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Flashbang Effect in Unreal Engine 5
Rating: 4.8 out of 5(39 ratings)
1,671 students

Flashbang Effect in Unreal Engine 5

Learn the basics of creating a post-process effect in Unreal Engine
Last updated 3/2025
English

What you'll learn

  • Create a post-process effect in Unreal Engine 5
  • Create a simple particle system
  • Control material parameters dynamically from Blueprint
  • Basic Blueprint usage (linetraces, casts, custom events and more)

Course content

3 sections24 lectures1h 31m total length
  • Getting started2:09

    Download the flashbang Unreal project template, duplicate the first person character, rename it, and set the world game mode to use your new pawn class; press play to test.

  • The process summarised1:43

    Create a post-process material in Unreal Engine 5 to overlay a freeze frame of a flashbang, brightening at first, fading after five seconds, with color tweaks and retina burn.

  • Creating and applying a post-process material6:53

    Create a post-process material, switch its domain to post-process, sample the scene texture, adjust emissive color, then create a dynamic material instance and apply it to the camera.

  • Setting a FlashTime parameter on the material7:26

    Create a flashbang with Unreal Engine 5 by driving a post-process material using the current game time via blueprint, then fade with one minus and clamp.

  • Capturing the scene4:32

    Capture the screen in Unreal Engine 5 with a scene capture 2D component tied to the first person camera. Create a render target and trigger snapshots for a post-process overlay.

  • Applying the snapshot as an overlay2:15

    Overlay a freeze frame captured on click onto a post-process material using the flash capture render target's texture sample. The overlay lasts five seconds and can brighten by multiplying value.

  • Named reroute declaration3:47

    Introduce named reroute declarations to create flash amount and white flash amount variables, blending an overlay with a bright white flash in Unreal Engine 5.

  • Creating a simple particle system4:20

    Create a simple Niagara particle system that spawns bright, random blobby particles at the flashbang center, captured by the scene and fading quickly for an instantaneous flash.

  • Spawning and capturing the particles6:03

    Spawn a Niagara flashbang at the line trace hit location in Unreal Engine 5, using the camera position and forward vector to determine where the explosion appears.

Requirements

  • No prior experience is required, but some basic understanding of Unreal Engine will help. The included project files use Unreal Engine 5.5 but you could follow the course in any earlier version.

Description

In this course you will learn how to set up a custom post-process material in Unreal Engine to create a flashbang effect.

We cover: 

- Spawning a flashbang which has collision and physics (flashbang mesh included and free to use in your own project!)

- Taking a snapshot of the screen to use as an overlay

- Modifying a basic Niagara particle system to generate the glow/flash for the effect

- Creating the post-process effect and controlling it from the character Blueprint


The completed files are included for you to reference or to use directly in your own projects, and the course is suitable for beginners.

This is not simply telling you the steps to take, but an iterative and experimental process where we gradually improve the effect piece by piece. The course should serve as a jumping off point to explore creating your own post-process effects. You will also learn some basics of using Blueprints in Unreal Engine (creating dynamic materials, linetraces, spawning actors, spawning particle systems, capturing the scene with a capture component, casting to actors in a loop, and more).

This course is created in Unreal Engine 5.5 but could be followed in any previous version of the engine, however, the completed project files will only work in 5.5+.

Who this course is for:

  • Unreal Engine developers looking to learn how to create post-process effects
  • Game developers who want to add a realistic flashbang effect to their project