
In the first part of this series, we talk about File formats, what is a ztool? what is the document? and what a zproject is - we look at ways to save your work and how the interface for zbrush works.
In Part 2, we explore the Navigation. Where you can find basic tools, side menus, how to drag and drop menus and basic customization of your workspace
In this Part we explore the tools menu, what is a ztool? How to switch between tools and how to manage your subtools.
In this part, we take a first look at brushes - how they work, how to reverse their function, and what some of the shortcuts associated with brushes do.
In this part, we begin to talk about sculpting, how to push and pull a mesh, how to apply the different brushes, and how to reshape it into anything you can imagine. We look at the symmetry settings and how to Dynamesh your sculpt.
In this part we demon strait how to sculpt a basic head shape from a sphere, the types of brushes you may use and the techniques associated with sculpting something like a head.
In this part, we look at mesh resolution, how to remesh a sculpt, and how to project between subtools.
In this part, we take a look at zspheres, what are they? how do you use one? how to work with the move, scale, rotate functions and how to turn a zsphere into a workable mesh.
In this part, we take a closer more in depth look at the most commonly used brushes when sculpting. Zbrush has a great array of brushes, its important to know which ones are best to use for sculpting.
In this part we talk about Masking, how to mask a section of the your sculpt, how to unmask and the different ways in which you can mask an object.
Here we will start a project - building a creature. In this first part we will block out a creature using zspheres, ready to sculpt
From our initial blocking, we can now further develop the basic form of the creature, realize the concept, fleshing out a head, mouth and eyes, as well as beginning to work out any kinks in the general stance and proportions.
In the refinement phase we add weight to our character, and work on his anatomy more, fleshing out fingers and toes.
The second pass refinement is an longer version of the first, this is a time lapse video that takes further time to refine the elements we worked on in the first pass.
At this stage we add detail - using stamps and creases to define hard and soft skins as well as folds and wrinkles.
The Second Pass detail video is an extension of the first pass, taking more time to add detail over a longer period. This is a Time Lapse video.
In the first of 5 bonus chapters, we look at how to create basic clothing and props, using masks and simple primitives.
In the second Bonus chapter we look at posing our figure, how to use the transpose tool and compose a basic stance for our final render.
In the third bonus chapter, we look at adding some colour and materials to our character. Adding gold to the costume and skin tones to the flesh as well as suitable materials for all the other sub tools.
In the fourth Bonus chapter, we look at making a basic scenery. We use fibermesh to create some simple grass, and use some new brushes to make rocks to create a stand for our character.
In the last chapter we set up some simple lights and adjust lighting and shadow to produce a render within in zbrush.
Hi - I'm Adam Dewhirst, and this is my course of Freeform Sculpting in Zbrush
I've spent the last 16 years working in the visual effects industry as a modeller and texture artist. I've worked on numerous Films including Guardians of the Galaxy, World War Z, The Dark Knight, The Golden Compass, Clash of the titans, Hobbs and Shaw and Tenet. Over that time, I've taught Zbrush at schools and universities, and I've hired and trained Interns for Cinesite, Framestore and The Mill. After writing many articles and training documents for the companies I've worked for, I'm finally releasing a course for everyone out there to get started in Zbrush!
In this course, you'll learn the basics of zbrush, how its navigation and menu's work. How to use the tools and get starting sculpting your own 3D creations. Following the guided structure, you'll learn how to block out a creature in zspheres, define the form and add high resolution details before going onto to pose, texture and render your concept. This course is designed for beginners and those new to zbrush.