From Ai to 3D, 3ds max Cyborg Making of.
What you'll learn
- Ai and 3ds max integration analysis.
- Character Modeling Analysis 3ds max Cyborg.
- Analysis Creation Materials Character 3ds max Cyborg.
- Rig Analysis and Character Animation 3ds max Cyborg.
- 3ds max Cyborg Character Rendering Analysis.
- Ai image generation examples.
- Examples of PBR Materials and Rendering.
- Examples of animation export and import in Blender and Marmoset.
Requirements
- Basic knowledge of 3ds max.
Description
Topics: in this course we will study how new artificial intelligence technologies can become a source of inspiration for today's 3D modeling techniques and integration related to rendering and Ai.
The Making of illustrates and analyzes how a female Cyborg character was created through different modeling techniques, through the countless Ai resources it will be possible to design new designs as a source of inspiration for our favorite modeling program; in this course I will use 3ds max but each of you can use the modeling program most congenial to him such as Maya, Blender, Cinema 4D etc etc.
In addition to modeling we will observe what were the techniques for creating materials in different solutions, for a classic render and for the most modern PBR materials intended for the real time world, I will use different programs for this and I will show you the settings suitable for the purpose.
We will also talk about Mapping coordinates to understand how they were created.
There will be plenty of ideas to understand how the character's Rig was made and with which Tools the animations of the female Cyborg were created in 3ds max and exported for the most popular 3D graphics programs.
If you are interested in understanding how this story was created, press the play button on this course and enjoy this Making of.
The following resources are available in the course:
1_AI references.
2_render tests.
3_example files for 3ds max 2020 and 2017 and Vray GPU 4.2.
4_example file for 3ds max 2017 scanline including Rig and Skin and Texture.
5_FBX file including animation.
Note: the example files are attached to the lessons:
002_Different types of Cyborg
036_Introduction Rig Cyborg
Note: The Speaker's voice is generated in AI, Automatic subtitles are available.
Who this course is for:
- 3D Artist, 3D Modelers, Students, Teachers, Designers.
Instructor
He graduated from the Brera Academy of Fine Arts, graduated from the high school of art applied to industry at the Castello Sforzesco in Milan, graduated from the Liceo Artistico Primo in Milan, specialized in advertising and architectural illustration, and specialized in the creation of video courses for 3ds max, Twinmotion, AI Art, 3D content creation and Beta Tester for 3ds max.
With twenty years of experience in the use of software for modeling, rendering, animation and Fx, it was the first Italian company to create video courses dedicated to rendering and subsequent productions, today reaching more than 5000 video lessons, distributed on the most important international 3D graphics sites. .