
Turn your app idea into a money-making, worldwide launch by learning to build without coding, discover Apple’s five key ingredients, and craft a product spec with an Apple insider.
Learn two navigation styles for this course—stepwise or modular—to tailor your pace, then explore app ecosystems, validation, and how to find developers.
Compare iOS and Android as mobile platforms, noting user differences and monetization potential. Start with iOS to monetize on a budget, then consider Android, avoiding third‑party cross‑platform tools.
Explore the five key ingredients of innovative apps and what Apple and Google look for to feature on the App Store, illustrated by Word Lens and Getaround.
Delightful apps engage users with intuitive design, clear value, and careful attention to detail that encourage repeat use, as shown by Jamie Oliver's recipes app with responsive, detailed instructions.
Connect your app with user device data such as contacts and photos, enable cross-app interactions like calls and maps, and transfer a digital ticket to another mobile phone.
Optimize your app for high quality, robust, stable, and reliable performance by building for the iPad platform rather than cross-platform solutions, citing Infinity Blade 3 as an example.
Beautiful apps deliver the best visual experience through strong visual design that presents information clearly. The bamboo quilt example shows a splash screen, quote of the day, and on/off delivery.
Discover three app monetization options: selling the app or via in-app purchases, subscriptions with automatic renewals, and ad-supported models ideal for high engagement.
Find a technical cofounder by leveraging work connections or hackathons, recruit rockstar developers, share mocs, set code ownership, and establish backup plans to build a prototype quickly.
Outsource your app idea by hiring an agency or developer, compare hourly and fixed bid models, and prepare clear documentation and a detailed job description to attract the right contractors.
Case study: coffee meets bagel shows building an online dating app without technical co-founder, launching four-feature MVP (Facebook login, profile like/pass, admin tools, anonymous chat) to test hypotheses.
Adopt lean product design to treat each feature as a test and accelerate learning through the build-measure-learn loop and a minimum viable product.
Design lean experiments by formulating clear, risky hypotheses tied to a persona, select actionable metrics, and run concise tests to validate learning and guide product decisions.
Test smoke selling by building a single-page landing page and collecting emails to gauge interest with targeted ads, measuring click-through and sign-up rates to validate market fit.
Test by making a product demo video to illustrate a simple cross-device sync experience, easy sharing with public links, folder sharing, version history, and efficient delta updates.
Learn to validate service-based ideas with the concierge method by manually simulating the service, testing demand, pricing, and demographics before building the MVP.
Interview at least three users per idea to validate problem, impact, and pain frequency; update your tables and select one idea to size the opportunity by researching competitors and trends.
Explore how to map your app idea against the market landscape using swot analysis to identify strengths, weaknesses, opportunities, and threats, size the market, and craft a competitive position.
Swat analysis on Dropbox, highlighting its cross-platform file syncing, easy sharing, and availability from the Dropbox website, as shown through Josh's travel scenario.
Perform a swot analysis of Dropbox, highlighting strengths like innovation and ease of use, weaknesses such as security and legal implications, and opportunities and threats from competitors to guide growth.
Identify differentiators by analyzing competitors and building a feature table. Focus on a unique dimension, benchmark against rivals, and use Crunchbase to refine your product positioning.
Explore market sizing through supply-side and demand-side methods, using MLS attendance and US TV market examples, and learn that investors value the thought process as much as the number.
Spot trends like ocean waves to accelerate your product growth. Identify four trend types—technology, social, regulatory, and socio economic—for informed adoption and market growth.
Avoid celebrity photos when creating personas to prevent biases and unrealistic assumptions; keep personas lightweight to leave room for imagination, avoiding a narrowed backstory that limits growth.
Watch two video stories of get around car owners, each as a persona with differing needs and goals. Then create a persona for your product idea using these insights.
Create at least one persona for your product idea, noting you may have multiple personas (consumer and backend employee for NASA channels); name them using the adjective's initial letter for variety.
Build empathy by making an empathy map that captures a single user's seeing, thinking, feeling, hearing, saying, and doing, and maps their environment.
Discover four steps to turn an idea into a focused app: craft a product definition statement, build a feature backlog, design wirings, and create blocks for prototyping and usability feedback.
Create and manage a feature backlog to capture ideas as user stories and bugs, prioritized for delivery. Make the backlog the single, visible, dynamic source of truth for mvp features.
Learn to manage a feature backlog with pivotal tracker by breaking requirements into stories, estimating complexity with story points, prioritizing work, and accepting completed features.
Create a feature backlog for your product idea, starting with a product definition that states its purpose and persona, then build 10–20 items and use ice box for uncertain features.
Learn what wireframes are, why they matter, and the difference between low-fidelity and high-fidelity designs. Sketch, test with users and stakeholders, and communicate functionality, layout, and data.
Wireframe a simple Axure prototype with one button, link pages, and preview the design in the browser. Then publish to cloud hosting, generate files including JavaScript locally, and share.
Learn to wireframe in Axure by creating a reusable navigation header master, adding and styling buttons, and linking them across pages with a preview.
Move from hi-fi wireframes to interactive prototypes, gather developers' feedback, hand off to designers for branded marks with typography, and conduct user testing before coding.
Perform user testing by asking three useful questions to reveal delays, hesitations, and confusing labels, ensuring the app feels intuitive. After feedback, hand off designs to developers to start building.
Design a three-page interactive prototype by sketching first. Build a login page, a list view, and a detail screen, then test it with a friend to validate your product idea.
Discover the two most common reasons apps are rejected—misleading descriptions and crashes—along with developer signup, the necessary paperwork, and access to the latest App Store guidelines.
Finish course and apply your knowledge to launch your app idea on the App Store, embracing the idea that a journey of a thousand miles begins with a single step.
Have a great app idea? Now what? Wouldn’t it be awesome if you could instantly turn that app idea into a real money-making app and launch it everywhere in the world? Apple has paid out over $15 billion dollars to app creators and there are tens of thousands of people building apps right now around the world.
I designed this class specifically for people that have an idea for an app but don’t have a technical background. You’ll learn how to create an app without having to do the coding yourself. I’ll teach you how to find a technical cofounder and how to outsource your project for cheap. You’ll learn the right way to write an app product spec so you don’t have to waste thousands of dollars doing rework with your developers.
I’ve designed dozens of blockbuster apps for organizations like NASA, Ticketmaster, and Live Nation, and some of these apps have millions of users and bring in millions of dollars every day. I was also recruited to work for Apple where I helped them scout out high-potential apps and mentored 3rd party app teams. Because I’ve been an Apple insider, the knowledge and wisdom that I’ll share with you won’t be available anywhere else. You’ll learn the 5 key ingredients that Apple look for in a great app so you can greatly increase your chances of getting featured on the app store front page and learn the main reasons why apps get rejected so you know how to avoid those landmines.
I’ve taught dozens of workshops and courses for prestigious institutions like Stanford University, Art Center College of Design, and General Assembly and have launched a few online classes on Udemy with over 3,000 students enrolled from all over the world. And you can tell how much value I’ve given my students by the hundreds of 5 star ratings and satisfied reviews left by my students. I pour my heart and soul into every class I teach.
I also look at the discussion forums every single day and will answer whatever question you might have so I’ll be there learning with you every step of the way.
Enroll now and let’s turn your dream app idea into reality.