
Explains that Dart is a general-purpose, high-level language by Google with ahead-of-time and just-in-time compilation, object-oriented design, and write-once read-anywhere support for web, desktop, iOS, and Android.
Download and install IntelliJ IDEA on Windows, select the free Community Edition, configure the destination and options, and set up the SDK to run code in a new project.
Set up the Dart SDK and IntelliJ IDEA, configure the system path, create a new Dart project, and run a Hello world program to verify the setup.
Launch your first Dart program in IntelliJ, learn the basic syntax, main function, and printing hello world; explore Dart identifiers and comment styles.
Explore how Dart variables store values, using var or explicit types, with null defaults, naming rules, and type safety, plus runtime type inference and simple print examples.
Explore the var and dynamic keywords in Dart, comparing type inference, runtime typing, and how dynamic enables changing types after declaration, while var enforces a fixed type.
Master the final and constant keywords, learning how final allows runtime initialization, while constant requires declaration-time initialization, and compare their scope for static, global, and member variables.
Explore Dart data types including numbers (integer and double), strings, booleans, maps, runes, and symbols, with examples of concatenation, interpolation, and Unicode characters.
Explore enums in Dart and learn how to declare an enum with the enum keyword. See how enum values map to indices and how to print them.
Explore the concept of keywords in Dart, including contextual keywords, built-in identifiers, and asynchronous keywords, and learn how they influence compiler meaning and valid identifiers.
Explore what an operator is—a symbol that performs operations on operands, with examples like 5 + 4, and types such as assignment, arithmetic, logical, and compare.
Explore arithmetic and other operator types in Dart and Flutter, including addition, subtraction, division, modulus, unary operations, and assignment, relational, and logical operators.
Explore the assignment operator in Dart, including how to use the equal sign, plus equal, minus equal, and other assignment operator variants with practical code examples.
Explore Dart relational operators: greater than, less than, greater than or equal to, less than or equal to, equal to, not equal to, and how they yield boolean results.
Learn about type test operators, including is and is not, and how they return booleans. Understand bitwise operators and the fundamentals of logical operators and, or, not with examples.
Learn how the conditional operator works in Dart and Flutter, exploring the forms condition ? expression1 : expression2 and a nullable check that handles null values.
Explore the dot cascade notation operators in Dart, enabling chaining multiple methods on the same object with a single line. Includes a practical calculator example.
Explore control statements in Dart, including decision making with if, if else, if else if, switch, loop types (while, do-while, for), and jump statements (break, continue), with practical examples.
Explore loop statements, including for loop, for-in loop, while loop, and do-while loop, and learn the for loop syntax with initialization, condition, and increment/decrement.
Explore the Dart for in loop, which is slightly different from the for loop, and see how it binds each element to a var and prints items until exhausted.
Learn how the while loop executes a code block until a condition is false, with its syntax and a practical example that counts from 1 up to 9.
Master the while loop in Flutter and Dart, understanding its syntax and condition-based repetition with a practical counting example from 1 to 9.
Explore break and continue statements to control loop execution in Dart, learning how break exits a loop and continue skips an iteration with practical examples.
Build a simple calculator by taking two numbers and an operator from user input, use a switch to perform plus, minus, multiplication, or division, and print the result.
Learn what a list is in Dart and how it represents an ordered group of objects. Understand list elements, indexes, references, and the two types: fixed-length and growable lists.
Discover how fixed-length lists work in Dart. Declare a non-growable list with a set size using List.filled or the field constructor, initialize values, and update elements without changing length.
Explore growable lists, where length changes at runtime, with syntax to declare and initialize, and real life examples using add method to extend the list and compare with fixed-length lists.
Discover common Dart list methods, including add, insert, length, first, last, remove, clear, isEmpty, isNotEmpty, and reverse. Access elements by index, use forEach, and explore basic filtering with lists.
Learn how a Dart map stores data as key-value pairs, with unique keys and values accessible by square brackets, and compare map constructor with map literal.
Explore functions as reusable blocks of code that break large programs into smaller modules, improving readability, debugging, and code reusability through practical calculator examples.
