
In this Unity C# tutorial, we are going to learn First Person Character Movement using a Character Controller in Unity.
In this Unity C# tutorial, we are going to add Mouse Look Controls for our first person character. This will help us to look around the environment while moving.
In this Unity C# tutorial, we are going to add Gravity Physics in this first person controller. This will allow the character to be on the ground unless prompt to jump.
In this Unity C# tutorial, we are going to add Jump and Sprint mechanism in this first person controller. This will allow the character to jump using a spacebar and sprint using a shift button.
Create a basic bullet shoot mechanism using Instantiate, Destroy and prefab concepts. Add into the first person character by adjusting the bullet prefab spawn point position in front of the camera.
Create a non playable moving character/bot in the game using a NavMesh agent. You can use this npc as the enemy character to score kill point in your fps game.
Welcome to the world of the first person shooter game development.
In this course, you will be creating a simple first person controller along with bullet shoot mechanism using concepts of instantiate, destroy and prefab. Also add an enemy character in your game using Unity's NavMeshAgent concept.
There a total 6 lessons in this course to make it ease in your learning progress.
Character movements controls
Mouse look mechanism
Physics
Jump & Sprint mechanism
Simple Bullet shoot
Path finding NPC
For more details, please check the individual lesson description.
By the end of this course, you will be able to create a simple first person shooter game and can later modify according to your requirement.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning programming concepts, but applying them immediately to the games as you go. All the project files will be included, as well as additional references and resources.
For this course, you will follow this process...
Challenge yourself to build the custom fps game made by you.
Learn in a step-by step manner.
Practice makes anyone to be closer to perfection. So even you if miss the concept, come back and watch it again
Don't by heart the code, understand the logic behind the code.
Unity is a game engine used for creating multiple application for multiple platforms. The demand for game development jobs are rising in entire world, so why not try to get one.