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From Idea to Game Art Asset. Part 1
Rating: 4.7 out of 5(4 ratings)
7 students

From Idea to Game Art Asset. Part 1

Create a highend 3D character in Blender for next-gen games
Last updated 6/2023
Portuguese

What you'll learn

  • Create a photorealistic 3D character asset for games and other realtime media in Blender. But most of the content also works for pre-rendered computer graphics.
  • Innovative workflows, very recent, made possible after recent tech innovations and tools, like 3D scanning and AI-assisted tools.
  • The fundamentals, thought processes and design choices that goes into creating a character for games, from cartoony to photorealistic.
  • How to properly conceive a character from scratch, with originality, and narrative and design coherence in mind.
  • Overview of smart materials creation in Blender. The format is timelapse with narrated comments.
  • Overview of modeling and sculpting human anatomy. The format is timelapse with narrated comments.
  • Overview of blocking and refining character props, garment and equipment. The format is timelapse with narrated comments.
  • Overview of kitbashing parts from scans and pre-existing base meshes. The format is timelapse with narrated comments.

Course content

4 sections • 8 lectures • 4h 46m total length
  • Free Sample - Montage10:00

    Free sample montage with excerpts from 2 lectures for you, to have a glimpse of the course's content.
    No captions on this sample, but all the lectures have proper english captions.

  • Brief Overview of 3D Art Fundamentals and Developing an Original Idea1:08:10

    In this first lecture you will learn the proper state-of-mind, mindset and some tips to come up with fresh ideas for characters (humans and other creatures). Also a proper method to create and develop a character before any attempt to draw him on paper or make him in 3D. Suggestions on how to put your mind in a favorable state to come up with ideas and also a reminder on work ethics.

    In the downloadable materials for this lecture you will find the file with the customized Blender keyboard shortcuts the instructor uses in his daily work routine.

  • Come Up With an Idea for Your Character
  • Proper Ethical Ways to Create Characters

Requirements

  • No 3D art creation experience needed. The course cover fundamental concepts and insights from an experienced professional, useful at any point during your career as a 3D artist. This course specifically is an overview of what it takes to create a high-end character asset for games, to the point it looks finished on screen. The other course that is the continuation of this one (Part 2: From 3D sketch to final asset) will cover the remaining steps to finish the asset. The course does not require prior knowledge of creating characters for games to be useful. That said, students with a basic knowledge of Blender's UI and tools, or a disposition to learn those by themselves as they follow the course, will be in a better position to complete an asset like the one shown in the videos.

Description

In this course you will learn a cutting-edge innovative method to very quickly and efficiently end up with a 3D high-end photorealistic 3D character for games in Blender. This is Part 1 of a two-part course. Here in Part 1 you will bring the character to a very important step known as look development, where you try to visualize as soon as possible the asset as it will look in the game when finished, before commiting to time-consuming finishing technical tasks. This way you have more flexibility to experiment with designs before approving and thus avoid loosing time and effort.


Along the way you will also learn and absorb all the basic fundamentals that goes into crafting a photorealistic creature for games, and most of this knowledge also applies to pre-rendered computer graphics media. We will cover these topics (and more):


  • Techniques and state-of-mind to come up with ideas.

  • How to properly research and gather reference images, and infuse them onto your character.

  • Thought process and design choices every skilled professional creature artist goes through.

  • Fundamentals of anatomy and how we apply them to any kind of creature, from human to alien.

  • Kitbashing techniques using 3D scans, to make sure anatomy is nailed down and skip time consuming steps.

  • Kitbashing techniques using AI-generated images, with quick turnaround times, ideal for look development.

  • Painting textures in Blender using both stencil projection and hand painting techniques.

  • How to quickly blockout character elements, like armor, garment and props.

  • Overview of smart material creation workflow in Blender


    *A note: This is the first course I'm making available in Udemy and the audio is in portuguese (with subtitles in many languages). But the following ones (starting with Part 2: from look dev model to finished asset) will have the audio recorded in english, to make it easier for non-portuguese speaking students to use them.

    Also worth noting is that the teaching format of this specific course is of timelapse videos 1 hour long in average. But I also intend to make available step-by-step courses on specific tasks and subjects, in Blender and possibly in other software, like Unreal Engine 5, Unity, Quixel Mixer, Adobe Painter and Designer, Maya, Zbrush, among others. Maybe also on digital painting and sketching for concept design. So, keep an eye in my page in Udemy for more content in the future.

    Also, I'm offering extra Q&A and hands-on online meetings on-demand for those students who wish to have more support. This is not included in the price of the course in Udemy, though. If you have interest in this live sessions, contact me via personal messaging.

Who this course is for:

  • Beginners who wish to become 3D artists working on game titles or other types of realtime media, but it's also useful for pre-rendered Computer Graphics media.
  • Intermediate and experienced 3D artists, specially those willing to acquire insights into art and pipeline fundamentals and expand their knowledge. The narrated comments talk about classical and figurative art fundamentals, and also have insights on an artist's creation process, state-of-mind and design choices.
  • Anyone interested on seeing how capable Blender is at creating high-end 3D art, in this course with a focus on game characters. Blender is a free tool, developed by an open source community and has constant updates.
  • Anyone with an interest, curiosity about how a character artist thinks and works as he creates an anatomically grounded and realistic character for digital entertainment.
  • Beginner to experienced 3D artists who want to learn a new, very recent workflow for quicker visual results that look final in terms of lighting, shading and details, made possible recently with the advent of AI assisted image generation tools as a source of photobashing details.
  • Beginner to experienced 3D artists who want to learn a new, very recent workflow for quicker visual results that look photorealistic, made possible after the advent of 3D scanning tools and human scanned models made available or sold online.