Explain how a function, a set of code that performs a specific task, breaks large code into modules, enables reuse, improves readability, and aids debugging with reusable calculator operations.
Learn the basic function syntax in Dart for Flutter, including return types, names, and parameters, with a real-life sum example that boosts readability, reusability, and modular code.
Explore object oriented programming concepts and core components like classes, objects, inheritance, mixin, abstract classes, interface, encapsulation (data hiding), and polymorphism, and see how OOP reduces programming complexity.
Learn how a class acts as a blueprint for objects in Dart, defining properties, constructors, and methods; create and use objects to access class fields and behaviors.
Discover how constructors initialize Dart objects by using class-named constructors, with no return type, and explore default, parameterized, and named constructors, their syntax, rules, and usage.
Explore inheritance in object-oriented programming by creating a child class from a parent using the extend keyword, with syntax examples, and compare single, multi-level, and hierarchical inheritance (excluding multiple inheritance).
Introduce single level inheritance in Dart, where a subclass inherits from one parent class. Show how Parrot extends Bart and accesses the parent's ply method while adding speak.
Explore multi-level inheritance, where a subclass inherits from a parent that inherits from another. See how a derived class accesses methods from A and B through the inheritance chain.
Learn how hierarchical inheritance allows multiple classes to extend a single parent class, with examples showing how Gems and Peter inherit from Person and access display name and display age.
Master polymorphism as a core oop concept, showing how the same method can behave across classes via runtime polymorphism and method overriding, while noting compile-time polymorphism and method overloading.
Explore encapsulation, a fundamental object-oriented programming concept that protects data inside a class and exposes it through public getter and setter methods.
Explore abstraction in Dart and learn how abstract classes and methods hide internal implementation while exposing external functionality. Grasp the abstract keyword, rules, and syntax to require subclass implementation.
Demonstrates abstraction by defining an abstract employee class with an abstract method show employee information, implementing it in teacher and principal subclasses, and invoking the method to display each role.
Explore Dart null safety by distinguishing non-nullable and nullable variables, understanding compile-time checks, null assertion, and type promotion to reduce runtime errors.
Learn to handle runtime errors with try-catch, finally, and integer division by zero awareness in Dart. Explore throwing and catching custom exceptions to prevent termination.
Explore Plotter, a Google open source cross‑platform SDK that delivers a single code base for Android, iOS, Web, and desktop apps with hot reload and native access.
This comprehensive course will teach students how to build high-quality, responsive mobile applications using Flutter - Google's UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
Throughout the course, students will learn the fundamentals of Flutter development, including how to set up their development environment, build user interfaces, handle user input, manage state, and work with APIs. They will also learn how to incorporate third-party packages and plugins to enhance the functionality of their applications.
The course is designed to be hands-on and project-based, with students building a range of applications throughout the course to put their newfound skills into practice. By the end of the course, students will have built several fully functional mobile applications, including a weather app, a social media app, and a music player app.
This course is suitable for beginners with little to no experience in Flutter development, as well as experienced developers who want to enhance their skills and build high-quality mobile applications more efficiently.
Course Outline:
Introduction to Flutter Development
Introduction to Flutter
Setting up the development environment
Creating a new Flutter project
Understanding the Flutter architecture
Building User Interfaces
Introduction to widgets
Creating a layout using widgets
Handling user input with widgets
Building responsive layouts
Managing State
Understanding state in Flutter
Using setState() to manage state
Implementing streams to manage state
Working with APIs
Introduction to APIs
Making API calls in Flutter
Parsing JSON data
Error handling
Incorporating Third-Party Packages and Plugins
Introduction to third-party packages and plugins
Adding packages to a Flutter project
Using plugins to enhance functionality
Building Mobile Applications
Building a weather app
Building a social media app
Building a music player app
Conclusion
Review of course content
Next steps for further learning and development.
Course Requirements:
A basic understanding of programming concepts (e.g., variables, functions, control structures)
Familiarity with a programming language (e.g., JavaScript, Python, Java)
A computer running Windows, macOS, or Linux
An internet connection.