Flutter & Dart Development For Building iOS and Android Apps
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- Flutter Design & Development
- Dart Programming
- Android Programming
- iOS Programming
- Mobile Development
- Swift Programming
- Objective-C Programming
- Kotlin Programming
- Java Programming
- Application Programming
- Mobile Design
- Semantics of general programming
- The format of coding applications
- All the features of Flutter
- Application programming
- Mobile programming
A box with a specified size. If given a child, this widget forces its child to have a specific width and/or height (assuming values are permitted by this widget's parent). If either the width or height is null, this widget will size itself to match the child's size in that dimension.
Pointers represent raw data about the user’s interaction with the device’s screen. There are four types of pointer events:
PointerDownEvent The pointer has contacted the screen at a particular location.
PointerMoveEvent The pointer has moved from one location on the screen to another.
PointerUpEvent The pointer has stopped contacting the screen.
PointerCancelEvent Input from this pointer is no longer directed towards this app.
onTapDown A pointer that might cause a tap has contacted the screen at a particular location.
onTapUp A pointer that will trigger a tap has stopped contacting the screen at a particular location.
onTap A tap has occurred.
onTapCancel The pointer that previously triggered the onTapDown will not end up causing a tap.
onVerticalDragStart A pointer has contacted the screen and might begin to move vertically.
onVerticalDragUpdate A pointer that is in contact with the screen and moving vertically has moved in the vertical direction.
onVerticalDragEnd A pointer that was previously in contact with the screen and moving vertically is no longer in contact with the screen and was moving at a specific velocity when it stopped contacting the screen.
onHorizontalDragStart A pointer has contacted the screen and might begin to move horizontally.
onHorizontalDragUpdate A pointer that is in contact with the screen and moving horizontally has moved in the horizontal direction.
onHorizontalDragEnd A pointer that was previously in contact with the screen and moving horizontally is no longer in contact with the screen and was moving at a specific velocity when it stopped contacting the screen.
onPanStart A pointer has contacted the screen and might begin to move horizontally or vertically. This callback causes a crash if onHorizontalDragStart or onVerticalDragStart is set.
onPanUpdateA pointer that is in contact with the screen and is moving in the vertical or horizontal direction. This callback causes a crash if onHorizontalDragUpdate or onVerticalDragUpdate is set.
onPanEnd A pointer that was previously in contact with screen is no longer in contact with the screen and is moving at a specific velocity when it stopped contacting the screen. This callback causes a crash if onHorizontalDragEnd or onVerticalDragEnd is set.
Bottom navigation bars make it easy to explore and switch between top-level views in a single tap. The BottomNavigationBar widget implements this component.
A Material Design raised button. A raised button consists of a rectangular piece of material that hovers over the interface.
Radio buttons allow the user to select one option from a set. Use radio buttons for exclusive selection if you think that the user needs to see all available options side-by-side.
An icon button is a picture printed on a Material widget that reacts to touches by filling with color (ink).
A lightweight message with an optional action which briefly displays at the bottom of the screen.
Basic iOS style page layout structure. Positions a navigation bar and content on a background.
Tabbed iOS app structure. Positions a tab bar on top of tabs of content.
A Material Design chip. Chips represent complex entities in small blocks, such as a contact.
Tooltips provide text labels that help explain the function of a button or other user interface action. Wrap the button in a Tooltip widget to show a label when the widget long pressed (or when the user takes some other appropriate action).
A single fixed-height row that typically contains some text as well as a leading or trailing icon.
Learn how to modify existing widgets and elements with new content.
You can separate each screen into individual files which are much easier to maintain.
Oftentimes, we not only want to navigate to a new screen, but also pass some data to the screen as well. For example, we often want to pass information about the item we tapped on.
Remember: Screens are Just Widgets™. In this example, we’ll create a List of Todos. When a todo is tapped on, we’ll navigate to a new screen (Widget) that displays information about the todo.
In the Navigate to a new screen and back recipe, we learned how to Navigate to a new screen by creating a new route and pushing it to the Navigator.
However, if we need to navigate to the same screen in many parts of our apps, this can result in code duplication. In these cases, it can be handy to define a “named route,” and use the named route for Navigation.
To work with named routes, we can use the Navigator.pushNamed function. This example will replicate the functionality from the original recipe, demonstrating how to use named routes instead.
Animations that are broken into smaller motions, where some of the motion is delayed. The smaller animations may be sequential, or may partially or completely overlap.
- Passion for learning Flutter & Dart
- Basic computer knowledge and skills
- Passion for programming
- Basic knowledge of computer science is optional
- Passion for mobile development
Learn about everything there is to know about Flutter Applications and How To Program Them. A step by step process is used to show explain every facet of these topics.
NOTE: This course includes information on iOS and Android!
Gain a good understanding of the following concepts with this course:
What Flutter is?
How to develop using Flutter Applications
Features of the Dart programming language
Design practises of applications
Flutter is one of the most popular mobile frameworks for iOS and Android in the world that is requested by all companies such as Google, Facebook and Microsoft for mobile development. This course will ensure you are not left out as more and more companies request this awesome framework. This course will teach you everything about programming Flutter applications.
You will receive all the knowledge to use and leverage the powerful technology behind these amazing and wonderful platforms.
Over 350,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection!
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only Flutter course that you will need!
- Anyone looking to learn about Flutter & Dart
- Developers looking to learn the skills needed to utilise Flutter features
- Mobile developers
- People looking to learn about programming
- Those seeking to understand how Flutter works
- People seeking guidance on how to create Flutter based programs
- Beginners and experts in this field
- People seeking more knowledge on the various features of the Dart programming language
- People with a desire to improve their programming knowledge
- Mobile developers