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Personal DevelopmentPersonal ProductivityMotivation

Finish It! Motivation & Processes For Video Game Development

Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.
Rating: 4.8 out of 54.8 (1,147 ratings)
18,067 students
Created by Rick Davidson, GameDev.tv Team
Last updated 8/2021
English
English [Auto]

What you'll learn

  • Specific strategies for finishing your technical and creative projects.
  • Methods for identifying why you are getting blocked on your project and what to do about it.
  • The What-Why-Who-How-When process for professionally completing projects.
  • Agile development processes for planning, scheduling and completing tasks.

Requirements

  • You should have a game, an app or a course that you are either currently working on or plan to start.
  • You want to be more efficient, productive or motivated when working on your creative or technical projects.

Description

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. 

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing tecnhique

  • The Clear Your Cache technique

  • Your own personal approach to Finding Flow

  • The Work-Or-Dont-Work philosophy

  • The Work Breakdown Structure technique

  • The Accountability Buddy approach

  • And many more techniques for success

The goal of this course is very simple: Get you to Finish your project.

Some examples of projects that our students are working to finish are:

  • Video game project

  • App development project

  • Portfolio building project

  • Online course / study project

Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

We hope you allow us to contribute to the completion of your project! 

Come join us now, you won't be disappointed!

Who this course is for:

  • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.

Featured review

Ahmed Assal
Ahmed A.
273 courses
33 reviews
Rating: 5.0 out of 52 years ago
An interesting course in which you learn some good skills that will help you in every goal you want to know. I know some of the advices seems intuitive , but sometimes you need someone to snap his finger infront of your eyes to make you notice things that will really help you achieve your goals . this is where this course comes in handy. totally worth the money.

Instructors

Rick Davidson
Career Coach with 14+ years in the Video Game Industry
Rick Davidson
  • 4.7 Instructor Rating
  • 206,039 Reviews
  • 907,759 Students
  • 23 Courses

Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

GameDev.tv Team
Learn to Make and Sell Games
GameDev.tv Team
  • 4.7 Instructor Rating
  • 278,053 Reviews
  • 921,754 Students
  • 38 Courses

GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy.

We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.

GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

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