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Install android studio on a mac by downloading from developer.android.com/studio, launching the app, and starting a new project with a Nexus 6 virtual device using Oreo or Lollipop images.
Set up the Android project by configuring the main activity and layout, enabling full screen, portrait orientation, and updating the manifest theme, then test on Nexus 6P and other emulators.
Build a simple Android game engine for a Flappy Bird clone, using a game manager on SurfaceView and a main thread for 60 fps updates.
Guard against crashes by restarting a terminated background main thread when resuming the game, using a conditional check and reinitializing the thread with the surface holder and game manager.
Create a bird sprite using placeholder assets, place it in a sprites folder, implement a sprite interface with draw and update, and scale the bitmap to device dimensions.
Develop a flappy bird clone by implementing gravity, a tap boost, and two bird sprites that switch with speed, while an update loop applies velocity and vertical position.
Create a background class for the Android Flappy Bird clone, draw top and bottom sprites, handle screen size with display metrics, and reserve space for a banner.
Build the first obstacle for a Flappy Bird clone on Android, detailing a lower pipe with a head, an upper pipe, and their separation, drawn as rectangles with a bitmap.
Create an obstacle manager to handle multiple obstacles that move across the screen, update and draw them, spawn at defined intervals, and remove offscreen ones via a callback.
Implement collision detection for a Flappy Bird clone on Android by coordinating bird and obstacle positions via a game manager and a callback interface.
Implement and transition between game states for the android flappy bird clone: initial, playing, and game over, with a game over screen, tap-to-start messaging, and resets on restart.
Build a scoring system for the Android Flappy Bird clone by rendering digits with bitmaps, tracking current and top scores, and persisting high score via shared preferences after a collision.
Add immersive audio to the Android Flappy Bird clone by implementing in-app sounds with media players for points, swish, start, death, hit, and wing flap, wired to game events.
Test the game on small and large devices to ensure smooth play and proper portrait mode. Create a values-sw600dp resource and raise obstacle spacing to 500 for large screens.
Integrate banner and interstitial ads in the Android Flappy Bird clone using Google AdMob, set test IDs, and control interstitial display to about 20 percent of game overs.
Personalize your Flappy Bird clone by replacing assets and sounds, adjusting gravity and obstacle spacing, then generate an 8-K archive to publish on Google Play.
This course will teach you how to build a flappy bird clone game from scratch.
We will go step by step over each line of code, showing you how to think about the game, how to implement it and how to personalize it and make it unique to you.
We will be adding banner and interstitial ads so that you can make money from your game.
We will only be using the Android system which is free, no external paid libraries like gdx or unity.
After taking this course you will have a working flappy bird game that you can publish to the Google playstore.
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