview in the shading view.
Import diner chairs into Blender, scale and place them using a reference object, apply silver glossy materials, join parts into a single chair, and duplicate to create multiple arrangements.
Create a center dining table asset in Blender, duplicate components, apply subdivision and materials, adjust position and camera angles to showcase the design.
Create a simple tv stand by modeling a basic cabinet, set dimensions, move and scale components along the x, y, z axes, and apply materials while adjusting the view.
Learn how to import a smart TV FBX model into Blender from a Revit to Blender workflow, set up its position, scale, and orientation, and prepare for scene lighting.
Create and refine internal lighting in a Blender scene by selecting and organizing lights into a collection, applying materials, and adjusting light energy and placement for realistic illumination.
Set up a chandelier scene in Blender from scratch, organize assets and collections, apply materials and textures to the floor, adjust camera resolution, and prepare frames for rendering.
Learn to create and organize picture frames in Blender, save them in a frames collection, add thickness with a solidify modifier, and texture with an image and glass materials.
Learn to place and orient picture frames in a Blender scene, adjust rotation, scale, and wall alignment, and apply or swap images as frame materials.
Append curtain assets from a provided collection, adjust textures and materials, apply reflective glass to windows, and finalize scene layout in Blender for a polished render.
Configure Blender 2.9x final render settings, adjust lighting and materials, apply textures, and render a polished final image using sampling and denoising techniques.
This course covers in a very simple way how to make architectural visualization masterpieces with the blender software. This course has been designed to help anyone who has little knowledge of the Blender Software or is perhaps anyone who wants to improve their existing 3d design skills
This course covers how to convert the Revit FBX model into a stunning realistic 3d rendering scene, you do not need any prior knowledge of blender 2.9 or the Revit software to benefit from this course. The models to be used for this course have been provided as part of the course materials. In this course, you will learn to set up Materials, Textures, and realistic Lighting for your Scene.
The software used for the 3d modeling in this course is blender 2.8(or any later version 2.81, 2.82 or 2.83). This course is been regularly been updated based on recommendations and ideas from students on what to create. It has been designed to meet the needs of those who either haven't used Blender software at all, have an understanding of the software interface, or perhaps make use of other software programs and want to learn to use blender.
In this course, you will learn how to make
3d models
Materials and texturing
Scene lighting
3d Rendering
Improve your Creativity within the 3d space