
Learn to use GitHub for Unreal Engine 4 projects, with guidance for single and team workflows, from creating repositories to push, pull, reverts, sublevel feature, and chat notifications.
Learn how to set up free and easy project collaboration for Unreal Engine 4. Work with others on the same project, use cloud access, save time, and keep files safe.
Set up Unreal Engine source control on Windows with a GitHub and Epic Games account, reliable internet, and files under 100 megabytes for GitHub’s free plan, using Unreal Engine 4.26.
Explore how Git tracks changes and stores historical versions, and how GitHub hosts repositories, while Git GUI makes version control human readable.
Visualize a GitHub-based source control overview with a main green project, multiple repositories, and an imaginary five-person team—level designer, programmer, animator, technical artist, and 2D artist—collaborating on separate files.
Install git for Windows and choose a git GUI (Sourcetree recommended). Clone or create a repository on GitHub, then start developing and enjoy organized collaboration with free source control.
Learn to download and install Git on Windows, accept options in the installation wizard, set Notepad++ as the default editor, and complete the setup with MinTTY and Git Credential Manager.
Install git first, then install Sourcetree on Windows from sourcetreeapp.com, run the installer, and skip Bitbucket options since you only use Git.
Learn to create a GitHub repository for Unreal Engine projects by signing in, naming the repo, choosing public or private, and initializing with a readme and Unreal Engine gitignore.
Open the Epic Games launcher and create an Unreal Engine 4.26 project using the third person template named Tutorial Alpha project. Push the repo, which currently contains readme.md and .gitignore.
Rename the local project folder to avoid conflicts, then clone the GitHub repo in Sourcetree using the HTTPS link and pull the files into the correct directory.
Move and organize Unreal Engine project files into a local Git repository using Sourcetree, explorer, and the Git Bash terminal, then verify the repository by ensuring the project opens.
Push the Unreal Engine project from Sourcetree by staging selected files, using gitignore to hide builds and derived data, then commit and push to GitHub.
Learn how to push more changes to a cloud repository on GitHub, stage and commit new files, and push updates to simulate collaboration.
Clone the Tutorial Alpha Project repo on a second PC using Sourcetree, paste the Git link, set the directory name, and complete the clone of the third person files.
Demonstrates syncing Unreal Engine work across two pcs with Git and Sourcetree: simulate colleague changes, push, then fetch and pull to update the local project.
Learn how to pull changes safely in a collaborative Unreal Engine project using git fetch and git pull, verify updates with Sourcetree, and resolve behind-by-one-commit scenarios.
Learn an alternative way to clone Unreal Engine repositories using git clone from the project folder. Then add the cloned directory in Sourcetree to access commits and open the .uproject.
Demonstrate handling large Unreal Engine content with Git, force a push to fail, reset the commit, and perform a proper initial commit for huge content folders.
Learn how to manage large initial commits in Unreal Engine projects by splitting pushes, using git reset, staging selective folders, and considering git lfs to handle big files.
Reset the repository to an earlier commit with git reset and a soft option to keep maps and audio locally, then fetch and pull to sync across machines.
learn to reset a failed git push when large textures exceed the 100 megabyte limit, by undoing the commit and pushing only the under 100 megabyte assets.
Learn to collaborate on a single Unreal Engine level by using per-user sublevels and Git workflows, including fetch and pull before pushes, and editing only designated sublevels to avoid conflicts.
Change Sourcetree to dark theme by going to tools, options, selecting the dark option from the dropdown, and clicking ok for eye-friendly colors.
Set up your repository to send push and commit notifications to a Telegram group via a GitHub bot with a personal access token.
Set up a GitHub notification bot for your Discord server by creating a webhook, linking your repo, and enabling push events for real-time updates from your Unreal Engine project.
In this course you can learn how to combine Unreal Engine with Git and GitHub in order to have a full source control setup for your Unreal Engine projects. Benefits of having a source control is so that you can have your projects backed up in a cloud, you can access them from multiple devices, collaborate with other developers on the same projects and have your projects better organized. This course is all in one if you are a beginner or just want to understand Source Control more in depth. Free and Easy Source control for Unreal Engine course is made for Unreal Engine projects, but you can use source control for any software and the process is the same as it's shown here. You can use source control for Adobe, 3ds max, Premiere...
In this course you will learn:
How to combine Unreal Engine with Git and GitHub in order to have a full source control setup for your projects.
What is Git?
What is GitHub?
What is Sourcetree?
What do you need for the start?
How to create your repo?
How to create your project and clone repo from GitHub?
How to Push/Pull changes on your project?
How to collaborate with your colleagues/peers/clients and work on the same project using GitHub?
GitHub and Telegram integration
And other things needed to be completely ready to start using Git and have more control on your Unreal Engine projects.