From photo to 3D model. Photogrammetry tutorial series.
What you'll learn
- They will know whole process from start to finish. Rest is practice, but they will know, how to handle the data.
Requirements
- You should know all the used software. This is more workflow tutorial on how to deal with the scanned data.
- Software which is used: Agisoft Photoscan, Zbrush, Substance Designer, Substance Painter, Photoshop, Blender.
Description
In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as JPG files, then We will go to Agisoft Photoscan, to generate our model. Masking photographs, aligning, generating dense point cloud data, clean that data, generate mesh, textures. We will also merge chunks, because this object need to be done from two scans. Main part of the trunk, and bottom part which was covered, because it need to stand this way.
Then We will go to Zbrush, for fixing scan errors. Decimating our scan to get usable mesh, and bake displacement maps for later use in Blender/Cycles and it's new Principled Shader. Before rendering We will also use Substance Designer and Painter to make PBR textures and off course Photoshop for some cloning and relighting.
Who this course is for:
- 3D enthusiasts and everyone interested in this topic.
- If You are on photogrammetry, this one is for You.
Course content
- Preview01:35
- 17:00Shooting theory
- 11:41Color correct and save in Camera RAW
- 03:30Loading photos in Agisoft Photoscan
- 15:52Masking photos in Agisoft Photoscan.
- 07:01Aligning photos in Agisoft Photoscan part 1.
- 02:18Aligning photos in Agisoft Photoscan part 2.
- 06:55Cleaning sparse point cloud data in Agisoft Photoscan.
- 07:40Generating dense point cloud data in Agisoft Photoscan.
- 21:10Cleaning dense point cloud data in Agisoft Photoscan.
- 06:37Generating mesh in Agisoft Photoscan
- 03:31Generating texture in Agisoft Photoscan
- 15:26Aligning chunks in Agisoft Photoscan.
- 08:02Merging chunks in Agisoft Photoscan.
- 01:59Export OBJ in Agisoft Photoscan.
- 16:37Cleaning scan data in Zbrush - Part 1
- 19:37Cleaning scan data in Zbrush - Part 2
- 10:01ZRemesher in Zbrush
- 13:26UV's in Blender.
- 06:28Reproject detail into model with UV in Zbrush.
- 06:56Generating displacement map in Zbrush.
- 06:00Re-texturing model in Agisoft Photoscan.
- 13:26Baking maps in Substance Designer
- 20:15Texturing in Substance Painter - Part 1
- 07:44Texturing in Substance Painter - Part 2
- 06:44Re-lighting texture in Adobe Photoshop.
- Preview23:46
- 00:03PROJECT FILES
- 00:09READ ME - IMPORTANT
Instructor
My name is Kamil Adamski, I'm 26 year's old, from 8 years in the industry.
So if You need a fresh look, You find the best man. I'm working on most popular software's and always gives the best quality to
My customers. My specialty is 3D graphics, and everything that is related to it.
I always find time to get You answer. So don't wait and contact Me to make Your future better.