
Learn to use GitHub for Unreal Engine 4 projects, with guidance for single and team workflows, from creating repositories to push, pull, reverts, sublevel feature, and chat notifications.
Learn to create a GitHub repository for Unreal Engine projects by signing in, naming the repo, choosing public or private, and initializing with a readme and Unreal Engine gitignore.
Learn how to pull changes safely in a collaborative Unreal Engine project using git fetch and git pull, verify updates with Sourcetree, and resolve behind-by-one-commit scenarios.
In this course you can learn how to combine Unreal Engine with Git and GitHub in order to have a full source control setup for your Unreal Engine projects. Benefits of having a source control is so that you can have your projects backed up in a cloud, you can access them from multiple devices, collaborate with other developers on the same projects and have your projects better organized. This course is all in one if you are a beginner or just want to understand Source Control more in depth. Free and Easy Source control for Unreal Engine course is made for Unreal Engine projects, but you can use source control for any software and the process is the same as it's shown here. You can use source control for Adobe, 3ds max, Premiere...
In this course you will learn:
How to combine Unreal Engine with Git and GitHub in order to have a full source control setup for your projects.
What is Git?
What is GitHub?
What is Sourcetree?
What do you need for the start?
How to create your repo?
How to create your project and clone repo from GitHub?
How to Push/Pull changes on your project?
How to collaborate with your colleagues/peers/clients and work on the same project using GitHub?
GitHub and Telegram integration
And other things needed to be completely ready to start using Git and have more control on your Unreal Engine projects.