
Construct 2 Free Version: http://www.scirra.com
VMWare Fusion Free Trial: http://www.wmware.com/products/fusion/
Add a play button and a shared event sheet to start level 1, set up the background, layers, and HUD, and enable mouse or touch to launch the level.
Use a global mouse variable to detect input method, update it on play click, and move the player via mouse coordinates or touch, with bounds and cursor control.
Add and animate a large fish that swallows the player and smaller fish, implement win and lose artwork, a level-up, and spawn large fish every 10 seconds with collision rules.
Implement big fish encounters where a small player is eaten by a larger fish, triggering sounds, a mouth-eating animation, growth and score increase, and a reset plus level 2 activation.
Wrap up the feeding fish frenzy game by enabling starfish to be eaten, defining a level 2 score and win condition, and adding background music before exporting the project.
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