Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
From 3Ds Max to Unreal Engine 5
Highest Rated
Rating: 4.6 out of 5(19 ratings)
1,082 students

From 3Ds Max to Unreal Engine 5

The ultimate guide for beginners
Created byAmer Sawalha
Last updated 7/2025
English
English [Auto],

What you'll learn

  • Learn everything you need in 3Ds Max before exporting to Unreal Engine
  • Be able to export from Sketchup and Revit to Unreal
  • Importing to Unreal Engine through Fbx and Datasmith
  • Unreal Engine UI and Navigation techniques

Course content

1 section21 lectures5h 22m total length
  • Case Study6:34

    Study Whiddy Island Farm Retreat as a case study to master Unreal Engine workflows. Learn lighting, materials, and visualization techniques that capture nature with steel, glass, wood, and stone.

  • **Project files**0:01

    You should be able to apply the knowledge you will learn in this course to any project you desire, but in case here are the FBX files exported from 3Ds Max and compatible with Unreal Engine, you just have to import them into Unreal and start learning.

  • Max User Interface12:24
  • Units Setup4:26

    Set up units and centimeters for modeling and export to Unreal Engine, configure metric display and system units, and use grid snapping to ensure precise dimensions and optimized geometry.

  • Max Navigation3:39

    Master 3ds Max navigation to move through a detailed multi-building file, using pan, zoom, orbit, and object-focused zoom with hotkeys like Z, to prep for export to Unreal Engine.

  • Max Layering3:39
  • Mesh Optimization8:14

    Perform mesh optimization by balancing detail and performance when moving models from 3ds Max to Unreal Engine 5, considering polygon counts, hardware, and real-time needs.

  • Materials1:01:36
  • Material Pt.212:01
  • Id's Attach And Detach44:15

    Learn how to attach and detach components in 3ds Max using multi-sub-object materials and IDs, convert to editable poly, and prepare sealed, interactivity-ready models for Unreal Engine.

  • Edit Normal1:27

    Flip the normals in editable polys to fix lighting and textures, using edit elements and optionally a normals tool in Unreal Engine.

  • Uvw Map19:13

    Master UV mapping for Unreal Engine 5 by unifying UV coordinates, applying box UVW map at 100 by 100 by 100, and managing simple and complex objects with proper materials.

  • Pivots10:31
  • Fbx Export10:31

    Export from 3ds Max to Unreal Engine 5 with a preflight checklist: optimize polycount, standardize materials, align pivots and normals, verify textures, lightmaps, and export via FBX layer by layer.

  • File Update10:37

    Update the model in Unreal Engine by refining materials, interior design, and wood segments, and export updated FBX files with embedded textures after organizing layers.

  • Downloading Unreal Engine 57:55
  • Unreal Ui And Navigation30:17

    Explore Unreal Engine UI and navigation, from launching via Epic Games Launcher to using blank templates, content browser, world outliner, blueprint workflows, and real-time viewport controls.

  • Importing To Max Fbx36:32

    Import 3ds Max FBX assets into Unreal Engine 5 and organize geometry, textures, and materials. Zero out coordinates, optimize with Nanite and UVs, and save all to cache.

  • Pivot, Uv And Normal Adjustments Into Ue517:02

    Fix pivots, UV maps, and normals in unreal engine 5 directly from exported 3ds max assets by exporting, importing, and setting bottom pivots, zero origin, and UVW maps.

  • Importing To Unreal From Max Using Datasmith12:44
  • Importing To Unreal From Sketchup Using Datasmith9:01

    Export Datasmith from SketchUp to Unreal Engine and enable direct link for syncing geometry and materials. Organize models with groups and merge actors to ensure clean imports.

Requirements

  • Download 3Ds Max
  • Download Vray or Corona

Description

About

This mini-course will teach you everything you need to know about transitioning from 3Ds Max to Unreal Engine 5, how to navigate within Max, and all the needed topics to consider fixing in each project before exporting to Unreal such as units, materials, pivots, UVW maps, mesh optimization, and many other important topics.

We will be guiding you through what to do and what not. You will learn all the international standards and requirements to export from your 3D software to Unreal Engine 5, making sure it's as simple as possible.


In this class, you will learn

Course Introduction

Case study

Max user interface

Units setup

Max navigation

Layering in Max

Mesh optimization

Materials

ID's Attachments and detachments

Editing mesh normal

UVW Map

Pivots

Fbx Export

Datasmith export

Downloading Unreal Engine

Unreal UI and Navigation

Importing to Unreal Engine

Exporting from Sketchup and Revit


At the end of this course

You will be able to identify all the relevant topics you need to export from Max to Unreal, which is compatible with architectural, interior design, and game design projects.

We will ensure that you become resourceful enough to organize, arrange, and export various models into Unreal Engine through any 3D software.

Who this course is for:

  • 3Ds Max Beginners
  • Unreal Engine 5 Beginners
  • 3D artists
  • Architects and Interior designers