
Explore digital orchestration for film and game music, master Spitfire string libraries with Kontakt and Cubase, craft leitmotifs, orchestrate from piano to full mockups, and learn mixing and scoring dynamics.
Master the realism of sound in digital scoring by applying four core elements—leitmotive, atmosphere, arrangement, and realism of the sound—using Cubase, Kontakt, and Spitfire libraries.
Master articulations on the same track by recording live changes, bouncing MIDI, merging layers, and using eight randomly triggered recordings with reverb for cinematic realism.
In this class you will learn cinematographic musical concepts and the transformation of traditional language into a new way of organizing melodies in your mind. You will learn the difference between Diegetic music and Scoring.
You will learn to understand the language of the film script and its relationship with Leitmotifs.
In this class you will learn to be inspired by a first painting to learn how to use the Spitfire Synphony.
Master the realism of string sound using the spitfire chamber, enabling two articulations on the same track—flautando, spicatto, tremolo, legato—for diegetic orchestral music in film and games.
Learn to build a backing string arrangement by adding piano as a guide, layering viola and violin, and using a melody chase where the violin imitates the main melody.
Explore brass arrangements with the Spitfire Brass Library, use flexible articulations, and craft a low-frequency bass that drives the melody and reinforces cellos.
Master the solo violin as the melody leader in the orchestra, understand its stage position, and see how adding an extra violin heightens realism and audience impact.
Develop voices and textures by refining dynamics and vibrato across instruments, and introduce London textures and Vocalise from Heavy City to fill rests with cinematic atmosphere and compelling leitmotifs.
Learn to add a tempo track and use the pan tool to place start and end points, slowing down and speeding up for a realistic, orchestra-like rhythm that ends powerfully.
The harp joins piano to reinforce melodies in film scoring and video game music, creating ascending and descending chromatic scales and exploring glaze and glees arrangements in Elysium Harp Library.
Explore how frequency powers dramatic scenes, with low-frequency layers popularized by Hans Zimmer and James Horner, shaping immersive cinema sound design.
Learn how voices shape soundtracks by blending choirs and synthesized vocal textures with orchestration, incorporating Gregorian chants, Latin words, and indigenous voices to craft outer tone and narrative.
This Bey Atelier in Film Scoring & Video Game Music is a cinematic experience that will allow students to create completely professional soundtracks by using MIDI technology and the best digital orchestration libraries to date. Step by step, from beginner to advanced, students will learn to master this new musical language that goes beyond traditional music theory to this new way of creating music.
This course is designed with examples of award-winning and completely professional films & shortfilms.
Students will know how the language of emotions and music work together to generate a new way of creating melodies and cinematic renderings in memory.
Students will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers in film history. A technique used to enhance cinematics in video games by boosting the emotions in stories.
This course consists of 3 modules that will allow students to learn how to use MIDI technology by using Cubase and Kontakt technology with the most advanced libraries such as:
String Libraries: SPITFIRE SYMPHONY STRINGS, SPITFIRE CHAMBER STRINGS.
Percussion Libraries & brass: SPITFIRE BRASS & PERCUSSION SYMPHONY SERIES.
Voice Libraries: VOCALISE 2 and REQUIEM.
Libraries for synthesized atmospheres: LUNARIS, GRAVITY and NOVO.
Students will learn to compose sountracks from scratch by understanding how the music grows from completely professional scenes and a professional sound design. Students will know the music making process behind a soundtracks from the moment the Mock-up is created to the final mixing and mastering.
.At the end of this course, the student will have a different way of approaching musical composition by understanding how melodies have a visual representation in the brain that is full of cinematographic concepts.
"This course is all the knowledge I have learned so far, by composing music from my teenage days to becoming a professional soundtrack composer. Through this teaching experience, I show you in detail the creation process of some of my best work as a soundtrack composer and film director. It is an honor for me to be able to share it with you."
Baudilio Bey Pérez